Difference between revisions of "Three Kingdoms\Systems"

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(Created page with " Return to Main ==Class Progression Tables== ===Coutier=== {| {{table}} | align="center" style="background:#f0f0f0;"|'''Courtier''' | align="center" styl...")
 
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[[Three_Kingdoms | Return to Main]]
 
[[Three_Kingdoms | Return to Main]]
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==Saving Throws==
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There are five save categories. Each has its own rating as shown on the class progression charts and each is modified by a different ability score as shown here.
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'''Wood (CON):''' Physical Resilience. Use Wood to resist any effect that would incapacitate such as stun, paralyze, poison, knock out or instant death.
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'''Fire (DEX):''' Physical Prowess. Use Fire to resist any effect that requires speed such as explosions, traps or unstable ground.
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'''Earth (WIS):''' Balance. Use Earth to resist the direct application of chi abilities, intimidation or fear.
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'''Metal (INT):''' Mental Acuity. Use Metal to resist any effect that deceives you such as illusions, military ruses or lies.
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'''Water (CHA):''' Social Presence. Use Water to resist any effect that would coerce you such as seduction, charm or flattery.
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==Class Progression Tables==
 
==Class Progression Tables==

Revision as of 09:08, 28 May 2014

Return to Main


Saving Throws

There are five save categories. Each has its own rating as shown on the class progression charts and each is modified by a different ability score as shown here.


Wood (CON): Physical Resilience. Use Wood to resist any effect that would incapacitate such as stun, paralyze, poison, knock out or instant death.

Fire (DEX): Physical Prowess. Use Fire to resist any effect that requires speed such as explosions, traps or unstable ground.

Earth (WIS): Balance. Use Earth to resist the direct application of chi abilities, intimidation or fear.

Metal (INT): Mental Acuity. Use Metal to resist any effect that deceives you such as illusions, military ruses or lies.

Water (CHA): Social Presence. Use Water to resist any effect that would coerce you such as seduction, charm or flattery.


Class Progression Tables

Coutier

Courtier Wood Fire Earth Metal Water Attack AC
1-2 16 13 15 14 13 10 0
3-4 15 12 14 13 12 9 1
5-6 14 11 13 12 11 8 1
7-8 13 10 12 11 10 7 2
9-10 12 9 11 10 9 6 2
11-12 11 8 10 9 8 5 3
13-14 10 7 9 8 7 4 3


Strategist

Strategist Wood Fire Earth Metal Water Attack AC
1-3 15 11 12 13 13 10 0
4-6 14 10 11 12 12 9 1
7-9 13 9 10 11 11 8 1
10-12 12 8 9 10 10 7 2
13-14 11 7 8 9 9 6 2


Doctor

Doctor Wood Fire Earth Metal Water Attack AC
1-2 13 15 10 16 13 10 0
3-4 12 14 9 15 12 9 1
5-6 11 13 8 14 11 8 1
7-8 10 12 7 13 10 7 2
9-10 9 11 6 12 9 6 2
11-12 8 10 5 11 8 5 3
13-14 7 9 4 10 7 4 3


General

General Wood Fire Earth Metal Water Attack AC
Normal 15 16 18 17 17 10 0
1 14 15 17 16 16 10 0
2-3 13 14 16 15 15 9 0
4 12 13 15 14 14 8 1
5-6 11 12 14 13 13 7 1
7 10 11 13 12 12 6 2
8-9 9 10 12 11 11 5 2
10 8 9 11 10 10 4 3
11-12 7 8 10 9 9 3 3
13 6 7 9 8 8 2 4
14 5 6 8 7 7 1 4