Difference between revisions of "Sunset"

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m (Combat)
(Psionics)
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| Alter Aura
 
| Alter Aura
 
| 2
 
| 2
|  
+
| 1 hour/ level
 
| Self
 
| Self
 
|  
 
|  
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| *Mind Block
 
| *Mind Block
 
| 4
 
| 4
|  
+
| 10 minutes/ level
 
| Self
 
| Self
|  
+
| +1 vs. psychic attack
 
|-
 
|-
 
| See Aura
 
| See Aura
|  
+
| 6
|  
+
| 2 rounds
|  
+
| 60 feet, line of sight
 
|  
 
|  
 
|-
 
|-
 
| *Sixth Sense
 
| *Sixth Sense
 
| 2
 
| 2
|  
+
| -1 minute, maximum
|  
+
| 90 feet
|  
+
| In the first round: +6 to initiative, +2 to parry, +3 to dodge, cannot be surprised.
 
|-
 
|-
 
| *Bio-Regeneration (Self)
 
| *Bio-Regeneration (Self)
|  
+
| 6
|  
+
| 1 minute/ Permanent
 
| Self
 
| Self
|  
+
| Heals 2d6 HP or 3d6 SDC per round
 
|-
 
|-
 
| *Healing Touch
 
| *Healing Touch
|  
+
| 6
|  
+
| Instant
|  
+
| Touch
|  
+
| Heals 2d4 HP or 2d6 SDC
 
|-
 
|-
 
| *Psychic Purification
 
| *Psychic Purification
|  
+
| 8
|  
+
| Immediate/ 6d6 minutes
|  
+
| Touch
|  
+
| Effect of toxins stops immediately, toxins are destroyed in 6d6 minutes
 
|-
 
|-
 
| *Empathy
 
| *Empathy
 
| 4
 
| 4
|  
+
| 2 minutes/level
|  
+
| 100 feet
 
|  
 
|  
 
|-
 
|-
 
| Telepathy
 
| Telepathy
 
| 4
 
| 4
|  
+
| 2 minutes/level
|  
+
| 60 feet
|  
+
| 140 feet + 40 feet/level for two-way communication.
 
|-
 
|-
 
| Machine Ghost
 
| Machine Ghost
 
| 12
 
| 12
|  
+
| 3 minutes/level
 
| Touch
 
| Touch
 
|  
 
|  
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| 3/8/8+
 
| 3/8/8+
 
| 2 min/lvl
 
| 2 min/lvl
|  
+
| 60 feet
|  
+
| 3 for under 3 lbs. 8 for up to 20 lbs. +1 for every 10lbs. over 20 lbs.
 
|-
 
|-
 
| Resist Fatigue
 
| Resist Fatigue
|  
+
| 4
|  
+
| 1 hour + 20 minutes/level
 
| Self
 
| Self
 
|  
 
|  
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|-
 
|-
 
| *Telekinetic Force Field
 
| *Telekinetic Force Field
|  
+
| 30
|  
+
| 10 minutes/level
|  
+
| 40 feet/level, line of sight
| 25 M.D.C./level
+
| 25 M.D.C./level, up to 10 feet/level diameter, dodge allowed only with special knowledge and is at -6. No bonus to parry.
 
|-
 
|-
 
| Telemechanics
 
| Telemechanics
|  
+
| 10
|  
+
| 10 minutes + 2 minutes/level
|  
+
| 5 feet
|  
+
| 80% expertise, 88% knowledge.
 
|-
 
|-
 
| Telemechanic Mental Operation
 
| Telemechanic Mental Operation
|  
+
| 12
|  
+
| 2 rounds/level
|  
+
| 20 feet + 5 feet/level
|  
+
| While using, -1 action and -5% to skills. Fighting a pilot is a -30% penalty.
 
|}
 
|}
 
  
 
== Skills ==
 
== Skills ==

Revision as of 22:59, 14 March 2014

Personal Information

GoldenSunsetPIC 0138-1-.JPG

Unprincipled Female Psi-Pony Mind Melter

HEIGHT: 13.1 hands at the withers WEIGHT: 740 lbs.


Attributes

I.Q: 16 (+2% to skills)
M.E: 20 (+3 vs. psionic attack and insanity)
M.A: 12
P.S: 17 (+2 S.D.C. to melee damage)
P.P: 14
P.E: 22 (+4 vs. magic/toxin/disease, +14% vs. Coma/Death)
P.B: 14
Spd: 78 (53.2 mph/85.6 kph)


Hit Points: 26

S.D.C: 34

P.P.E: 8

I.S.P: 200


Saves:

+1 vs. Horror Factor

+7 vs. Mind Control

+8 vs. Magic Illusions

+9 vs. Possession


+3 to Perception

Combat

Attacks/rd: 5
Initiative: +6
Strike: +3 in hand to hand, +2 with vehicle mounted weapons (in addition to aiming or burst bonuses), +3 with telekinesis.
Parry: +1, +4 with telekinesis.
Dodge: +4
Roll w/P/F/I: +6
Pull kick: +4
Disarm: +2

Psionics

Power Name I.S.P. Cost Duration Range Notes
Alter Aura 2 1 hour/ level Self
*Mind Block 4 10 minutes/ level Self +1 vs. psychic attack
See Aura 6 2 rounds 60 feet, line of sight
*Sixth Sense 2 -1 minute, maximum 90 feet In the first round: +6 to initiative, +2 to parry, +3 to dodge, cannot be surprised.
*Bio-Regeneration (Self) 6 1 minute/ Permanent Self Heals 2d6 HP or 3d6 SDC per round
*Healing Touch 6 Instant Touch Heals 2d4 HP or 2d6 SDC
*Psychic Purification 8 Immediate/ 6d6 minutes Touch Effect of toxins stops immediately, toxins are destroyed in 6d6 minutes
*Empathy 4 2 minutes/level 100 feet
Telepathy 4 2 minutes/level 60 feet 140 feet + 40 feet/level for two-way communication.
Machine Ghost 12 3 minutes/level Touch
Telekinesis 3/8/8+ 2 min/lvl 60 feet 3 for under 3 lbs. 8 for up to 20 lbs. +1 for every 10lbs. over 20 lbs.
Resist Fatigue 4 1 hour + 20 minutes/level Self
Meditation 0 Any Self Recover 6 I.S.P./hour
*Telekinetic Force Field 30 10 minutes/level 40 feet/level, line of sight 25 M.D.C./level, up to 10 feet/level diameter, dodge allowed only with special knowledge and is at -6. No bonus to parry.
Telemechanics 10 10 minutes + 2 minutes/level 5 feet 80% expertise, 88% knowledge.
Telemechanic Mental Operation 12 2 rounds/level 20 feet + 5 feet/level While using, -1 action and -5% to skills. Fighting a pilot is a -30% penalty.

Skills

O.C.C. Skills

Understand American 82+3

Understand Comanche/Shoshoni 82+3

Math: Basic 67+5

Athletics (General)

Streetwise 37+4

Land Navigation 48+4

Pilot Hover Craft (Ground) 62+5

Pilot Robots & Power Armor 58+3

W.P: Heavy Mega-Damage Weapons

Hand to Hand: Basic


O.C.C. Related Skills

Jury-Rig 37+5

Wilderness Survival 37+5

Salvage 47+5

Weapon Systems 42+5

Computer Operation 52+5

Computer Hacking 24+5


Secondary Skills

Basic Electronics 32+5

Basic Mechanics 32+5

Identify Plants & Fruits 27+5

Astronomy & Navigation 32+5

Computer Programming 32+5

Literacy: American 32+5


Natural Abilities

Swim 50%, jump 5-6 feet (1.5 to 1.8 m) high and 12 feet (3.6 m) long, can carry up to 500 pounds (225 kg) and pull 800 to 1200 pounds (360 to 540 kg), keen hearing, sensitive to the supernatural.


Equipment

Cavalry Barding- 90 M.D.C.

Neuro-Mace

Grenades

Laser torch

Laser wand

Toolkit

Tinted goggles

Modified gas mask

Portable computer

Portable language translator