Beaver dam crocodiles: Difference between revisions
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TREBA DODAT: | TREBA DODAT: perception DC za vidit kroks, athletics dc 15 za izać iz vode na obali, beaver damn je hard terrain, past u vodu kad krokodil grizne dc a5 acrobatics check. | ||
== Creature stats == | == Creature stats == | ||
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The beaver dams and lodges are difficult terrain. | The beaver dams and lodges are difficult terrain. | ||
== Rule reminders == | |||
=== Aquatic combat === | |||
== Aquatic combat == | |||
Creatures using powers with the '''fire''' key word take a '''-2 penalty''' to attack rolls. | Creatures using powers with the '''fire''' key word take a '''-2 penalty''' to attack rolls. | ||
Line 22: | Line 22: | ||
Creatures use their swim speed. Creatures without a swim speed use their athletic skill. | Creatures use their swim speed. Creatures without a swim speed use their athletic skill. | ||
== Athletics (swim) == | === Athletics (swim) === | ||
[[File:Swimming.JPG]] | [[File:Swimming.JPG]] | ||
== Suffocation (combat) == | === Suffocation (during combat) === | ||
While a character is holding his breath, he must make a '''DC 20 Endurance check''' at the end of his turn in a round where he takes damage. | While a character is holding his breath, he must make a '''DC 20 Endurance check''' at the end of his turn in a round where he takes damage. | ||
A failed check results in a loss of a healing surge. A character without healing surges takes damage equal to his level. | A failed check results in a loss of a healing surge. A character without healing surges takes damage equal to his level. | ||
== Escaping from a grab == | === Escaping from a grab === | ||
[[File:Escape.JPG]] | [[File:Escape.JPG]] | ||
== Skinning == | == Skill challenge: Skinning == | ||
Skill challenge complexity 1 (4 successes before 2 failures) per [[crocodile]]. | |||
Primary skills: Athletics, Heal, Nature, Perception | |||
Each skill can only be used to accomplish 1 success towards the overall skill challenge unless noted otherwise. | |||
=== Part 1 – Battling the Beasts === | |||
Making any of the checks listed below during combat require a minor action. A failed check counts as 1 failure for that particular crocodile. | |||
'''Athletics (DC 14, maximum 2 successes)''' | |||
You make an Athletics check before any melee attack. If successful you make a melee attack and deal damage normally. The combination of a successful Athletics check and a successful hit cause minimal damage to the crocodile's skin and counts as one success in the skill challenge. | |||
'''Heal (DC 19)''' | |||
This use of Heal can only be attempted on a wolf that has already taken damage. | |||
You notice a vital area of the crocodile that has already been damaged. Direct your next attack to that spot may cause it additional pain. If successful, you deal +1d6 damage on your next attack if you hit. | |||
'''Nature (DC 12, maximum 2 successes)''' | |||
You are familiar with the crocodiles’ anatomy and can direct blows to areas that are more likely to drop the beasts more quickly. +1 to the next attack made by you or an ally. | |||
'''Perception (DC 14, maximum 2 successes)''' | |||
You make a Perception check before any ranged attack. If successful you make a ranged attack and deal damage normally. The combination of a successful Perception check and a successful hit cause minimal damage to the crocodile's skin and counts as one success in the skill challenge. | |||
'''Perception (DC 14)''' | |||
This use of Perception can only be attempted on a crocodile that has already taken damage. | |||
You notice a vital area of the crocodile that has already been damaged. Direct your next attack to that spot may cause it additional pain. If successful, you deal +1d6 damage on your next attack if you hit. | |||
=== Part 2 – Skinning the Beasts === | |||
'''Perception (DC 8, assist)''' | |||
You provide direction regarding where and what to cut. +2 to the next Nature check. | |||
'''Nature (DC 12, maximum 4 successes)''' | |||
You know how to field dress the animals taking only the parts of the corpses that will be valuable. | |||
'''Religion (DC 12)''' | |||
If you worship a nature deity, you can say a prayer for the fallen crocodiles. | |||
=== Part 3 – The Reward === | |||
100 xp per successful skinning. | |||
10 sp per skin. A Diplomacy check (DC 16) can fetch the price up to 12, or (DC 20) up to 14 sp. |
Latest revision as of 13:55, 13 June 2014
TREBA DODAT: perception DC za vidit kroks, athletics dc 15 za izać iz vode na obali, beaver damn je hard terrain, past u vodu kad krokodil grizne dc a5 acrobatics check.
Creature stats[edit]
Combat map[edit]
The beaver dams and lodges are difficult terrain.
Rule reminders[edit]
Aquatic combat[edit]
Creatures using powers with the fire key word take a -2 penalty to attack rolls.
Characters using weapons other than spear and crossbow take a -2 penalty to attack rolls.
Creatures with the aquatic ability gain a +2 attack bonus against creatures without this ability.
Creatures use their swim speed. Creatures without a swim speed use their athletic skill.
Athletics (swim)[edit]
Suffocation (during combat)[edit]
While a character is holding his breath, he must make a DC 20 Endurance check at the end of his turn in a round where he takes damage. A failed check results in a loss of a healing surge. A character without healing surges takes damage equal to his level.
Escaping from a grab[edit]
Skill challenge: Skinning[edit]
Skill challenge complexity 1 (4 successes before 2 failures) per crocodile.
Primary skills: Athletics, Heal, Nature, Perception
Each skill can only be used to accomplish 1 success towards the overall skill challenge unless noted otherwise.
Part 1 – Battling the Beasts[edit]
Making any of the checks listed below during combat require a minor action. A failed check counts as 1 failure for that particular crocodile.
Athletics (DC 14, maximum 2 successes) You make an Athletics check before any melee attack. If successful you make a melee attack and deal damage normally. The combination of a successful Athletics check and a successful hit cause minimal damage to the crocodile's skin and counts as one success in the skill challenge.
Heal (DC 19) This use of Heal can only be attempted on a wolf that has already taken damage.
You notice a vital area of the crocodile that has already been damaged. Direct your next attack to that spot may cause it additional pain. If successful, you deal +1d6 damage on your next attack if you hit.
Nature (DC 12, maximum 2 successes) You are familiar with the crocodiles’ anatomy and can direct blows to areas that are more likely to drop the beasts more quickly. +1 to the next attack made by you or an ally.
Perception (DC 14, maximum 2 successes) You make a Perception check before any ranged attack. If successful you make a ranged attack and deal damage normally. The combination of a successful Perception check and a successful hit cause minimal damage to the crocodile's skin and counts as one success in the skill challenge.
Perception (DC 14) This use of Perception can only be attempted on a crocodile that has already taken damage.
You notice a vital area of the crocodile that has already been damaged. Direct your next attack to that spot may cause it additional pain. If successful, you deal +1d6 damage on your next attack if you hit.
Part 2 – Skinning the Beasts[edit]
Perception (DC 8, assist) You provide direction regarding where and what to cut. +2 to the next Nature check.
Nature (DC 12, maximum 4 successes) You know how to field dress the animals taking only the parts of the corpses that will be valuable.
Religion (DC 12) If you worship a nature deity, you can say a prayer for the fallen crocodiles.
Part 3 – The Reward[edit]
100 xp per successful skinning.
10 sp per skin. A Diplomacy check (DC 16) can fetch the price up to 12, or (DC 20) up to 14 sp.