Stargazer Darque: Difference between revisions
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'''Skills''' | '''Skills''' | ||
* Combat/Projectile Weapon | * Combat/Projectile Weapon 2 | ||
* Navigation 3 | |||
* Vehicle/Space 2 | |||
* Tech/Astronautics 2 | |||
* Exosuit 1 | |||
* Tech/Postech 1 | |||
* Culture/Traveller 0 | * Culture/Traveller 0 | ||
* Persuade 0 | * Persuade 0 | ||
* Stealth 0 | * Stealth 0 | ||
* Survival 0 | * Survival 0 | ||
* Tactics 0 | * Tactics 0 | ||
* Computer 0 | |||
* Computer 0 | |||
* Culture/Spacer 0 | * Culture/Spacer 0 | ||
* | * Culture/Chittik 0 | ||
* Gambling 0 | * Gambling 0 | ||
* Security 0 | * Security 0 | ||
* Tech (Medical) 0 | * Tech (Medical) 0 | ||
* Tech (Pretech) 0 | |||
* Perception 0 | * Perception 0 | ||
* Science 0 | * Science 0 | ||
'''HP:''' | '''HP:''' 32 | ||
'''Languages:''' English, French | '''Languages:''' English, French | ||
Line 64: | Line 66: | ||
* Donation to ship petty cash tin (500) | * Donation to ship petty cash tin (500) | ||
* Contribution to slush fund (5000) | * Contribution to slush fund (5000) | ||
Cash (228,428 Cr) | |||
* Carried: 10,428 | |||
* Shipboard: 215,000 | |||
'''Standard Readied Items:''' (7) | '''Standard Readied Items:''' (7) | ||
* Grey and silver powered armour (2, +2), AC 0 with Dexterity bonus | * Grey and silver powered armour (2, +2), AC 0 with Dexterity bonus | ||
* Navcomp | * Navcomp | ||
* Mag rifle (2); hit bonus + | * Mag rifle (2); hit bonus +5 (+2 skill, +1 Dexterity, +2 attack bonus), damage 2d8+3, range 300/600, 10 rounds/magazine | ||
* Survival kit | * Survival kit | ||
* 3 magazines of ammo | * 3 magazines of ammo | ||
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* Solar recharger (3) | * Solar recharger (3) | ||
* Low-light goggles | * Low-light goggles | ||
* | * Two days' dried rations with water supply (4) | ||
* Comm server (3) | * Comm server (3) | ||
* 6 magazines of ammo (2) | * 6 magazines of ammo (2) | ||
* | * Six type A power cells (1) | ||
* Metatool - ship stores | * Metatool - ship stores | ||
* Postech toolkit (3) - ship stores | * Postech toolkit (3) - ship stores | ||
'''Cyberware''': Ghost talker implant (genotyped) | |||
'''Vital stats:''' | '''Vital stats:''' | ||
* Attack Bonus + | * Attack Bonus +2 | ||
* Physical Effect Save | * Physical Effect Save 14 | ||
* Mental Effect Save | * Mental Effect Save 13 | ||
* Evasion Save | * Evasion Save 10 | ||
* Tech Save | * Tech Save 9 | ||
* Luck Save | * Luck Save 12 | ||
'''Secret Drill Routes Known''' | |||
* 3-hex Tenebrous/Sisters drill | |||
* Golden Empire (04.02) to unknown system (06.01) | |||
'''Experience''' | |||
122,514 |
Latest revision as of 22:22, 11 May 2014
STARGAZER DARQUE (Expert)
History: Stargazer Darque (that *is* his real name, do *not* get him started on his parents) was born to the Engineer class on a world with a heavily caste-stratified society. While he was talented enough at his job, eventually ending up in a ship's engine crew, he grew fed up with the unthinking abuse of those of more privileged castes and fled during a routine stop. He fell in with a bounty hunting crew, who may have kept him at the bottom of the totem pole but at least didn't pretend this was a law of nature, until they were wiped out by a mark who proved beyond their talents. Due to his secretive boss, however, he has no clue who this person is or where they went.
Strength 14 [+1]
Intelligence 13 [+0]
Dexterity 14 [+1]
Wisdom 17 [+1]
Constitution 14 [+1]
Charisma 11 [+0]
Background Package: Engine Crew
Class: Engineer
Training Package: Bounty Hunter
Skills
- Combat/Projectile Weapon 2
- Navigation 3
- Vehicle/Space 2
- Tech/Astronautics 2
- Exosuit 1
- Tech/Postech 1
- Culture/Traveller 0
- Persuade 0
- Stealth 0
- Survival 0
- Tactics 0
- Computer 0
- Culture/Spacer 0
- Culture/Chittik 0
- Gambling 0
- Security 0
- Tech (Medical) 0
- Tech (Pretech) 0
- Perception 0
- Science 0
HP: 32
Languages: English, French
Inventory:
- Armoured undersuit
- TL4 backpack
- Compad
- Mag rifle with 500 rounds of ammunition (750)
- 20 days' rations (100)
- Combat field uniform (1000)
- Navcomp (500)
- Low-light goggles (200)
- Vacc suit (100)
- Survival kit (100)
- Solar recharger (500)
- Pooled funds for comm server (250)
- Donation to ship petty cash tin (500)
- Contribution to slush fund (5000)
Cash (228,428 Cr)
- Carried: 10,428
- Shipboard: 215,000
Standard Readied Items: (7)
- Grey and silver powered armour (2, +2), AC 0 with Dexterity bonus
- Navcomp
- Mag rifle (2); hit bonus +5 (+2 skill, +1 Dexterity, +2 attack bonus), damage 2d8+3, range 300/600, 10 rounds/magazine
- Survival kit
- 3 magazines of ammo
- Compad
- Argus web - ship stores
Standard Stowed Items: (14, +4 from armour)
- Solar recharger (3)
- Low-light goggles
- Two days' dried rations with water supply (4)
- Comm server (3)
- 6 magazines of ammo (2)
- Six type A power cells (1)
- Metatool - ship stores
- Postech toolkit (3) - ship stores
Cyberware: Ghost talker implant (genotyped)
Vital stats:
- Attack Bonus +2
- Physical Effect Save 14
- Mental Effect Save 13
- Evasion Save 10
- Tech Save 9
- Luck Save 12
Secret Drill Routes Known
- 3-hex Tenebrous/Sisters drill
- Golden Empire (04.02) to unknown system (06.01)
Experience 122,514