RQ6 sheet: Difference between revisions

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=Attributes=
=Basics=
*Str X  || Con X  ||  Siz X  ||  Int X  ||  Dex X  ||  Pow  || Cha 
*''[summary]''


*Str: 10 || Con: 10 ||  Siz: 10 ||  Int: 10 ||  Dex: 10 ||  Pow: 10 || Cha: 10


*Action pts  
*Action pts:  ||  Dam mod: +xdx ||  Healing rate:  ||  Luck pts:  || Move:  || SR:
*Dam mod  
*Experience mod:
*Experience mod  
*Magic pts:
*Healing rate
 
*Luck pts 
*Passions
*Magic pts
** 3 %
*Movement 6
** 2 %
*SR
** 1 %


=Skills=
=Skills=
''Generic Skills''
''Standard Skills''
 


*Athletics (str+dex) 56%
*Athletics (str+dex) %
*Boating (str+con) 26%
*Boating (str+con) %
*Brawn (str+siz) 46%
*Brawn (str+siz) %
*Conceal (dex+pow)
*Conceal (dex+pow) %
*Customs (int x 2) 66%
*Customs (int x 2) % +20
*Dance (dex + cha)
*Dance (dex + cha) %
*Deceit (int+cha) 28%
*Deceit (int+cha) %
*Drive (dex+pow) 28%
*Drive (dex+pow) %
*Endurance (con x 2) 56%
*Endurance (con x 2) %
*Evade (dex x 2) 36%
*Evade (dex x 2) %
*First Aid (int + dex) 26%
*First Aid (int + dex) %
*Influence (cha x 2) 30%
*Influence (cha x 2) %
*Insight (int + pow) 28%
*Insight (int + pow) %
*Locale (int x 2) 36%
*Language (native tongue) (int+cha) % +20
*Perception (int + pow) 68%
*Locale (int x 2) %
*Ride (dex + pow) 28%
*Perception (int + pow) %
*Skiing (str+dex) 46%
*Ride (dex + pow) %
*Sing (pow + cha) 30%
*Sing (pow + cha) %
*Stealth (int+dex) 66%
*Stealth (int+dex) %
*Swim (str+con) 26%
*Swim (str+con) %
*Unarmed (str+dex) 36%
*Unarmed (str+dex) %
*Willpower (powx2) 50%
*Willpower (powx2) %


''Professional Skills''
''Professional Skills''
*Acting (chax2)
*Acting (cha x2)
*Acrobatics (str+dex)
*Acrobatics (str+dex)
*Art (pow+cha)
*Art (pow+cha)
*Binding (pow+cha)
*Bureaucracy (int x2)
*Bureaucracy (intx 2)
*Commerce (int+cha)  
*Commerce (int+cha) 28%
*Courtesy (int+cha)
*Courtesy (int+cha)
*Craft (dex+int) 26%
*Craft (dex+int)  
*Culture (intx2)
*Culture (int x2)
*Disguise (int+cha)
*Disguise (int+cha)
*Engineering (intx2)
*Engineering (int x2)
*Gambling (int+pow)
*Gambling (int+pow)
*Healing (int+pow)
*Healing (int+pow)
*Language (int+cha) 68%
*Language (int+cha)  
*Literacy (intx2)
*Literacy (int x2)
*Lockpicking (dex x2)
*Lockpicking (dex x2)
*Lore (Region) (int x2) 26%
*Lore (???) (int x2)  
*Mechanism (dex+int)
*Mechanism (dex+int)
*Musicianship (dex+cha)
*Musicianship (dex+cha)
*Navigation (int+pow) 68%
*Navigation (int+pow)  
*Oratory (pow+cha)
*Oratory (pow+cha)
*Seamanship (int+con) 48%
*Seamanship (int+con)  
*Sleight (dex+cha)
*Sleight (dex+cha)
*Streetwise (pow+cha)
*Streetwise (pow+cha)
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*Track (int+con)
*Track (int+con)


=Languages=
=Cults & Magic=
*Magic Points: Max: Current:
**Crystal:  Max: Current:
 
*Folk Magic (pow+cha) % +30
**Source of spells:
**Spells:
 
*Animism
**Binding (pow+cha) %
**Trance (pow+con) %
**Cult (rank):
**Fetish: Name (spirit type, fetish description) - ''what it does''


=Cult=
*Theism
 
**Devotion (pow+cha) %
=Magic=
**Exhort (int+cha) %
**Cult (rank):
 
*Mysticism
**Meditation (int+con) %
**Mysticism (pow+con) %
**Cult (rank):


*Sorcery
**Invocation (int x2) %
**Shaping (int+pow) %
**Cult (rank):


=Combat styles=
=Combat styles=
*Unarmed
*Unarmed (str+dex)
*Uncoling fighting 66%
*Combat style XXX (str+dex) %
** ''Weapons:''
** ''Trait:''
*Combat style XXX (str+dex) %
** ''Weapons:''
** ''Trait:''


{| border="1" cellpadding="2"
{| border="1" cellpadding="2"
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|}
|}


=Hit locations=
=Hit locations & Armour=
{| border="1" cellpadding="2"
{| border="1" cellpadding="2"
!width="200"|Location Name
!width="400"|Location - Armour (Enc.)
!width="200"|Armour types
!width="50"|A.P.
!width="50"|H.P.
!width="50"|H.P.
!width="50"|A.P.
!width="80"|Location
!width="50"|Enc.
!width="100"|Location
|-
|-
|'''Head''' || - || '''-''' || - || - || 19-20
|'''Head''' - armour ( ) || '''-''' || - || 19-20
|-
|-
|'''Left Arm''' || -|| '''-''' || - || - || 16-18
|'''Left Arm''' - armour ( ) || '''-''' || - || 16-18
|-
|-
|'''Right Arm''' ||- || '''-''' || - || - || 13-15
|'''Right Arm''' - armour ( ) || '''-''' || - || 13-15
|-
|-
|'''Chest''' ||- || '''-''' || - || - || 10-12
|'''Chest''' - armour ( ) || '''-''' || - || 10-12
|-
|-
|'''Abdomen''' ||-|| '''-''' || - || - || 07-9
|'''Abdomen''' - armour ( ) || '''-''' || - || 07-09
|-
|-
|'''Left Leg''' || - || '''-''' || -|| - || 04-06
|'''Left Leg''' - armour ( ) || '''-''' || -|| 04-06
|-
|-
|'''Right Leg''' || - || '''-''' || - || - || 01-03
|'''Right Leg''' - armour ( ) || '''-''' || - || 01-03
|}
|}
*Healing rate
*Healing rate
*Armour Enc.:
*Armour / clothing notes:
=Equipment & Money=
*Equipment
*Money
=Background & Notes=
*Background:
*Notes:


=Passions=


=Background=


=Armour/Equipment/cash=
Back to [[Arkat Returns]]

Latest revision as of 16:20, 6 October 2014

Basics[edit]

  • [summary]
  • Str: 10 || Con: 10 || Siz: 10 || Int: 10 || Dex: 10 || Pow: 10 || Cha: 10
  • Action pts: || Dam mod: +xdx || Healing rate: || Luck pts: || Move: || SR:
  • Experience mod:
  • Magic pts:
  • Passions
    • 3 %
    • 2 %
    • 1 %

Skills[edit]

Standard Skills

  • Athletics (str+dex) %
  • Boating (str+con) %
  • Brawn (str+siz) %
  • Conceal (dex+pow) %
  • Customs (int x 2) % +20
  • Dance (dex + cha) %
  • Deceit (int+cha) %
  • Drive (dex+pow) %
  • Endurance (con x 2) %
  • Evade (dex x 2) %
  • First Aid (int + dex) %
  • Influence (cha x 2) %
  • Insight (int + pow) %
  • Language (native tongue) (int+cha) % +20
  • Locale (int x 2) %
  • Perception (int + pow) %
  • Ride (dex + pow) %
  • Sing (pow + cha) %
  • Stealth (int+dex) %
  • Swim (str+con) %
  • Unarmed (str+dex) %
  • Willpower (powx2) %

Professional Skills

  • Acting (cha x2)
  • Acrobatics (str+dex)
  • Art (pow+cha)
  • Bureaucracy (int x2)
  • Commerce (int+cha)
  • Courtesy (int+cha)
  • Craft (dex+int)
  • Culture (int x2)
  • Disguise (int+cha)
  • Engineering (int x2)
  • Gambling (int+pow)
  • Healing (int+pow)
  • Language (int+cha)
  • Literacy (int x2)
  • Lockpicking (dex x2)
  • Lore (???) (int x2)
  • Mechanism (dex+int)
  • Musicianship (dex+cha)
  • Navigation (int+pow)
  • Oratory (pow+cha)
  • Seamanship (int+con)
  • Sleight (dex+cha)
  • Streetwise (pow+cha)
  • Survival (con+pow)
  • Teach (int+cha)
  • Track (int+con)

Cults & Magic[edit]

  • Magic Points: Max: Current:
    • Crystal: Max: Current:
  • Folk Magic (pow+cha) % +30
    • Source of spells:
    • Spells:
  • Animism
    • Binding (pow+cha) %
    • Trance (pow+con) %
    • Cult (rank):
    • Fetish: Name (spirit type, fetish description) - what it does
  • Theism
    • Devotion (pow+cha) %
    • Exhort (int+cha) %
    • Cult (rank):
  • Mysticism
    • Meditation (int+con) %
    • Mysticism (pow+con) %
    • Cult (rank):
  • Sorcery
    • Invocation (int x2) %
    • Shaping (int+pow) %
    • Cult (rank):

Combat styles[edit]

  • Unarmed (str+dex)
  • Combat style XXX (str+dex) %
    • Weapons:
    • Trait:
  • Combat style XXX (str+dex) %
    • Weapons:
    • Trait:
Weapon/Shield Name Damage Size reach comb eff mileu AP/HP. traits Range Enc.
- - - - - - - - - -
- - - - - - - - - -
- - - - - - - - - -
- - - - - - - - - -
- - - - - - - - - -

Hit locations & Armour[edit]

Location - Armour (Enc.) A.P. H.P. Location
Head - armour ( ) - - 19-20
Left Arm - armour ( ) - - 16-18
Right Arm - armour ( ) - - 13-15
Chest - armour ( ) - - 10-12
Abdomen - armour ( ) - - 07-09
Left Leg - armour ( ) - - 04-06
Right Leg - armour ( ) - - 01-03
  • Healing rate
  • Armour Enc.:
  • Armour / clothing notes:

Equipment & Money[edit]

  • Equipment
  • Money

Background & Notes[edit]

  • Background:
  • Notes:


Back to Arkat Returns