Difference between revisions of "Hiram "Geno" Genovese"

From RPGnet
Jump to: navigation, search
(Gear)
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
A character in the [[Corsairs of Terra]] campaign. Played by Mr. Kent.
 
A character in the [[Corsairs of Terra]] campaign. Played by Mr. Kent.
 +
  
  
Line 13: Line 14:
 
*System Strain: 0/10
 
*System Strain: 0/10
 
*Revolver: +0 to hit, 1d8 damage, 30/100m, 6/6 rounds.
 
*Revolver: +0 to hit, 1d8 damage, 30/100m, 6/6 rounds.
 +
 +
Weapon/AB/COM/ATT/Damage/Range/Ammo:
 +
TL2 Revolver/AB/COM/ATT/wd8 damage/100m/6 rounds
  
 
== Attributes ==
 
== Attributes ==
Line 21: Line 25:
 
*CON 10 +0
 
*CON 10 +0
 
*CHA 14 +1
 
*CHA 14 +1
 +
  
 
== Saving Throws ==
 
== Saving Throws ==
Line 29: Line 34:
 
*Luck 14
 
*Luck 14
  
== Skills: ==
+
 
 +
== Skills ==
 
*Computer/0
 
*Computer/0
 
*Combat/Gunnery/0
 
*Combat/Gunnery/0
Line 48: Line 54:
 
*Mandarin
 
*Mandarin
 
*German
 
*German
 +
  
 
== Gear ==
 
== Gear ==
 
*Readied (limit 6)
 
*Readied (limit 6)
 
**Revolver (+0 to hit, 1d8 damage)
 
**Revolver (+0 to hit, 1d8 damage)
**
+
**Leather jack armor (AC7), enc.1
 +
**Atmofilter, enc.1
 
**200cr
 
**200cr
 
*Stowed (limit 12)
 
*Stowed (limit 12)
**
+
**Ammo x2, enc.2
 +
**Vacc suit, enc.2
 +
**Lazarus patch x2, enc.2
 
*Non-Encumbering
 
*Non-Encumbering
 
**TL4 Backpack
 
**TL4 Backpack
**
+
**Scout report
**
+
**Power cell A
 +
**Translator torc (Hindi/Bantu)
 +
**PRISM
  
 
== Bio ==
 
== Bio ==
Geno grew up the son of spacer parents, his mother a technician and his father a linguist turned diplomat. In his family's travels he learned to appreciate the strange cultures he would encounter and made it his life's goal to learn as much as he can about alien life.
+
Geno grew up the son of spacer parents, his mother a technician and his father a linguist turned diplomat. In his family's travels he learned to appreciate the diverse human cultures they would encounter and made it his life's goal to learn as much as he could about them. Eventually his interests expanded from human culture to alien life, and he now seeks to investigate lost alien civilization.
 
*Goals:
 
*Goals:
 
**We Come in Peace: Successfully negotiate with an alien party
 
**We Come in Peace: Successfully negotiate with an alien party
Line 68: Line 80:
 
**Strange Visitor: Discover a previously unknown alien settlement
 
**Strange Visitor: Discover a previously unknown alien settlement
 
**Fundraiser: Make a nice fortune to fund scholarly expeditions
 
**Fundraiser: Make a nice fortune to fund scholarly expeditions
 
 
 
Skills/Level
 
 
 
Gear (Readied)
 
*Backpack
 
*Leather jack armor (AC7)
 
*Revolver
 
 
Gear (Stowed)
 
*Ammo x2
 
*Atmofilter
 
*Scout report
 
*Vacc suit
 
*Lazarus patch x2
 
*Translator torc (Hindi/Bantu)
 
*Power cell A
 
 
Gear (Non-encumbering)
 
*200 credits
 
 
 
BIO
 
Geno grew up the son of spacer parents, his mother a technician and his father a linguist turned diplomat. In his family's travels he learned to appreciate the strange cultures he would encounter and made it his life's goal to learn as much as he can about alien life.
 
 
Languages:
 
*English
 
*Spanglish
 
*Mandarin
 
*German
 
 
Goals:
 
*We Come in Peace: Successfully negotiate with an alien party
 
*Collector: Obtain an alien relic or item of cultural significance
 
*Strange Visitor: Discover a previously unknown alien settlement
 
*Fundraiser: Make a nice fortune to fund scholarly expeditions
 

Latest revision as of 14:11, 29 November 2013

A character in the Corsairs of Terra campaign. Played by Mr. Kent.


Hiram "Geno" Genovese[edit]

  • Expert
  • Level 1, 0/1510
  • Homeworld: Luna
  • Background: Comm Crew
  • Training: Xenoarchaeologist


  • AC: 7
  • HP: 6/6
  • System Strain: 0/10
  • Revolver: +0 to hit, 1d8 damage, 30/100m, 6/6 rounds.

Weapon/AB/COM/ATT/Damage/Range/Ammo: TL2 Revolver/AB/COM/ATT/wd8 damage/100m/6 rounds

Attributes[edit]

  • STR 12 +0
  • INT 18 +2
  • WIS 09 +0
  • DEX 08 +0
  • CON 10 +0
  • CHA 14 +1


Saving Throws[edit]

  • Physical Effect 16
  • Mental Effect 15
  • Evasion 12
  • Tech 11
  • Luck 14


Skills[edit]

  • Computer/0
  • Combat/Gunnery/0
  • Culture/Spacer/0
  • Culture/Traveller/0
  • History/0
  • Language/0
  • Perception/0
  • Persuade/0
  • Science/0
  • Tech/Posttech/0
  • Tech/Astronautic/0
  • Vehicle/Land 0

Languages[edit]

  • English
  • Spanglish
  • Mandarin
  • German


Gear[edit]

  • Readied (limit 6)
    • Revolver (+0 to hit, 1d8 damage)
    • Leather jack armor (AC7), enc.1
    • Atmofilter, enc.1
    • 200cr
  • Stowed (limit 12)
    • Ammo x2, enc.2
    • Vacc suit, enc.2
    • Lazarus patch x2, enc.2
  • Non-Encumbering
    • TL4 Backpack
    • Scout report
    • Power cell A
    • Translator torc (Hindi/Bantu)
    • PRISM

Bio[edit]

Geno grew up the son of spacer parents, his mother a technician and his father a linguist turned diplomat. In his family's travels he learned to appreciate the diverse human cultures they would encounter and made it his life's goal to learn as much as he could about them. Eventually his interests expanded from human culture to alien life, and he now seeks to investigate lost alien civilization.

  • Goals:
    • We Come in Peace: Successfully negotiate with an alien party
    • Collector: Obtain an alien relic or item of cultural significance
    • Strange Visitor: Discover a previously unknown alien settlement
    • Fundraiser: Make a nice fortune to fund scholarly expeditions