Difference between revisions of "Three Kingdoms\Systems"

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'''Weapon Mastery:''' Increase the rank of one weapon by one. This proficiency may be taken up to 3 times.
 
'''Weapon Mastery:''' Increase the rank of one weapon by one. This proficiency may be taken up to 3 times.
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==Salaries and Wages==
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===Retainer Monthly Pay by Level===
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{| {{table}}
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| align="center" style="background:#f0f0f0;"|'''Level'''
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| align="center" style="background:#f0f0f0;"|'''Wage'''
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| align="center" style="background:#f0f0f0;"|'''Level'''
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| align="center" style="background:#f0f0f0;"|'''Wage'''
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|- align="center"
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| 0 || 600 cash || 8 || 30 silver
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|- align="center" style="background:#f0f0f0;"
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| 1 || 1250 cash || 9 || 50 silver
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|-align="center"
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| 2 || 2500 cash || 10 || 75 silver
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|- align="center" style="background:#f0f0f0;"
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| 3 || 5 silver || 11 || 100 silver
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|- align="center"
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| 4 || 10 silver || 12 || 150 silver
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|- align="center" style="background:#f0f0f0;"
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| 5 || 15 silver || 13 || 200 silver
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|- align="center"
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| 6 || 20 silver || 14 || 300 silver
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|- align="center" style="background:#f0f0f0;"
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| 7 || 25 silver || --- || ---
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|}
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===Investments===
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You can park some of your cash in investments. This mainly takes the form of land or a share of market taxes. In keeping with ACKS rules you get about 3% per month return on that. So if you put all 20k into investments you generate 600 each month.
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===Windfalls===
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During play you can also expect to earn spoils of war for your exploits. So long as you stay on the march you will earn money based on units defeated and problems solved. On average you earn the monthly wage value of a person for defeating them. And of course if you are the one to defeat the rebels in an area then you are much more likely to gain land rights or appointments/rewards because of that.
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You must give away at least half of your windfalls to your retainers and followers. Half of all spoils you receive are yours to keep. The other half must be divided pro rata among your followers and retainers based on their monthly wages with retainers getting 2 shares each.
  
  

Revision as of 11:18, 6 August 2014

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Saving Throws

There are five save categories. Each has its own rating as shown on the class progression charts and each is modified by a different ability score as shown here.


Wood (CON): Physical Resilience. Use Wood to resist any effect that would incapacitate such as stun, paralyze, poison, knock out or instant death.

Fire (DEX): Physical Prowess. Use Fire to resist any effect that requires speed such as explosions, traps or unstable ground.

Earth (WIS): Balance. Use Earth to resist the direct application of chi abilities, intimidation or fear.

Metal (INT): Mental Acuity. Use Metal to resist any effect that deceives you such as illusions, military ruses or lies.

Water (CHA): Social Presence. Use Water to resist any effect that would coerce you such as seduction, charm or flattery.


Proficiencies

All characters use the same progression, gaining a General Proficiency every even-numbered level, and one from the Class Proficiency list every odd-numbered level.

General Proficiencies: Adventuring, Ambushing, Animal Husbandry, Animal Training, Art, Bargaining, Caving, Chi Power, Craft, Diplomacy, Disguise, Endurance, Engineering, Gambling, Healing, Intimidation, Knowledge, Labor, Language, Leadership, Lip Reading, Manual of Arms, Mapping, Military Strategy, Mimicry, Naturalism, Navigation, Performance, Profession, Riding, Seafaring, Seduction, Siege Engineering, Signaling, Survival, Theology, Tracking, Trapping, Weapon Mastery

Minor Skills

A lot of the characters in Romance of the Three Kingdoms has some minor ability or skill that helps define them but is not worth a full proficiency slot. For instance Zhang Fei has beautiful calligraphy. He is not an artist though, he can't really make a living as a scribe or doing banners but others note how skilled his writing is. Guan Yu is a poet and Liu Bei was once a shoemaker.

Feel free to have a quirk or minor skill like that. Perhaps you can quote Confucius or Mencius for any situation, or you can play an instrument. Basically its like having half a proficiency in something.

This would not cover Cao Cao's poetry, he is an actual master of both composition and recitation and would have several ranks of Performance.


New Proficiencies

Chi Power: Gain an additional chi power set known and 1 ability from that power set. This proficiency may be taken up to 3 times.

Weapon Mastery: Increase the rank of one weapon by one. This proficiency may be taken up to 3 times.


Salaries and Wages

Retainer Monthly Pay by Level

Level Wage Level Wage
0 600 cash 8 30 silver
1 1250 cash 9 50 silver
2 2500 cash 10 75 silver
3 5 silver 11 100 silver
4 10 silver 12 150 silver
5 15 silver 13 200 silver
6 20 silver 14 300 silver
7 25 silver --- ---


Investments

You can park some of your cash in investments. This mainly takes the form of land or a share of market taxes. In keeping with ACKS rules you get about 3% per month return on that. So if you put all 20k into investments you generate 600 each month.


Windfalls

During play you can also expect to earn spoils of war for your exploits. So long as you stay on the march you will earn money based on units defeated and problems solved. On average you earn the monthly wage value of a person for defeating them. And of course if you are the one to defeat the rebels in an area then you are much more likely to gain land rights or appointments/rewards because of that.

You must give away at least half of your windfalls to your retainers and followers. Half of all spoils you receive are yours to keep. The other half must be divided pro rata among your followers and retainers based on their monthly wages with retainers getting 2 shares each.


Class Progression Tables

Coutier

Courtier Wood Fire Earth Metal Water Attack AC
1-2 16 13 15 14 13 10 0
3-4 15 12 14 13 12 9 1
5-6 14 11 13 12 11 8 1
7-8 13 10 12 11 10 7 2
9-10 12 9 11 10 9 6 2
11-12 11 8 10 9 8 5 3
13-14 10 7 9 8 7 4 3


Strategist

Strategist Wood Fire Earth Metal Water Attack AC
1-3 15 11 12 13 13 10 0
4-6 14 10 11 12 12 9 1
7-9 13 9 10 11 11 8 1
10-12 12 8 9 10 10 7 2
13-14 11 7 8 9 9 6 2


Doctor

Doctor Wood Fire Earth Metal Water Attack AC
1-2 13 15 10 16 13 10 0
3-4 12 14 9 15 12 9 1
5-6 11 13 8 14 11 8 1
7-8 10 12 7 13 10 7 2
9-10 9 11 6 12 9 6 2
11-12 8 10 5 11 8 5 3
13-14 7 9 4 10 7 4 3


General

General Wood Fire Earth Metal Water Attack AC
Normal 15 16 18 17 17 10 0
1 14 15 17 16 16 10 0
2-3 13 14 16 15 15 9 0
4 12 13 15 14 14 8 1
5-6 11 12 14 13 13 7 1
7 10 11 13 12 12 6 2
8-9 9 10 12 11 11 5 2
10 8 9 11 10 10 4 3
11-12 7 8 10 9 9 3 3
13 6 7 9 8 8 2 4
14 5 6 8 7 7 1 4