Wall of Ice: Difference between revisions

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Created page with "- Main Page; Keep On The Borderlands *Range: 120' *Duration: 12 Turns *This spell creates a translucent wall of ice 20' tall and 60' long (or any other..."
 
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- Main Page; [[Keep On The Borderlands]]
- Main Page; [[Keep On The Borderlands]]
                 
 
*Ice Storm/Wall of Ice                 
*Range: 120'
*Range: 120'
*Duration: 12 Turns
*Duration: Storm 1 round or Wall 12 Turns
*This spell creates a translucent wall of ice 20' tall and 60' long (or any other shape the caster desires).  Creatures of less than 4 HD cannot break through the wall.  Creatures of 4 or more HD can through the wall but will take 1d6 points of damage - twice that amount (2d6) if fire-using creature.  It must be cast on the ground or similar to support and cannot be cast in a space occupied by another object.
*This spell creates a translucent wall of ice 20' tall and 60' long (or any other shape the caster desires) or a Storm in a 20’ x 20’ x 20‘ volume.  Creatures of less than 4 HD cannot break through the wall.  Creatures of 4 or more HD can through the wall but will take 1d6 points of damage - twice that amount (2d6) if fire-using creature.  It must be cast on the ground or similar to support and cannot be cast in a space occupied by another object.
*An ice storm fills a 20’ x 20’ x 20‘ cube. If cast in a smaller area, it will remain 20’long at most. The storm inflicts 1-6 points of cold damage per level of the caster to every creature in the area. Each victim may make a Saving Throw vs. Spells; if successful, the spell only does half damage. Firetype creatures (red dragon, flame salamander, etc.) have a -4 penalty on their Saving Throws, but cold-type creatures (frost giant, frost salamander, etc.) are not affected by the spell.

Latest revision as of 15:58, 2 October 2013

- Main Page; Keep On The Borderlands

  • Ice Storm/Wall of Ice
  • Range: 120'
  • Duration: Storm 1 round or Wall 12 Turns
  • This spell creates a translucent wall of ice 20' tall and 60' long (or any other shape the caster desires) or a Storm in a 20’ x 20’ x 20‘ volume. Creatures of less than 4 HD cannot break through the wall. Creatures of 4 or more HD can through the wall but will take 1d6 points of damage - twice that amount (2d6) if fire-using creature. It must be cast on the ground or similar to support and cannot be cast in a space occupied by another object.
  • An ice storm fills a 20’ x 20’ x 20‘ cube. If cast in a smaller area, it will remain 20’long at most. The storm inflicts 1-6 points of cold damage per level of the caster to every creature in the area. Each victim may make a Saving Throw vs. Spells; if successful, the spell only does half damage. Firetype creatures (red dragon, flame salamander, etc.) have a -4 penalty on their Saving Throws, but cold-type creatures (frost giant, frost salamander, etc.) are not affected by the spell.