Savage Worlds Accursed CharacterTuyu-Khemet: Difference between revisions

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'''Tuyu-Khemet'''
'''Tuyu-Khemet'''


''Mummy'' (Hyphrates); Novice (0 XP); Female
''Mummy'' (Hyphrates); Novice (5 XP); Female


Racial Package: -2 Charisma, Spirit costs double to raise, +2 Armor, STR+d6 bashing attack w/armored skin, immune to poison/disease, +2 to recover from Shaken, no Wound Modifier penalties/no extra damage from Called Shots
Racial Package: -2 Charisma, Spirit costs double to raise, +2 Armor, STR+d6 bashing attack w/armored skin, immune to poison/disease, +2 to recover from Shaken, no Wound Modifier penalties/no extra damage from Called Shots
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Parry: 4;
Parry: 4;
Toughness: 7 (2);
Toughness: 7 (2);
Power Points: 7/10
Power Points: 0/10




Money: 500 Manreia duchats
Money: 1000 Manreia duchats




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Fighting [Agility] d6
Fighting [Agility] d6


Healing [Smarts] d6
Healing [Smarts] d8


Guts [Spirit] d4
Guts [Spirit] d4
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Taunt [Smarts] d4
Taunt [Smarts] d4


Tracking [Smarts] d4
Tracking [Smarts] d6




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Assorted adventuring gear
Assorted adventuring gear


1 potion of Transmute Weapon
2 potions of Transmute Weapon
 
1 potion of Armor w/raise
 
1 potion of Wall Walker




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0 of 2 Fatigue Levels
0 of 2 Fatigue Levels


1 of 3 Bennies (Soak Wounds, remove Shaken)
0 of 3 Bennies (Soak Wounds, remove Shaken)
 
 
'''Advances'''
 
5 XP: Healing d8, Tracking d6

Latest revision as of 19:02, 30 March 2014

Tuyu-Khemet

Mummy (Hyphrates); Novice (5 XP); Female

Racial Package: -2 Charisma, Spirit costs double to raise, +2 Armor, STR+d6 bashing attack w/armored skin, immune to poison/disease, +2 to recover from Shaken, no Wound Modifier penalties/no extra damage from Called Shots


Agility d6; Smarts d8; Spirit d4; Strength d6; Vigor d6


Charisma: -2; Parry: 4; Toughness: 7 (2); Power Points: 0/10


Money: 1000 Manreia duchats


Alchemy [Smarts] d4

Athletics [Agility] d6

Fighting [Agility] d6

Healing [Smarts] d8

Guts [Spirit] d4

Intimidation [Spirit] d4

Notice [Smarts] d6

Persuasion [Spirit] d4

Survival [Smarts] d4

Taunt [Smarts] d4

Tracking [Smarts] d6


Powers

Armor: +2 Armor on a success, +4 Armor on a raise

Transmute Weapon: Transmute a weapon to manifest a bane's weaknesses

Wall Walker: Walk across walls, ceilings, and other solid surfaces


Equipment

Sarcophagus Shell - +2 Armor, STR+d6 damage (armored skin bashing)

Whip (Steel Link) - STR+d6 damage, Parry -1, Reach 1

Tailored Clothing

Assorted adventuring gear

2 potions of Transmute Weapon

1 potion of Armor w/raise

1 potion of Wall Walker


Hindrances: Code of Honor (Major), Loyal (Minor), Cautious (Minor), Phobia (Minor, Reptiles)


Edges: Arcane Background: Alchemy, Danger Sense


0 of 3 Wounds

0 of 2 Fatigue Levels

0 of 3 Bennies (Soak Wounds, remove Shaken)


Advances

5 XP: Healing d8, Tracking d6