Difference between revisions of "The Shadowless Shark"

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Ship Description
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=Ship Description=
  
Hull: Light Cruiser
+
Hull: Light Cruiser<br>
Class: Dauntless-class
+
Class: Dauntless-class<br>
Dimensions: 4.5km long, 0.5 km abeam at fins approx.
+
Dimensions: 4.5 km long, 0.5 km abeam at fins approx.<br>
Mass: 20 megatonnes, approx.
+
Mass: 20 megatonnes, approx.<br>
Crew: 65,000 crew, approx.
+
Crew: 65,000 crew, approx.<br>
Accel: 4.3 gravities max sustainable acceleration
+
Accel: 4.3 gravities max sustainable acceleration<br>
 +
<br>
 +
Light, scouting cruisers are the eyes and ears of Imperial fleets. They carry enough fuel and supplies for patrols that last months or even years, and enough firepower to dispatch any smaller vessels foolish enough to close with them. The Dauntless is popular because it combines the maneuverability of a frigate with a daunting forward lance armament.<br>
  
Light, scouting cruisers are the eyes and ears of Imperial fleets. They carry enough fuel and supplies for patrols that last months or even years, and enough firepower to dispatch any smaller vessels foolish enough to close with them. The Dauntless is popular because it combines the maneuverability of a frigate with a daunting forward lance armament.
+
==Ship Statistics==
  
Ship Statistics
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Name: Shadowless Shark<br>
 
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Class: Dauntless-class Light Cruiser<br>
Name: Aetherius Aeternus
+
Background Package: Planetbound for Millenia<br>
Class: Dauntless-class Light Cruiser
+
Hull Integrity: 35/60<br>
Background Package: Planetbound for Millenia
+
Crew Population: 69/100<br>
Hull Integrity: 60/60
+
Crew Morale: 87/110<br>
Crew Population: 100/100
+
Crew Quality: Crack (40)<br>
Crew Morale: 107/107
+
Space: 60/58<br>
Space: 60/58
+
Power: 60/60<br>
Power: 60/60
+
<br>
 
+
Speed: 8<br>
Speed: 8
+
Maneuvering: +17<br>
Maneuvering: +17
+
Detection: +25<br>
Detection: +25
+
Armour: 19<br>
Armour: 19
+
Turret Rating: 1<br>
Turret Rating: 1
 
  
 
Achievement Bonuses: Trade + 100  Crime + 100  Creed + 100  Explore + 100
 
Achievement Bonuses: Trade + 100  Crime + 100  Creed + 100  Explore + 100
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Ship Notes: +10 Mvr w/in 5VU of a planet
 
Ship Notes: +10 Mvr w/in 5VU of a planet
  
Skill Test Modifiers
+
'''Skill Test Modifiers'''<br>
Navigation/Warp 10, Social 10, Command  10, Investigation 10,  
+
Navigation/Warp 10, Social 10, Command  15, Investigation 10,<br>
CMD/Hit&Run 20, CMD/Boarding Action 10, CMD/Hit&Run (Def) 20,  
+
CMD/Hit&Run 25, CMD/Boarding Action 15, CMD/Hit&Run (Def) 25,<br>
CMD/Boarding Action (Def) 20,
+
CMD/Boarding Action (Def) 25<br>
  
Engine: Modified Jovian Class 3 Drive
+
'''Essential Components'''
Warp Drive: Strelov 2
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Engine: Modified Jovian Class 3 Drive<br>
Geller Field: Warpsbane Hull
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Warp Drive: Strelov 2<br>
Void Shields: Castellan Single Void Shield
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Geller Field: Warpsbane Hull<br>
Bridge: Bridge of Antiquity
+
Void Shields: Castellan Single Void Shield<br>
Life Sustainer: Vitae-Pattern Life Sustainer
+
Bridge: Bridge of Antiquity<br>
Crew Quarters: Voidsmen Quarters
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Life Sustainer: Vitae-Pattern Life Sustainer<br>
Augur Array: M-201b
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Crew Quarters: Voidsmen Quarters<br>
 +
Augur Array: M-201b<br>
 +
<br>
 +
'''Weapons'''<br>
 +
Prow: Titanforge Lance Battery [Strength: 2, Damage:1d10+4, Crit Rating: 3, Range: 6]<br>
 +
Port: Mars-pattern Macrocannon Broadside [Strength: 6, Damage:1d10+2, Crit Rating: 5, Range: 6]<br>
 +
Starboard: Mars-Pattern Macrocannon Broadside [Strength: 6, Damage:1d10+2, Crit Rating: 5, Range: 6]<br>
 +
<br>
 +
'''Supplementary Components:'''<br>
 +
Cargo Hold and Lighter Bay<br>
 +
Tenebro-Maze<br>
 +
Extended Supply Vaults<br>
 +
Temple-shrine of the God-Emperor<br>
 +
Librarium Vault<br>
 +
Trophy Room<br>
 +
Observation Dome<br>
 +
<br>
 +
'''Ship Upgrades:'''<br>
 +
Crew Improvements: Common (+2 Morale Max)<br>
 +
Disciplinarium: Good (+5 to Command Tests on ship, can sacrifice 1 Crew to regain 2 Morale)<br>
 +
Resolution Arena: Good (+3 Morale Max, +10 to Commerce rolls made with all parties onboard)<br>
  
Weapons
+
=Ship Description=
Prow: Titanforge Lance Battery [Strength: 2, Damage:1d10+4, Crit Rating: 3, Range: 6]
+
==Specialty Structures==
Port: Mars-pattern Macrocannon Broadside [Strength: 6, Damage:1d10+2, Crit Rating: 5, Range: 6]
+
===Astropath's Choir Loft===
Starboard: Mars-Pattern Macrocannon Broadside [Strength: 6, Damage:1d10+2, Crit Rating: 5, Range: 6]
+
Some small distance from the bridge is a small suite of rooms reserved for the ship's astropaths.  The four of them work quietly in shifts so that two are always alert and ready to receive messages at any time.  Their needs are met by a single servant who keeps their chambers clean and serves them food and drink as necessary.  The loft itself is a cramped affair, four small thrones facing inward towards an aquila-embossed table.
  
Supplementary Components:
+
===Navigator's Spire===
Cargo Hold and Lighter Bay
 
Tenebro-Maze
 
Extended Supply Vaults
 
Temple-shrine of the God-Emperor
 
Librarium Vault
 
Trophy Room
 
Observation Dome
 
  
Ship Upgrades:
+
[[TAND:Main_Page|Back]]
Crew Improvements: Common (+2 Morale Max)
 

Latest revision as of 16:20, 21 March 2014

Ship Description[edit]

Hull: Light Cruiser
Class: Dauntless-class
Dimensions: 4.5 km long, 0.5 km abeam at fins approx.
Mass: 20 megatonnes, approx.
Crew: 65,000 crew, approx.
Accel: 4.3 gravities max sustainable acceleration

Light, scouting cruisers are the eyes and ears of Imperial fleets. They carry enough fuel and supplies for patrols that last months or even years, and enough firepower to dispatch any smaller vessels foolish enough to close with them. The Dauntless is popular because it combines the maneuverability of a frigate with a daunting forward lance armament.

Ship Statistics[edit]

Name: Shadowless Shark
Class: Dauntless-class Light Cruiser
Background Package: Planetbound for Millenia
Hull Integrity: 35/60
Crew Population: 69/100
Crew Morale: 87/110
Crew Quality: Crack (40)
Space: 60/58
Power: 60/60

Speed: 8
Maneuvering: +17
Detection: +25
Armour: 19
Turret Rating: 1

Achievement Bonuses: Trade + 100 Crime + 100 Creed + 100 Explore + 100

Ship Notes: +10 Mvr w/in 5VU of a planet

Skill Test Modifiers
Navigation/Warp 10, Social 10, Command 15, Investigation 10,
CMD/Hit&Run 25, CMD/Boarding Action 15, CMD/Hit&Run (Def) 25,
CMD/Boarding Action (Def) 25

Essential Components Engine: Modified Jovian Class 3 Drive
Warp Drive: Strelov 2
Geller Field: Warpsbane Hull
Void Shields: Castellan Single Void Shield
Bridge: Bridge of Antiquity
Life Sustainer: Vitae-Pattern Life Sustainer
Crew Quarters: Voidsmen Quarters
Augur Array: M-201b

Weapons
Prow: Titanforge Lance Battery [Strength: 2, Damage:1d10+4, Crit Rating: 3, Range: 6]
Port: Mars-pattern Macrocannon Broadside [Strength: 6, Damage:1d10+2, Crit Rating: 5, Range: 6]
Starboard: Mars-Pattern Macrocannon Broadside [Strength: 6, Damage:1d10+2, Crit Rating: 5, Range: 6]

Supplementary Components:
Cargo Hold and Lighter Bay
Tenebro-Maze
Extended Supply Vaults
Temple-shrine of the God-Emperor
Librarium Vault
Trophy Room
Observation Dome

Ship Upgrades:
Crew Improvements: Common (+2 Morale Max)
Disciplinarium: Good (+5 to Command Tests on ship, can sacrifice 1 Crew to regain 2 Morale)
Resolution Arena: Good (+3 Morale Max, +10 to Commerce rolls made with all parties onboard)

Ship Description[edit]

Specialty Structures[edit]

Astropath's Choir Loft[edit]

Some small distance from the bridge is a small suite of rooms reserved for the ship's astropaths. The four of them work quietly in shifts so that two are always alert and ready to receive messages at any time. Their needs are met by a single servant who keeps their chambers clean and serves them food and drink as necessary. The loft itself is a cramped affair, four small thrones facing inward towards an aquila-embossed table.

Navigator's Spire[edit]

Back