Difference between revisions of "The Hyborian Age"
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− | A sword and | + | A sword and sorcery campaign using ACKS, set in R.E. Howard's Hyboria. |
== Adventurers == | == Adventurers == | ||
Line 6: | Line 6: | ||
*[[Iskander Alimmand]] | *[[Iskander Alimmand]] | ||
*[[Lucius of Nemedia]] | *[[Lucius of Nemedia]] | ||
+ | *[[Harun of Iranistan]] | ||
*[[Hyborian Age Blank Sheet]] | *[[Hyborian Age Blank Sheet]] | ||
Line 15: | Line 16: | ||
===Adventurers=== | ===Adventurers=== | ||
* Ankro the Blind: 22/22 | * Ankro the Blind: 22/22 | ||
− | * Iskander Alimmand: | + | * Iskander Alimmand: 16/20 |
− | * Lucius: | + | * Lucius: 25/26 |
+ | * Hikari of Yamatai 30/30 | ||
===Henchmen=== | ===Henchmen=== | ||
Line 26: | Line 28: | ||
* Light Warhorse, Vita's Mount: 7/7 | * Light Warhorse, Vita's Mount: 7/7 | ||
* Heavy Warhorse, Hikari's Mount: 21/21 | * Heavy Warhorse, Hikari's Mount: 21/21 | ||
+ | * Medium Warhorse, Iskander's Mount: | ||
+ | * Medium Riding Horse, Iskander's Spare Mount: | ||
==Marching Order== | ==Marching Order== | ||
Line 31: | Line 35: | ||
== Maps == | == Maps == | ||
+ | docs.google.com/drawings/d/1EUCd3k9G6A8VUKUWqrh5hNIZ4KaIaVUEKgtiraXme14/edit | ||
+ | |||
+ | == Loot == | ||
+ | *4,992 gp of gems, coin and jewelry | ||
+ | *Pietro's fire opal ring, with a spike and concealed poison well | ||
+ | *Pouch with 3 pinches of dust of confusion | ||
+ | *2 potions of suggestion | ||
+ | *2 potions of cure poison | ||
+ | *several natural poisons | ||
+ | *Pietro's strange amulet, worth maybe 500 gp for its materials | ||
+ | *Bora's steel earring | ||
== House Rules == | == House Rules == | ||
− | ''' | + | '''Experience''' |
− | Experience will be the responsibility of the player to track. However, if you have an experience bonus for exceptional stats, as soon as you increase in level you immediately gain a bonus amount of experience points equal to the appropriate bonus percentage towards the next level. As an | + | *Experience will be the responsibility of the player to track. However, if you have an experience bonus for exceptional stats, as soon as you increase in level you immediately gain a bonus amount of experience points equal to the appropriate bonus percentage towards the next level. |
+ | '''Character Generation''' | ||
+ | *As per the rules for Adventurer tier, players being with 20,000xp and 16,000gp to expend making a character. | ||
+ | *No demihuman races or racial classes exist in the world, but if you have your heart set on playing a particular class I am willing to strip the demihuman racial characteristics out (i.e. you can be a Nightblade, but not an Elven Nightblade, if you want to be a Magic-User/Thief) | ||
+ | *The country or culture of origin for a character determines their bonus starting language and a bonus starting proficiency which the player may lobby the DM for. For example, Conan is a Cimmerian so he begins play speaking Aquilonian (the ''lingua franca'' of the world) and Cimmerian, and begins with a cultural proficiency in Climbing (because Howard mentions it about a thousand times). | ||
== Thread References == | == Thread References == |
Latest revision as of 19:41, 12 December 2013
A sword and sorcery campaign using ACKS, set in R.E. Howard's Hyboria.
Contents
Adventurers[edit]
- Ankro the Blind
- Hikari of Yamatai
- Iskander Alimmand
- Lucius of Nemedia
- Harun of Iranistan
- Hyborian Age Blank Sheet
Henchmen[edit]
Current Hit Point Totals[edit]
Adventurers[edit]
- Ankro the Blind: 22/22
- Iskander Alimmand: 16/20
- Lucius: 25/26
- Hikari of Yamatai 30/30
Henchmen[edit]
- Vita: 12/12
Mounts[edit]
- Horse, Ankro's mount: 12/12
- Medium Warhorse, Lucius' mount: 13/13
- Light Warhorse, Vita's Mount: 7/7
- Heavy Warhorse, Hikari's Mount: 21/21
- Medium Warhorse, Iskander's Mount:
- Medium Riding Horse, Iskander's Spare Mount:
Marching Order[edit]
- Name / Name
Maps[edit]
docs.google.com/drawings/d/1EUCd3k9G6A8VUKUWqrh5hNIZ4KaIaVUEKgtiraXme14/edit
Loot[edit]
- 4,992 gp of gems, coin and jewelry
- Pietro's fire opal ring, with a spike and concealed poison well
- Pouch with 3 pinches of dust of confusion
- 2 potions of suggestion
- 2 potions of cure poison
- several natural poisons
- Pietro's strange amulet, worth maybe 500 gp for its materials
- Bora's steel earring
House Rules[edit]
Experience
- Experience will be the responsibility of the player to track. However, if you have an experience bonus for exceptional stats, as soon as you increase in level you immediately gain a bonus amount of experience points equal to the appropriate bonus percentage towards the next level.
Character Generation
- As per the rules for Adventurer tier, players being with 20,000xp and 16,000gp to expend making a character.
- No demihuman races or racial classes exist in the world, but if you have your heart set on playing a particular class I am willing to strip the demihuman racial characteristics out (i.e. you can be a Nightblade, but not an Elven Nightblade, if you want to be a Magic-User/Thief)
- The country or culture of origin for a character determines their bonus starting language and a bonus starting proficiency which the player may lobby the DM for. For example, Conan is a Cimmerian so he begins play speaking Aquilonian (the lingua franca of the world) and Cimmerian, and begins with a cultural proficiency in Climbing (because Howard mentions it about a thousand times).