Sakura Stormborne: Difference between revisions

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Sakura Stormborne
Sakura Stormborne


=Character Sheet=
==Character Sheet==
'''Race:''' Tiefling <br>
'''Race:''' Tiefling <br>
'''Class:''' Swashbuckler 7/Scarlet Corsair 2<br>
'''Class:''' Swashbuckler 7/Scarlet Corsair 2<br>
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'''NADs:''' Fort +7 Ref +11 Will +2<br>
'''NADs:''' Fort +7 Ref +11 Will +2<br>


==Attributes==
===Attributes===
St 14, Dx 20, Cn 12<br>
St 14, Dx 20, Cn 12<br>
In 18, Ws 10, Ch 11<br>
In 18, Ws 10, Ch 11<br>


==Skills==  
===Skills===
Balance 10/+17 Bluff 12/+14 Climb 12/+14 Intimidate 10/+12 Jump 12/+16 Profession Sailor 4/+4 Sense Motive 12/+12 Tumble 12/+19 Use Rope 12/+17
Balance 10/+17 Bluff 12/+14 Climb 12/+14 Intimidate 10/+12 Jump 12/+16 Profession Sailor 4/+4 Sense Motive 12/+12 Tumble 12/+19 Use Rope 12/+17


==Feats==  
===Feats===  
Combat Expertise, Improved Disarm, Dodge, Mobility, Combat Acrobat^ (make Balance DC 20 check to remain standing after falling prone, Ignore 20’ of difficult terrain)
Combat Expertise, Improved Disarm, Dodge, Mobility, Combat Acrobat^ (make Balance DC 20 check to remain standing after falling prone, Ignore 20’ of difficult terrain)
Weapon Finesse^, Improved Feint^
Weapon Finesse^, Improved Feint^


==Specials==
===Specials===
*+2 Dx, In -2 Ch
*+2 Dx, In -2 Ch
*Darkvision 60’
*Darkvision 60’
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*Sneak attack +1d6  
*Sneak attack +1d6  


=Equipment=
==Equipment==
==Weapons and Armor==
===Weapons and Armor===
*Bracers of Armor +3
*Bracers of Armor +3
*Ring of Protection +2
*Ring of Protection +2
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*Fiery Tunic resist fire 5 Fire Shield + flaming weapons 1/day for 5 rnds
*Fiery Tunic resist fire 5 Fire Shield + flaming weapons 1/day for 5 rnds


==Magical Items==
===Magical Items===
Folding Boat
Folding Boat


[[Category:Wide-Awake]]  
[[Category:Wide-Awake]]  
[[Category:Player Character]]
[[Category:Player Character]]

Latest revision as of 05:45, 30 September 2014

Sakura Stormborne

Character Sheet[edit]

Race: Tiefling
Class: Swashbuckler 7/Scarlet Corsair 2
BAB: +9/+6/+3
NADs: Fort +7 Ref +11 Will +2

Attributes[edit]

St 14, Dx 20, Cn 12
In 18, Ws 10, Ch 11

Skills[edit]

Balance 10/+17 Bluff 12/+14 Climb 12/+14 Intimidate 10/+12 Jump 12/+16 Profession Sailor 4/+4 Sense Motive 12/+12 Tumble 12/+19 Use Rope 12/+17

Feats[edit]

Combat Expertise, Improved Disarm, Dodge, Mobility, Combat Acrobat^ (make Balance DC 20 check to remain standing after falling prone, Ignore 20’ of difficult terrain) Weapon Finesse^, Improved Feint^

Specials[edit]

  • +2 Dx, In -2 Ch
  • Darkvision 60’
  • +2 Bluff and Hide
  • Darkness 15’r 1/day
  • Automatic languages: Common and Infernal
  • Flaw: Distrusted (-2 Diplomacy checks, -2 vs Detect Lie and similar)
  • Grace +1 (Adds to Ref save)
  • Insightful strike (Add Int bonus to damage that sneak attack can affect)
  • Canny Defense (Add Int bonus to AC if not wear armor or shield)
  • Extra Dodge (Dodge feat again, can be applied to a different foe or stack)
  • Acrobatic charge (Charge across difficult terrain)
  • Sneak attack +1d6

Equipment[edit]

Weapons and Armor[edit]

  • Bracers of Armor +3
  • Ring of Protection +2
  • +2 Metaline Rapier (Can be whatever needed material)
  • Boots of agile leaping (Use Dx is stead of St on Jump check. Also may stand as swift action without provoking Opportunity attack)
  • Fiery Tunic resist fire 5 Fire Shield + flaming weapons 1/day for 5 rnds

Magical Items[edit]

Folding Boat