Acrozatarim/Lilwen: Difference between revisions
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'''Race''': Human<br> | '''Race''': Human<br> | ||
'''Class''': Rogue<br> | '''Class''': Rogue<br> | ||
'''Level''': | '''Level''': 2<br> | ||
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==Combat Summary== | ==Combat Summary== | ||
'''Initiative''': + | '''Initiative''': +6 | ||
'''Defenses''' | '''Defenses''' | ||
Armour Class: | Armour Class: 17<br> | ||
Physical Defense: | Physical Defense: 17<br> | ||
Mental Defense: | Mental Defense: 14<br> | ||
Save Bonus: <br> | Save Bonus: <br> | ||
Line 44: | Line 44: | ||
|- | |- | ||
|None | |None | ||
| | |16 | ||
| - | | - | ||
|- | |- | ||
|Light | |Light | ||
| | |17 | ||
| - | | - | ||
|- | |- | ||
|Heavy | |Heavy | ||
| | |18 | ||
| -2 | | -2 | ||
|- | |- | ||
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'''Hit Points''' | '''Hit Points''' | ||
Maximum: | Maximum: 36<br> | ||
Staggered: | Staggered: 18<br> | ||
Line 70: | Line 70: | ||
Maximum: 8<br> | Maximum: 8<br> | ||
Dice: | Dice: 2d8+2 (10)<br> | ||
'''Basic Attacks''' | '''Basic Attacks''' | ||
Melee: Att: + | Melee: Att: +6 vs AC Hit: 2[W]+4 Miss: 2 <br> | ||
Ranged: Att: + | Ranged: Att: +6 vs AC Hit: 2[W]+4 Miss: 2<br> | ||
Armour Attack Penalty: 0<br> | Armour Attack Penalty: 0<br> | ||
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|- | |- | ||
|Dagger | |Dagger | ||
| + | | +6 vs AC | ||
| | |2d8+4 | ||
| | |2 | ||
|- | |- | ||
| | | | ||
Line 98: | Line 98: | ||
|- | |- | ||
|Unarmed | |Unarmed | ||
| + | | +4 vs AC | ||
| | |2d3+0 | ||
| - | | - | ||
|- | |- | ||
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''Roll With It (A)'' - The power also triggers on an attack against PD. | ''Roll With It (A)'' - The power also triggers on an attack against PD. | ||
''New Feat'' - | |||
Latest revision as of 00:36, 28 March 2014
Biography[edit]
[[image: ]]
"IC-Quotation."
Mechanics[edit]
Name: Lilwen
Race: Human
Class: Rogue
Level: 2
Ability Scores
Str: 10 (+0)
Dex: 18 (+4)
Con: 16 (+3)
Int: 10 (+0)
Wis: 14 (+2)
Cha: 14 (+2)
Combat Summary[edit]
Initiative: +6
Defenses
Armour Class: 17
Physical Defense: 17
Mental Defense: 14
Save Bonus:
Armour Type | AC | Attack Penalty |
---|---|---|
None | 16 | - |
Light | 17 | - |
Heavy | 18 | -2 |
Shield | +1 | -2 |
Hit Points
Maximum: 36
Staggered: 18
Recoveries
Maximum: 8
Dice: 2d8+2 (10)
Basic Attacks
Melee: Att: +6 vs AC Hit: 2[W]+4 Miss: 2
Ranged: Att: +6 vs AC Hit: 2[W]+4 Miss: 2
Armour Attack Penalty: 0
Weapon | Attack | Hit | Miss |
---|---|---|---|
Dagger | +6 vs AC | 2d8+4 | 2 |
Unarmed | +4 vs AC | 2d3+0 | - |
Character Details[edit]
One Unique Thing
Shadowsouled - Infused with shadow magic at birth, can be pulled from any location at any time, is a shadow walker.
Icon Relationships
- The Flame Guild-Mistress - (1 die)
- The Magistrate - (1 die)
- The Shadowfury - (1 die)
Backgrounds
Nephian Assassin +5
- Feature1
- Feature2
- Feature3
Impersonator +2
- Feature1
- Feature2
- Feature3
Thief +1
- Feature1
- Feature2
- Feature3
Racial Powers
Bonus Feat - At 1st level, human PCs start with two feats instead of one
Quick to Fight - At the start of each battle, roll initiative twice and choose the result you want
Class Features
Momentum - Many of the rogue’s powers function only when the rogue has momentum. You gain momentum by hitting an enemy with an attack. You lose momentum when you are hit by an attack.
Sneak Attack - Once per round when you make a rogue melee weapon attack against an enemy engaged with one or more of your allies, you can deal extra damage if your attack hits. 1st Level (Improved): +1d6 damage.
Trap Sense - If a rogue’s skill check involving a trap is a natural even failure, the rogue can reroll the skill check once. If a trap’s attack roll against a rogue is a natural odd roll, the rogue can force the trap to reroll the attack once.
Talents
Improved Sneak Attack - Your Sneak Attack damage is better than other rogues
Shadow Walk - You gain the shadow walk at-will power.
Tumble - You gain a +5 bonus to disengage checks. In addition, while you are moving, if an enemy moves to intercept you, you can make one disengage roll per intercepting enemy as a free action to avoid that enemy, but you must stop the first time you fail any of those disengage checks.
Feats
Flying Blade (A) - If you score a critical hit with flying blade, the target is also dazed (–4 attack) until the end of your next turn.
Roll With It (A) - The power also triggers on an attack against PD.
New Feat -
Powers and Spells
1st Level Powers
- Flying Blade
- Roll With It
- Sure Cut
- Tumbling Strike
Equipment[edit]
Armour:
Weapons:
Other Equipment:
Magic Items: