Difference between revisions of "The Hyborian Age"
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* Ankro the Blind: 22/22 | * Ankro the Blind: 22/22 | ||
* Iskander Alimmand: 16/20 | * Iskander Alimmand: 16/20 | ||
− | * Lucius: | + | * Lucius: 25/26 |
− | * Hikari of Yamatai | + | * Hikari of Yamatai 30/30 |
===Henchmen=== | ===Henchmen=== | ||
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* Heavy Warhorse, Hikari's Mount: 21/21 | * Heavy Warhorse, Hikari's Mount: 21/21 | ||
* Medium Warhorse, Iskander's Mount: | * Medium Warhorse, Iskander's Mount: | ||
− | * Medium Riding Horse, Iskander's Spare Mount: | + | * Medium Riding Horse, Iskander's Spare Mount: |
==Marching Order== | ==Marching Order== | ||
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== Loot == | == Loot == | ||
− | * | + | *4,992 gp of gems, coin and jewelry |
*Pietro's fire opal ring, with a spike and concealed poison well | *Pietro's fire opal ring, with a spike and concealed poison well | ||
− | |||
− | |||
*Pouch with 3 pinches of dust of confusion | *Pouch with 3 pinches of dust of confusion | ||
*2 potions of suggestion | *2 potions of suggestion |
Latest revision as of 19:41, 12 December 2013
A sword and sorcery campaign using ACKS, set in R.E. Howard's Hyboria.
Contents
Adventurers[edit]
- Ankro the Blind
- Hikari of Yamatai
- Iskander Alimmand
- Lucius of Nemedia
- Harun of Iranistan
- Hyborian Age Blank Sheet
Henchmen[edit]
Current Hit Point Totals[edit]
Adventurers[edit]
- Ankro the Blind: 22/22
- Iskander Alimmand: 16/20
- Lucius: 25/26
- Hikari of Yamatai 30/30
Henchmen[edit]
- Vita: 12/12
Mounts[edit]
- Horse, Ankro's mount: 12/12
- Medium Warhorse, Lucius' mount: 13/13
- Light Warhorse, Vita's Mount: 7/7
- Heavy Warhorse, Hikari's Mount: 21/21
- Medium Warhorse, Iskander's Mount:
- Medium Riding Horse, Iskander's Spare Mount:
Marching Order[edit]
- Name / Name
Maps[edit]
docs.google.com/drawings/d/1EUCd3k9G6A8VUKUWqrh5hNIZ4KaIaVUEKgtiraXme14/edit
Loot[edit]
- 4,992 gp of gems, coin and jewelry
- Pietro's fire opal ring, with a spike and concealed poison well
- Pouch with 3 pinches of dust of confusion
- 2 potions of suggestion
- 2 potions of cure poison
- several natural poisons
- Pietro's strange amulet, worth maybe 500 gp for its materials
- Bora's steel earring
House Rules[edit]
Experience
- Experience will be the responsibility of the player to track. However, if you have an experience bonus for exceptional stats, as soon as you increase in level you immediately gain a bonus amount of experience points equal to the appropriate bonus percentage towards the next level.
Character Generation
- As per the rules for Adventurer tier, players being with 20,000xp and 16,000gp to expend making a character.
- No demihuman races or racial classes exist in the world, but if you have your heart set on playing a particular class I am willing to strip the demihuman racial characteristics out (i.e. you can be a Nightblade, but not an Elven Nightblade, if you want to be a Magic-User/Thief)
- The country or culture of origin for a character determines their bonus starting language and a bonus starting proficiency which the player may lobby the DM for. For example, Conan is a Cimmerian so he begins play speaking Aquilonian (the lingua franca of the world) and Cimmerian, and begins with a cultural proficiency in Climbing (because Howard mentions it about a thousand times).