Difference between revisions of "Amroth 2.0"
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Revision as of 20:02, 29 July 2014
- Amroth Ol'Hir (Amroth, the Sleeping Lord) Last Heir to the House of Caran-Rhaw
- Culture: Elf of Mirkwood - A Noble Blood
- Standard of Living: Martial
- Cultural blessing: Folk of the Dusk
- Calling: Warden Shadow weakness: Lure of Power
- Specialties: Mirkwood Lore, Elven Lore, Shadow Lore
- Distinctive features: Lordly, Swift
- Body: 4 Heart: 4 Wits: 6
- Body (favoured): 7 Heart (favoured): 6 Wits (favoured): 7
-Common Skills-
- Personality
- * Awe: 2
- * Inspire: 0
- * Persuade: 0
- Movement
- * Athletics: 3
- * Travel: 2
- * Stealth: 2
- Perception
- * Awareness: 2
- * Insight: 2
- * Search: 0
- Survival
- * Explore: 0
- * Healing: 1
- * Hunting: 1
- Custom
- * Song: 2
- * Courtesy: 2
- * Riddle: 0
- Vocation
- * Craft: 0
- * Battle: 3
- * Lore: 3
-Weapon Skills-
- (Spears): 2
- Sword: 1
- Dagger: 1
-Rewards-:
- Fell Spear (+2 to injury rating)
- Keen Spear (-1 to edge)
-Virtues-:
-Gear-
- Olosil, Ashen [Spear] damage: 5 edge: 8 injury: 16 enc: 2 special: none
- Elven Leaf-Bladed [Dagger] damage: 3 edge: G injury: 12 enc: 0
- The [Great Shield] of Caran-Rhaw parry: +3 enc: 5
- Elven Polished Leather Cuirass [Leather Corselet] protection: 2d enc: 8
- Livery of Caran-Rhaw (a white runic emblazoned with a red lion, and a red cloak.)
- Fiddle
- Fatigue & Endurance
- Endurance: 22 Starting Endurance: 26
- Fatigue from Encumbrance: 15 Fatigue from Travel: 0 Total Fatigue: 15
- Hope & Shadow
- Hope: 11 Starting Hope: 12
- Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
- Protection & Damage
- Armour: 2d Headgear: +0
- Parry: 9 (6 without shield)
- Damage: 5 (+4) Ranged: 5 (+4)
- Experience & Advancement
- Wisdom: 1 Valour: 3
- Experience: 0 Total Experience: 6 Experience/Advancement Audit
- Fellowship: 11 Advancement: 7 Treasure: 21 silver pennies? Standing: 0
- Fellowship Focus: Bjarndor Sanctuaries: Home, Beorn's Hall, Woodland Hall