TestFFCharDetail: Difference between revisions
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|abilities_socialDie=8 | |abilities_socialDie=8 | ||
|distinctions_role_name=Career Criminal | |distinctions_role_name=Career Criminal | ||
|distinctions_role_triggers@0_name= | |distinctions_role_triggers@0_name=Friends in Low Places | ||
|distinctions_role_triggers@0_text= | |distinctions_role_triggers@0_text=When you create an Asset based on a seedy contact or underworld connection, step it up. | ||
|distinctions_role_triggers@1_name=Hard Habit to Break | |||
|distinctions_role_triggers@1_text=When you make a deal 'outside the law' spend a plot point to create a stepped up asset related to the deal. Or, take on a complication related to the criminal activity and get a plot point. | |||
|distinctions_background_name=Intuitive Mechanic | |distinctions_background_name=Intuitive Mechanic | ||
|distinctions_background_triggers@0_name= | |distinctions_background_triggers@0_name=Talk to me Baby | ||
|distinctions_background_triggers@0_text= | |distinctions_background_triggers@0_text=When you encounter a mechanical failure for the first time, you may attempt to intuit the root cause with a Mental + Notice Action. Create a Here's Your Problem d8 Asset if you succeed or take a Stumped d8 Complication if you fail. | ||
|distinctions_background_triggers@1_name= | |||
|distinctions_background_triggers@1_text= | |||
|distinctions_personality_name=Burned Too Many Times | |distinctions_personality_name=Burned Too Many Times | ||
|distinctions_personality_triggers@0_name=Panic Mode | |distinctions_personality_triggers@0_name=Panic Mode | ||
|distinctions_personality_triggers@0_text=Step up or double your Physical die for one Action. After the roll, create or step up the Complication 'Panicked'. | |distinctions_personality_triggers@0_text=Step up or double your Physical die for one Action. Spend a plot point to do both. After the roll, create or step up the Complication 'Panicked'. | ||
|distinctions_personality_triggers@1_name=Looking Out For Number One | |||
|distinctions_personality_triggers@1_text=Reroll all dice in a roll. | |||
On the reroll, all dice that roll 1s or 2s are considered | |||
Complications. | |||
|skills@0_name:Craft_die=4 | |skills@0_name:Craft_die=4 | ||
|skills@0_name:Craft_specializations@0= | |skills@0_name:Craft_specializations@0= | ||
Line 43: | Line 51: | ||
|skills@6_name:Influence_die=10 | |skills@6_name:Influence_die=10 | ||
|skills@6_name:Influence_specializations@0=Bureaucratic | |skills@6_name:Influence_specializations@0=Bureaucratic | ||
|skills@6_name:Influence_specializations@1= | |skills@6_name:Influence_specializations@1=Negotiate | ||
|skills@6_name:Influence_specializations@2= | |||
|skills@7_name:Know_die=4 | |skills@7_name:Know_die=4 | ||
|skills@7_name:Know_specializations@0= | |skills@7_name:Know_specializations@0= | ||
Line 56: | Line 65: | ||
|skills@10_name:Notice_specializations@0= | |skills@10_name:Notice_specializations@0= | ||
|skills@10_name:Notice_specializations@1= | |skills@10_name:Notice_specializations@1= | ||
|skills@11_name:Operate_die= | |skills@11_name:Operate_die=8 | ||
|skills@11_name:Operate_specializations@0= | |skills@11_name:Operate_specializations@0= | ||
|skills@11_name:Operate_specializations@1= | |skills@11_name:Operate_specializations@1= | ||
Line 62: | Line 71: | ||
|skills@12_name:Perform_specializations@0= | |skills@12_name:Perform_specializations@0= | ||
|skills@12_name:Perform_specializations@1= | |skills@12_name:Perform_specializations@1= | ||
|skills@13_name:Shoot_die= | |skills@13_name:Shoot_die=8 | ||
|skills@13_name:Shoot_specializations@0= | |skills@13_name:Shoot_specializations@0= | ||
|skills@13_name:Shoot_specializations@1= | |skills@13_name:Shoot_specializations@1= | ||
|skills@14_name:Sneak_die=6 | |skills@14_name:Sneak_die=6 | ||
|skills@14_name:Sneak_specializations@0= | |skills@14_name:Sneak_specializations@0=Breaking & Entering | ||
|skills@14_name:Sneak_specializations@1= | |skills@14_name:Sneak_specializations@1= | ||
|skills@15_name:Survive_die=10 | |skills@15_name:Survive_die=10 | ||
Line 82: | Line 91: | ||
|sigAssets@0_name=Multi-tool | |sigAssets@0_name=Multi-tool | ||
|sigAssets@0_die=8 | |sigAssets@0_die=8 | ||
|sigAssets@1_name= | |sigAssets@0_triggers@0_name= | ||
|sigAssets@1_die= | |sigAssets@0_triggers@0_description= | ||
|sigAssets@2_name= | |sigAssets@0_triggers@1_name= | ||
|sigAssets@2_die= | |sigAssets@0_triggers@1_description= | ||
|sigAssets@1_name=The Baron | |||
|sigAssets@1_die=8 | |||
|sigAssets@1_triggers@0_name= | |||
|sigAssets@1_triggers@0_description= | |||
|sigAssets@1_triggers@1_name= | |||
|sigAssets@1_triggers@1_description= | |||
|sigAssets@2_name=Blue Sun Cigarettes | |||
|sigAssets@2_die=6 | |||
|sigAssets@2_triggers@0_name=Soothing Menthol | |||
|sigAssets@2_triggers@0_description=Spend 1 plot point at the beginning of a scene to step back all of your physical or mental-based Complications. | |||
|sigAssets@2_triggers@1_name= | |||
|sigAssets@2_triggers@1_description= | |||
|bdhd_d4=1 | |||
|bdhd_d6= | |||
|bdhd_d8= | |||
|bdhd_d10= | |||
|bdhd_d12= | |||
|spent_s01e01=Trigger (Looking out for Number One) | |||
|spent_s01e02=Signature Asset (The Baron) | |||
|spent_s01e03=Delilah Ability (Systems) | |||
|spent_s01e04=Trigger (Talk to Me Baby) | |||
|spent_s01e05=Trigger (Looking out for Number One) | |||
|spent_s01e06=Trigger (Talk to Me Baby) | |||
|spent_s01e07=Absent | |||
|spent_s01e08=Step Up (The Baron) | |||
|spent_s01e09=Signature Asset (Blue Sun Cigarettes) | |||
|spent_s01e10=Trigger (Hard Habit to Break) | |||
|spent_s01e11=Trigger (Hard Habit to Break) | |||
|spent_s01e12=Step Up (The Baron) | |||
|spent_s01e13=Step Up (Shoot d8) | |||
|spent_s01e14=Signature Asset Trigger (Blue Sun Cigarettes: Soothing Menthol) | |||
|spent_s02e01=Influence Specialization (Negotiate) | |||
|spent_s02e02=Step Up (Shoot d8) | |||
|spent_s02e03=Absent | |||
|spent_s02e04=Step Up (Shoot d8) | |||
|spent_s02e05=Influence Specialization (Negotiate) | |||
|spent_s02e06=Step Up (Operate d8) | |||
|spent_s02e07=Step Up (Operate d8) | |||
|spent_s02e08=Step Up (Operate d8) | |||
|spent_s02e09=Absent | |||
|spent_s02e10= | |||
|spent_s02e11= | |||
|spent_s02e12= | |||
|spent_s02e13= | |||
|spent_s02e14= | |||
|spent_s02e15= | |||
|spent_s02e16= | |||
|spent_s02e17= | |||
|spent_s02e18= | |||
|spent_s02e19= | |||
|spent_s02e20= | |||
}} | }} |
Latest revision as of 05:09, 25 November 2014
Tony 'Poco' Malloy | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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