Difference between revisions of "The Hyborian Age"

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A sword and sandal campaign using ACKS, set in R.E. Howard's Hyboria.
+
A sword and sorcery campaign using ACKS, set in R.E. Howard's Hyboria.
  
 
== Adventurers ==
 
== Adventurers ==
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*[[Iskander Alimmand]]
 
*[[Iskander Alimmand]]
 
*[[Lucius of Nemedia]]
 
*[[Lucius of Nemedia]]
 +
*[[Harun of Iranistan]]
 
*[[Hyborian Age Blank Sheet]]
 
*[[Hyborian Age Blank Sheet]]
  
Line 15: Line 16:
 
===Adventurers===
 
===Adventurers===
 
* Ankro the Blind: 22/22
 
* Ankro the Blind: 22/22
* Iskander Alimmand: 20/20
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* Iskander Alimmand: 16/20
* Lucius: 22/22
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* Lucius: 25/26
 +
* Hikari of Yamatai 30/30
  
 
===Henchmen===
 
===Henchmen===
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* Light Warhorse, Vita's Mount: 7/7
 
* Light Warhorse, Vita's Mount: 7/7
 
* Heavy Warhorse, Hikari's Mount: 21/21
 
* Heavy Warhorse, Hikari's Mount: 21/21
 +
* Medium Warhorse, Iskander's Mount:
 +
* Medium Riding Horse, Iskander's Spare Mount:
  
 
==Marching Order==
 
==Marching Order==
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== Maps ==
 
== Maps ==
 +
docs.google.com/drawings/d/1EUCd3k9G6A8VUKUWqrh5hNIZ4KaIaVUEKgtiraXme14/edit
 +
 +
== Loot ==
 +
*4,992 gp of gems, coin and jewelry
 +
*Pietro's fire opal ring, with a spike and concealed poison well
 +
*Pouch with 3 pinches of dust of confusion
 +
*2 potions of suggestion
 +
*2 potions of cure poison
 +
*several natural poisons
 +
*Pietro's strange amulet, worth maybe 500 gp for its materials
 +
*Bora's steel earring
  
 
== House Rules ==
 
== House Rules ==
'''*Experience'''
+
'''Experience'''
Experience will be the responsibility of the player to track. However, if you have an experience bonus for exceptional stats, as soon as you increase in level you immediately gain a bonus amount of experience points equal to the appropriate bonus percentage towards the next level. As an example, if a fighter with a 10% xp bonus reaches level 2, he immediately gains 10% of the 2000xp he needs to advance from 2nd to 3rd level, or 200xp. This is to save time and math, because no one likes calculating a 5% bonus for the 63.7 xp you earned killing some bandits.
+
*Experience will be the responsibility of the player to track. However, if you have an experience bonus for exceptional stats, as soon as you increase in level you immediately gain a bonus amount of experience points equal to the appropriate bonus percentage towards the next level.
 +
'''Character Generation'''
 +
*As per the rules for Adventurer tier, players being with 20,000xp and 16,000gp to expend making a character.
 +
*No demihuman races or racial classes exist in the world, but if you have your heart set on playing a particular class I am willing to strip the demihuman racial characteristics out (i.e. you can be a Nightblade, but not an Elven Nightblade, if you want to be a Magic-User/Thief)
 +
*The country or culture of origin for a character determines their bonus starting language and a bonus starting proficiency which the player may lobby the DM for. For example, Conan is a Cimmerian so he begins play speaking Aquilonian (the ''lingua franca'' of the world) and Cimmerian, and begins with a cultural proficiency in Climbing (because Howard mentions it about a thousand times).
  
 
== Thread References ==
 
== Thread References ==

Latest revision as of 19:41, 12 December 2013

A sword and sorcery campaign using ACKS, set in R.E. Howard's Hyboria.

Adventurers[edit]

Henchmen[edit]

Current Hit Point Totals[edit]

Adventurers[edit]

  • Ankro the Blind: 22/22
  • Iskander Alimmand: 16/20
  • Lucius: 25/26
  • Hikari of Yamatai 30/30

Henchmen[edit]

  • Vita: 12/12

Mounts[edit]

  • Horse, Ankro's mount: 12/12
  • Medium Warhorse, Lucius' mount: 13/13
  • Light Warhorse, Vita's Mount: 7/7
  • Heavy Warhorse, Hikari's Mount: 21/21
  • Medium Warhorse, Iskander's Mount:
  • Medium Riding Horse, Iskander's Spare Mount:

Marching Order[edit]

  • Name / Name

Maps[edit]

docs.google.com/drawings/d/1EUCd3k9G6A8VUKUWqrh5hNIZ4KaIaVUEKgtiraXme14/edit

Loot[edit]

  • 4,992 gp of gems, coin and jewelry
  • Pietro's fire opal ring, with a spike and concealed poison well
  • Pouch with 3 pinches of dust of confusion
  • 2 potions of suggestion
  • 2 potions of cure poison
  • several natural poisons
  • Pietro's strange amulet, worth maybe 500 gp for its materials
  • Bora's steel earring

House Rules[edit]

Experience

  • Experience will be the responsibility of the player to track. However, if you have an experience bonus for exceptional stats, as soon as you increase in level you immediately gain a bonus amount of experience points equal to the appropriate bonus percentage towards the next level.

Character Generation

  • As per the rules for Adventurer tier, players being with 20,000xp and 16,000gp to expend making a character.
  • No demihuman races or racial classes exist in the world, but if you have your heart set on playing a particular class I am willing to strip the demihuman racial characteristics out (i.e. you can be a Nightblade, but not an Elven Nightblade, if you want to be a Magic-User/Thief)
  • The country or culture of origin for a character determines their bonus starting language and a bonus starting proficiency which the player may lobby the DM for. For example, Conan is a Cimmerian so he begins play speaking Aquilonian (the lingua franca of the world) and Cimmerian, and begins with a cultural proficiency in Climbing (because Howard mentions it about a thousand times).

Thread References[edit]