Difference between revisions of "Savage Worlds Accursed CharacterGerhardt"
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Vigor d6 | Vigor d6 | ||
− | Charisma +4 | + | Charisma +4; |
− | + | Parry 7; | |
− | Parry 7 | ||
− | |||
Toughness 8 (3) | Toughness 8 (3) | ||
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Streetwise d4 | Streetwise d4 | ||
− | Equipment | + | '''Equipment''' |
Reinforced Greatcoat - Armor +3, covers T, L, A | Reinforced Greatcoat - Armor +3, covers T, L, A |
Revision as of 19:08, 29 January 2014
Gerhardt Reiniger
Dhampir (Valkenholm); Novice (0 XP) Male
Racial Package: +2 Charisma, d6 starting Agility, d6 starting Notice, Low Light Vision, +4 damage from wooden weapons, Blood Witch Banes attack a Dhampir first, Habit (Minor): Drink fresh blood when it is available - Spirit roll to resist
Agility d8; Smarts d6; Spirit d6; Strength d6; Vigor d6
Charisma +4; Parry 7; Toughness 8 (3)
Athletics d4
Fighting d8
Gambling d6
Guts d6
Knowledge (Chemistry) d4
Notice d6
Persuasion d6
Riding d4
Shooting d6
Streetwise d4
Equipment
Reinforced Greatcoat - Armor +3, covers T, L, A
Rapier - STR(d6)+d4; Parry +1
Flintlock Pistol - 5/10/20; 2d6+1; RoF 1; 2 actions to reload
Dagger - 3/6/12; STR(d6)+d4; RoF 1
Six shot packets
2 weeks of food and water
Assorted adventuring gear
Hindrances: Heroic (Major), Vengeful (Minor), Vow (Minor, Destroy the Witches)
Edges: Attractive, Call the Blood (Makes a target Neutral or Friendly to you before a Persuasion roll)
3 Wounds Before Incapacitation
2 Fatigue Levels Before Incapacitation
3 Bennies (Soak a Wound, retry an action)