Triath: Difference between revisions

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== Triath the Mage ==
== Triath the Mage ==
*Lawful M-U 5
*Lawful M-U 5
*XP: 20,001/40,001
*XP: 20,400/40,001
*Backstory: Little is known of Triath except he has a reputation for competence and is considered a bit of a mercenary.  He cares little for anything except the accumulation of wealth and power.  He is loyal to his fellow explorers so long as they demonstrate competence.
*Backstory: Little is known of Triath except he has a reputation for competence and is considered a bit of a mercenary.  He cares little for anything except the accumulation of wealth and power.  He is loyal to his fellow explorers so long as they demonstrate competence.


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== Combat ==
== Combat ==


*HP:  
*HP: 16/16
*AC: 9/9
*AC: 9/9
*Attack: THAC0 18, Dagger 1d4 dmg
*Attack: THAC0 18, Dagger 1d4 dmg
*Movement: 120'
*Movement: 90'
*Treasure-bearing movement:  
*Treasure-bearing movement:  
*Saves:  
*Saves:  
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**14 Rod, Stave, or Spell:
**14 Rod, Stave, or Spell:


== Equipment ==
== Equipment (24.2 lbs) ==
*Silvered dagger (in boot)
*''Continual Light'' coin on a leather neckstrap
*Silvered dagger (1 lb, in boot)
*Sling (on belt)
*Sling (on belt)
*Bullets x20 (pouch 1)
*Case, scroll (1 lb, on belt)
*Backpack
*Belt pouch x2
*Belt pouch x2
*Case, scroll (on belt)
**Bullets x20 (10 lbs, pouch 1)
*Flint and steel (pouch 2)
**Flint and steel (pouch 2)
*Candles x10 (backpack)
**42 gp (4.2 lbs, pouch 2)
*Mirror, steel (backpack)
*Backpack (8 lbs)
*Oil flask x4 (backpack)
**Candles x10  
*Ink vial (backpack)
**Mirror, steel  
*Quill pen (backpack)
**Oil flask x4  
*Sack, large x2 (backpack)
**Ink vial  
*Waterskin (backpack)
**Quill pen  
*Trail rations x7 (backpack)
**Sack, large x2  
*Spellbook (backpack)
**Waterskin  
*Torches x8 (backpack)
**Trail rations x7  
*Pick
**Spellbook  
*Sledgehammer
**Torches x8
*''Continual Light'' coin on a leather neckstrap
**Potion
 
55 lbs encumbrance


*Horse, War
== Treasure ==
*Saddle
*42 gp
*Saddle bag x2
*250 gp on account in Helix
*Bedroll (saddle bag)
*200 gp in the possession of Walteph
*Blanket, winter (saddle bag)


== Magical Items ==
== Magical Items ==
Potion of Speed


Potion of Flying
Potion of Flying
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Hold Person (mem)
Hold Person (mem)
== ''Sterling'', War Horse ==
Encumbrance 54/200 lbs
*Saddle (25 lbs)
*Pick (10 lbs)
*Sledgehammer (10 lbs)
*Saddle bag x2 (9 lbs)
**Bedroll
**Blanket, winter

Latest revision as of 15:19, 6 February 2015

A character in the Barrowmaze Labyrinth Lord Campaign.

Triath the Mage[edit]

  • Lawful M-U 5
  • XP: 20,400/40,001
  • Backstory: Little is known of Triath except he has a reputation for competence and is considered a bit of a mercenary. He cares little for anything except the accumulation of wealth and power. He is loyal to his fellow explorers so long as they demonstrate competence.

Attributes[edit]

  • STR 14 (+1 to hit and dmg in melee)
  • DEX 10
  • CON 13 (+1 HP per die)
  • INT 9
  • WIS 9
  • CHA 12 (retainer morale 7)

Special Abilities[edit]

Savant - Identify magic items - takes 1 hour and 100 gp. Must be done in town, and has a base 75% chance.

Combat[edit]

  • HP: 16/16
  • AC: 9/9
  • Attack: THAC0 18, Dagger 1d4 dmg
  • Movement: 90'
  • Treasure-bearing movement:
  • Saves:
    • 13 Death Ray or Poison
    • 13 Magic Wands
    • 13 Paralysation or Petrification
    • 16 Dragon Breath
    • 14 Rod, Stave, or Spell:

Equipment (24.2 lbs)[edit]

  • Continual Light coin on a leather neckstrap
  • Silvered dagger (1 lb, in boot)
  • Sling (on belt)
  • Case, scroll (1 lb, on belt)
  • Belt pouch x2
    • Bullets x20 (10 lbs, pouch 1)
    • Flint and steel (pouch 2)
    • 42 gp (4.2 lbs, pouch 2)
  • Backpack (8 lbs)
    • Candles x10
    • Mirror, steel
    • Oil flask x4
    • Ink vial
    • Quill pen
    • Sack, large x2
    • Waterskin
    • Trail rations x7
    • Spellbook
    • Torches x8
    • Potion

Treasure[edit]

  • 42 gp
  • 250 gp on account in Helix
  • 200 gp in the possession of Walteph

Magical Items[edit]

Potion of Flying

Scroll of Protection from Evil

Scroll of Magic Missile, Detect Magic

Spells[edit]

1st level

Hold Portal

Magic Missile (mem x2)

Protection from Evil

Shield

Sleep

Ventriloquism


2nd Level

ESP

Invisibility (mem)

Web (mem)


3rd Level

Hold Person (mem)

Sterling, War Horse[edit]

Encumbrance 54/200 lbs

  • Saddle (25 lbs)
  • Pick (10 lbs)
  • Sledgehammer (10 lbs)
  • Saddle bag x2 (9 lbs)
    • Bedroll
    • Blanket, winter