Difference between revisions of "The Hyborian Age"
(→Adventurers) |
(→Adventurers) |
||
Line 17: | Line 17: | ||
* Ankro the Blind: 22/22 | * Ankro the Blind: 22/22 | ||
* Iskander Alimmand: 16/20 | * Iskander Alimmand: 16/20 | ||
− | * Lucius: | + | * Lucius: 17/22 |
* Hikari of Yamatai 25/25 | * Hikari of Yamatai 25/25 | ||
Revision as of 10:54, 8 November 2013
A sword and sorcery campaign using ACKS, set in R.E. Howard's Hyboria.
Contents
Adventurers
- Ankro the Blind
- Hikari of Yamatai
- Iskander Alimmand
- Lucius of Nemedia
- Harun of Iranistan
- Hyborian Age Blank Sheet
Henchmen
Current Hit Point Totals
Adventurers
- Ankro the Blind: 22/22
- Iskander Alimmand: 16/20
- Lucius: 17/22
- Hikari of Yamatai 25/25
Henchmen
- Vita: 12/12
Mounts
- Horse, Ankro's mount: 12/12
- Medium Warhorse, Lucius' mount: 13/13
- Light Warhorse, Vita's Mount: 7/7
- Heavy Warhorse, Hikari's Mount: 21/21
- Medium Warhorse, Iskander's Mount:
- Medium Riding Horse, Iskander's Spare Mount:
Marching Order
- Name / Name
Maps
docs.google.com/drawings/d/1EUCd3k9G6A8VUKUWqrh5hNIZ4KaIaVUEKgtiraXme14/edit
Loot
- 3500 gp of gems, coin and jewelry
- Pietro's fire opal ring, with a spike and concealed poison well
- Pietro's ornamental dagger, worth 1000 gp
- Bora's scimitar, worth maybe 1000 gp in a large market
- Pouch with 3 pinches of dust of confusion
- 2 potions of suggestion
- 2 potions of cure poison
- several natural poisons
- Pietro's strange amulet, worth maybe 500 gp for its materials
- Bora's steel earring
House Rules
Experience
- Experience will be the responsibility of the player to track. However, if you have an experience bonus for exceptional stats, as soon as you increase in level you immediately gain a bonus amount of experience points equal to the appropriate bonus percentage towards the next level.
Character Generation
- As per the rules for Adventurer tier, players being with 20,000xp and 16,000gp to expend making a character.
- No demihuman races or racial classes exist in the world, but if you have your heart set on playing a particular class I am willing to strip the demihuman racial characteristics out (i.e. you can be a Nightblade, but not an Elven Nightblade, if you want to be a Magic-User/Thief)
- The country or culture of origin for a character determines their bonus starting language and a bonus starting proficiency which the player may lobby the DM for. For example, Conan is a Cimmerian so he begins play speaking Aquilonian (the lingua franca of the world) and Cimmerian, and begins with a cultural proficiency in Climbing (because Howard mentions it about a thousand times).