Difference between revisions of "Three Kingdoms\Systems"

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'''Water (CHA):''' Social Presence. Use Water to resist any effect that would coerce you such as seduction, charm or flattery.
 
'''Water (CHA):''' Social Presence. Use Water to resist any effect that would coerce you such as seduction, charm or flattery.
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==Proficiencies==
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All characters use the same progression, gaining a General Proficiency every even-numbered level, and one from the Class Proficiency list every odd-numbered level.
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'''General Proficiencies:''' Adventuring, Ambushing, Animal Husbandry, Animal Training, Art, Bargaining, Caving, Chi Power, Craft, Diplomacy, Disguise, Endurance, Engineering, Gambling, Healing, Intimidation, Knowledge, Labor, Language, Leadership, Lip Reading, Manual of Arms, Mapping, Military Strategy, Mimicry, Naturalism, Navigation, Performance, Profession, Riding, Seafaring, Seduction, Siege Engineering, Signaling, Survival, Theology, Tracking, Trapping, Weapon Mastery
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===New Proficiencies===
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'''Chi Power:''' Gain an additional chi power set known and 1 ability from that power set. This proficiency may be taken up to 3 times.
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'''Weapon Mastery:''' Increase the rank of one weapon by one. This proficiency may be taken up to 3 times.
  
  

Revision as of 09:25, 28 May 2014

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Saving Throws

There are five save categories. Each has its own rating as shown on the class progression charts and each is modified by a different ability score as shown here.


Wood (CON): Physical Resilience. Use Wood to resist any effect that would incapacitate such as stun, paralyze, poison, knock out or instant death.

Fire (DEX): Physical Prowess. Use Fire to resist any effect that requires speed such as explosions, traps or unstable ground.

Earth (WIS): Balance. Use Earth to resist the direct application of chi abilities, intimidation or fear.

Metal (INT): Mental Acuity. Use Metal to resist any effect that deceives you such as illusions, military ruses or lies.

Water (CHA): Social Presence. Use Water to resist any effect that would coerce you such as seduction, charm or flattery.


Proficiencies

All characters use the same progression, gaining a General Proficiency every even-numbered level, and one from the Class Proficiency list every odd-numbered level.

General Proficiencies: Adventuring, Ambushing, Animal Husbandry, Animal Training, Art, Bargaining, Caving, Chi Power, Craft, Diplomacy, Disguise, Endurance, Engineering, Gambling, Healing, Intimidation, Knowledge, Labor, Language, Leadership, Lip Reading, Manual of Arms, Mapping, Military Strategy, Mimicry, Naturalism, Navigation, Performance, Profession, Riding, Seafaring, Seduction, Siege Engineering, Signaling, Survival, Theology, Tracking, Trapping, Weapon Mastery


New Proficiencies

Chi Power: Gain an additional chi power set known and 1 ability from that power set. This proficiency may be taken up to 3 times.

Weapon Mastery: Increase the rank of one weapon by one. This proficiency may be taken up to 3 times.


Class Progression Tables

Coutier

Courtier Wood Fire Earth Metal Water Attack AC
1-2 16 13 15 14 13 10 0
3-4 15 12 14 13 12 9 1
5-6 14 11 13 12 11 8 1
7-8 13 10 12 11 10 7 2
9-10 12 9 11 10 9 6 2
11-12 11 8 10 9 8 5 3
13-14 10 7 9 8 7 4 3


Strategist

Strategist Wood Fire Earth Metal Water Attack AC
1-3 15 11 12 13 13 10 0
4-6 14 10 11 12 12 9 1
7-9 13 9 10 11 11 8 1
10-12 12 8 9 10 10 7 2
13-14 11 7 8 9 9 6 2


Doctor

Doctor Wood Fire Earth Metal Water Attack AC
1-2 13 15 10 16 13 10 0
3-4 12 14 9 15 12 9 1
5-6 11 13 8 14 11 8 1
7-8 10 12 7 13 10 7 2
9-10 9 11 6 12 9 6 2
11-12 8 10 5 11 8 5 3
13-14 7 9 4 10 7 4 3


General

General Wood Fire Earth Metal Water Attack AC
Normal 15 16 18 17 17 10 0
1 14 15 17 16 16 10 0
2-3 13 14 16 15 15 9 0
4 12 13 15 14 14 8 1
5-6 11 12 14 13 13 7 1
7 10 11 13 12 12 6 2
8-9 9 10 12 11 11 5 2
10 8 9 11 10 10 4 3
11-12 7 8 10 9 9 3 3
13 6 7 9 8 8 2 4
14 5 6 8 7 7 1 4