Difference between revisions of "KHoS:Iris"

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(Skills)
 
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Gender: Female
 
Gender: Female
  
Age: 15
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Age: 16
  
 
Height: 5'1"
 
Height: 5'1"
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=Background=
 
=Background=
White-haired and green-eyed, [b]Iris Bojka[/b] stands out amongst the other hunters.  Seemingly an orphan, Iris remembers nothing of he life before arriving at base.  Her only artifacts of a previous life are a nametag with her picture and name, written in Cyrillic, and the Atlas hands she was discovered wearing in the dead winter snow.  Iris seems aloof to her peers, detached and unemotional.
+
White-haired and green-eyed, Iris Bojka stands out amongst the other hunters.  Seemingly an orphan, Iris remembers nothing of he life before arriving at base.  Her only artifacts of a previous life are a nametag with her picture and name, written in Cyrillic, and the Atlas hands she was discovered wearing in the dead winter snow.  Iris seems aloof to her peers, detached and unemotional.
  
 
=Aspects=
 
=Aspects=
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Iris's memory prior to coming to the academy is a blank slate.  Her origins and the origin of her weapons, the Atlas Arms, are completely hidden to her.  What sorts of things from her past might come to haunt her?  Which images from her nightmares are more than just dreams?
 
Iris's memory prior to coming to the academy is a blank slate.  Her origins and the origin of her weapons, the Atlas Arms, are completely hidden to her.  What sorts of things from her past might come to haunt her?  Which images from her nightmares are more than just dreams?
  
==First Adventure: Ice Queen==
+
==First Adventure: The First Day of School==
Lost in the snow, alone and without memory, Iris faces and defeats a dozen chimerae, moving with rote combat precision and unbelievable strength. Unprotected from the killing cold, all seems lost until Takeru appears and leads her back to civlization.  She never properly thanks him for his help, only offering a silent nod of the head.
+
'''Aspect: Ice Queen'''
  
==Crossing Paths: ==
+
Where the Girl who Came in From the Cold has trouble acclimating to a warmer clime.
  
==Crossing Paths Again: ==
+
==Crossing Paths: Rashomonster==
 +
'''Aspect:  Direct to the Point of Recklessness'''
 +
 
 +
Where Elspeth and Iris both give presentations where they claim credit for defeating the beast ''Bukavac''.
 +
==Crossing Paths Again: High Maintenance==
 +
'''Aspect:  A Strange Connection Between Girl and Machine'''
 +
 
 +
When the Atlas Hands break and begin radiating dangerous energy, Iris begins suffering bizarre hallucinations, personality shifts, and physical symptoms. Can Valerie repair Iris's weapons in time, or will the strange connection between the Hands and their wielder be the end of Iris? (It won't)
  
 
=Skills=
 
=Skills=
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|}
 
|}
  
=Sterling Storm=
+
=The Atlas Hands=
Sterling Storm looks like a simple spear, its color scheme dominated by silver. Thought its appearance implies it would be most suited to melee combat, it was in fact designed to be just as good when used at range. The replaceable tip can be launched like a grappling hook, but is also fitted with an explosive charge that can be detonated on command. In addition, Sarah can unfold a bipod, stock, and scope from its body if needed.
+
 
 +
[[File:AtlasHands.jpg||thumb|The Atlas Hands]]
 +
The Atlas Hands are even more of an enigma than Iris. Enormous adamantine gauntlets crafted with odd foreign science, the Atlas Hands harness the power of the planet's magnetic field to generate spectacular abilities. In addition to being able to generate static electricity (for power-usage or to generate lightning-like blasts), the strange science of the Atlas Hands can twist gravity, granting Iris seeming super strength, or allowing her to levitate as if weightless.  For unknown reasons, only Iris is able to activate the strange powers of the gaunlets.
  
==Aspect: Security Blanket==
+
==Aspect: Scientifically Implausible Strength==
Sarah is unusually attached to Sterling Storm. Though having it around does provide her with a measure of calm, she nevertheless feels compelled to go to great lengths to ensure it's well taken care of, and tries to avoid damage to it whenever possible.
+
Users attuned to the Atlas Hands are able to generate unbelievable amounts of force through a combination of sheer mechanics and electrogravitics.  It is inadvisable to arm wrestle anything less durable than a forklift.
  
==Stunt: Explosive Charges==
+
==Stunt: Schwarzschild Thrust Charge==
When Sarah succeeds at an an attack action in a physical conflict, she can detonate the payload in Sterling Storm's tip to ___ (I'm actually trying to figure out what kind of bonus might be appropriate here, so I'm open to ideas). However, if she does so, she must spend a turn to fit it with a new tip before she can attack again.
+
With the spacetime warping power of the Atlas Arms, a wielder can make unbelievable leaps and charges that border on flight.  Instead of Athletics, you can use Physique to Overcome obstacles that involve leaping, moving, or otherwise travelling.
  
 
=Stunts=
 
=Stunts=
==Ambush==
+
==Crack the Shell==
If Sarah is currently hidden from her target, her next attack with either Fight or Shoot is made at +2, but she is no longer hiding afterwards.
+
When making a Fight attack, Iris can spend a Fate Point and declare a specific condition she wants to inflict representing a weak point created by the attack.  If the attack is successful, the condition is inflicted.
  
==Enemy Scan==
+
==Impenetrable Adamantine Shield==
Against kaiju, you have to take every advantage you can get, even if you have to discover it first. Sarah gains +2 on Notice actions to detect a kaiju's weakness
+
Iris can use Fight to Defend against any physical attack.
  
==Combat Medic==
+
==Kaijudo==
Sarah's desire to help and protect has also lead her to become rather skilled with emergency medicine. She gains +2 on uses of Survival related to first aid.
+
When using Physique to create an advantage via grappling/wrestling/throwing or otherwise physically manhandling enemies, Iris gains a +2 to her roll.
  
 
=Fluff=
 
=Fluff=
 
==Character Songs==
 
==Character Songs==
===[http://youtu.be/WN5P3qyYwQE Aoi Tada - Brave Song]===
 
{| class="wikitable"
 
|-
 
||''itsumo hitori de aruiteta furikaeru to minna wa tooku''<br/>''sore demo atashi wa aruita sore ga tsuyosa datta''<br/>''mou nani mo kowaku nai sou tsubuyaite miseru''<br/>''itsuka hito wa hitori ni natte omoide no naka ni ikiteku dake''<br/>''kodoku sae aishi waratterareru you ni atashi wa tatakaun da''<br/>''namida nante misenai n da''
 
||I was always walking alone; when I looked back, everyone was far away<br/>Nevertheless, I walked on; that was my strength<br/>I'm not afraid of anything anymore, or so I whisper to show you<br/>Someday, people will be alone and only live on within memories<br/>So that I can even love and laugh at loneliness, I'll fight<br/>I won't show my tears
 
|}
 

Latest revision as of 18:07, 11 September 2013

Iris

Iris is a character in Kaiju Hunters of Siberia, played by MrPrim.

Profile[edit]

Name: Iris Bojka

Gender: Female

Age: 16

Height: 5'1"

Weight: 96 lbs.

Hair: White

Eyes: Green

Statistics[edit]

Physical Stress: 4

Mental Stress: 3

Refresh: 3

Background[edit]

White-haired and green-eyed, Iris Bojka stands out amongst the other hunters. Seemingly an orphan, Iris remembers nothing of he life before arriving at base. Her only artifacts of a previous life are a nametag with her picture and name, written in Cyrillic, and the Atlas hands she was discovered wearing in the dead winter snow. Iris seems aloof to her peers, detached and unemotional.

Aspects[edit]

High Concept: Mysterious Kaiju-fighting Prodigy[edit]

Iris is one of the most successful kaiju hunters of her generation, her missions having wracked up more victories than any of her colleagues. Though she pretends towards emotionlessness, she is becoming more and more confident in her own abilities with each victory -- perhaps too confidant.

Trouble: Terrible Hidden Origins[edit]

Iris's memory prior to coming to the academy is a blank slate. Her origins and the origin of her weapons, the Atlas Arms, are completely hidden to her. What sorts of things from her past might come to haunt her? Which images from her nightmares are more than just dreams?

First Adventure: The First Day of School[edit]

Aspect: Ice Queen

Where the Girl who Came in From the Cold has trouble acclimating to a warmer clime.

Crossing Paths: Rashomonster[edit]

Aspect: Direct to the Point of Recklessness

Where Elspeth and Iris both give presentations where they claim credit for defeating the beast Bukavac.

Crossing Paths Again: High Maintenance[edit]

Aspect: A Strange Connection Between Girl and Machine

When the Atlas Hands break and begin radiating dangerous energy, Iris begins suffering bizarre hallucinations, personality shifts, and physical symptoms. Can Valerie repair Iris's weapons in time, or will the strange connection between the Hands and their wielder be the end of Iris? (It won't)

Skills[edit]

Great (+4) Fight
Good (+3) Shoot Physique
Fair (+2) Will Lore Notice
Average (+1) Athletics Provoke Stealth Survival

The Atlas Hands[edit]

The Atlas Hands

The Atlas Hands are even more of an enigma than Iris. Enormous adamantine gauntlets crafted with odd foreign science, the Atlas Hands harness the power of the planet's magnetic field to generate spectacular abilities. In addition to being able to generate static electricity (for power-usage or to generate lightning-like blasts), the strange science of the Atlas Hands can twist gravity, granting Iris seeming super strength, or allowing her to levitate as if weightless. For unknown reasons, only Iris is able to activate the strange powers of the gaunlets.

Aspect: Scientifically Implausible Strength[edit]

Users attuned to the Atlas Hands are able to generate unbelievable amounts of force through a combination of sheer mechanics and electrogravitics. It is inadvisable to arm wrestle anything less durable than a forklift.

Stunt: Schwarzschild Thrust Charge[edit]

With the spacetime warping power of the Atlas Arms, a wielder can make unbelievable leaps and charges that border on flight. Instead of Athletics, you can use Physique to Overcome obstacles that involve leaping, moving, or otherwise travelling.

Stunts[edit]

Crack the Shell[edit]

When making a Fight attack, Iris can spend a Fate Point and declare a specific condition she wants to inflict representing a weak point created by the attack. If the attack is successful, the condition is inflicted.

Impenetrable Adamantine Shield[edit]

Iris can use Fight to Defend against any physical attack.

Kaijudo[edit]

When using Physique to create an advantage via grappling/wrestling/throwing or otherwise physically manhandling enemies, Iris gains a +2 to her roll.

Fluff[edit]

Character Songs[edit]