Crocodile: Difference between revisions

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TREBA DODAT: Mapa, blago (vrijednost kože, skinning DC...), perception DC za vidit kroks, athletics dc 15 za izać iz vode na obali, beaver damn je hard terrain, past u vodu kad krokodil grizne dc a5 acrobatics check.


[[File:Swamp croc.JPG]]
[[File:Swamp croc.JPG]]


== Skinning ==


== Aquatic combat ==
Skill challenge complexity 1 (4 successes before 2 failures) per [[crocodile]].


Creatures using powers with the '''fire''' key word take a '''-2 penalty''' to attack rolls.
Primary skills: Athletics, Heal, Nature, Perception


Characters using weapons other than spear and crossbow take a '''-2 penalty''' to attack rolls.
Each skill can only be used to accomplish 1 success towards the overall skill challenge unless noted otherwise.


Creatures with the '''aquatic''' ability gain a '''+2 attack bonus''' against creatures without this ability.
=== Part 1 – Battling the Beasts ===


Creatures use their swim speed. Creatures without a swim speed use their athletic skill.
Making any of the checks listed below during combat require a minor action. A failed check counts as 1 failure for that particular crocodile.


== Athletics (swim) ==
'''Athletics (DC 14, maximum 2 successes)'''
You make an Athletics check before any melee attack. If successful you make a melee attack and deal damage normally. The combination of a successful Athletics check and a successful hit cause minimal damage to the crocodile's skin and counts as one success in the skill challenge.


[[File:Swimming.JPG]]
'''Heal (DC 19)'''
This use of Heal can only be attempted on a wolf that has already taken damage.


== Suffocation (combat) ==
You notice a vital area of the crocodile that has already been damaged. Direct your next attack to that spot may cause it additional pain. If successful, you deal +1d6 damage on your next attack if you hit.


While a character is holding his breath, he must make a '''DC 20 Endurance check''' at the end of his turn in a round where he takes damage.
'''Nature (DC 12, maximum 2 successes)'''
A failed check results in a loss of a healing surge. A character without healing surges takes damage equal to his level.
You are familiar with the crocodiles’ anatomy and can direct blows to areas that are more likely to drop the beasts more quickly. +1 to the next attack made by you or an ally.


== Escaping from a grab ==
'''Perception (DC 14, maximum 2 successes)'''
You make a Perception check before any ranged attack. If successful you make a ranged attack and deal damage normally. The combination of a successful Perception check and a successful hit cause minimal damage to the crocodile's skin and counts as one success in the skill challenge.


[[File:Escape.JPG]]
'''Perception (DC 14)'''
This use of Perception can only be attempted on a crocodile that has already taken damage.
 
You notice a vital area of the crocodile that has already been damaged. Direct your next attack to that spot may cause it additional pain. If successful, you deal +1d6 damage on your next attack if you hit.
 
 
=== Part 2 – Skinning the Beasts ===
 
'''Perception (DC 8, assist)'''
You provide direction regarding where and what to cut. +2 to the next Nature check.
 
'''Nature (DC 12, maximum 4 successes)'''
You know how to field dress the animals taking only the parts of the corpses that will be valuable.
 
'''Religion (DC 12)'''
If you worship a nature deity, you can say a prayer for the fallen crocodiles.
 
=== Part 3 – The Reward ===
 
100 xp per successful skinning.
 
 
10 sp per skin. A Diplomacy check (DC 16) can fetch the price up to 12, or (DC 20) up to 14 sp.

Latest revision as of 14:47, 9 June 2014

Skinning[edit]

Skill challenge complexity 1 (4 successes before 2 failures) per crocodile.

Primary skills: Athletics, Heal, Nature, Perception

Each skill can only be used to accomplish 1 success towards the overall skill challenge unless noted otherwise.

Part 1 – Battling the Beasts[edit]

Making any of the checks listed below during combat require a minor action. A failed check counts as 1 failure for that particular crocodile.

Athletics (DC 14, maximum 2 successes) You make an Athletics check before any melee attack. If successful you make a melee attack and deal damage normally. The combination of a successful Athletics check and a successful hit cause minimal damage to the crocodile's skin and counts as one success in the skill challenge.

Heal (DC 19) This use of Heal can only be attempted on a wolf that has already taken damage.

You notice a vital area of the crocodile that has already been damaged. Direct your next attack to that spot may cause it additional pain. If successful, you deal +1d6 damage on your next attack if you hit.

Nature (DC 12, maximum 2 successes) You are familiar with the crocodiles’ anatomy and can direct blows to areas that are more likely to drop the beasts more quickly. +1 to the next attack made by you or an ally.

Perception (DC 14, maximum 2 successes) You make a Perception check before any ranged attack. If successful you make a ranged attack and deal damage normally. The combination of a successful Perception check and a successful hit cause minimal damage to the crocodile's skin and counts as one success in the skill challenge.

Perception (DC 14) This use of Perception can only be attempted on a crocodile that has already taken damage.

You notice a vital area of the crocodile that has already been damaged. Direct your next attack to that spot may cause it additional pain. If successful, you deal +1d6 damage on your next attack if you hit.


Part 2 – Skinning the Beasts[edit]

Perception (DC 8, assist) You provide direction regarding where and what to cut. +2 to the next Nature check.

Nature (DC 12, maximum 4 successes) You know how to field dress the animals taking only the parts of the corpses that will be valuable.

Religion (DC 12) If you worship a nature deity, you can say a prayer for the fallen crocodiles.

Part 3 – The Reward[edit]

100 xp per successful skinning.


10 sp per skin. A Diplomacy check (DC 16) can fetch the price up to 12, or (DC 20) up to 14 sp.