Triath: Difference between revisions
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**14 Rod, Stave, or Spell: | **14 Rod, Stave, or Spell: | ||
== Equipment ( | == Equipment (24.2 lbs) == | ||
*''Continual Light'' coin on a leather neckstrap | *''Continual Light'' coin on a leather neckstrap | ||
*Silvered dagger (1 lb, in boot) | *Silvered dagger (1 lb, in boot) | ||
Line 41: | Line 41: | ||
**Bullets x20 (10 lbs, pouch 1) | **Bullets x20 (10 lbs, pouch 1) | ||
**Flint and steel (pouch 2) | **Flint and steel (pouch 2) | ||
**42 gp (4.2 lbs, pouch 2) | |||
*Backpack (8 lbs) | *Backpack (8 lbs) | ||
**Candles x10 | **Candles x10 | ||
Line 52: | Line 53: | ||
**Spellbook | **Spellbook | ||
**Torches x8 | **Torches x8 | ||
**Potion | |||
== Treasure == | == Treasure == | ||
*42 gp | |||
*250 gp on account in Helix | |||
*200 gp in the possession of Walteph | |||
== Magical Items == | == Magical Items == | ||
Potion of Flying | Potion of Flying |
Latest revision as of 15:19, 6 February 2015
A character in the Barrowmaze Labyrinth Lord Campaign.
Triath the Mage[edit]
- Lawful M-U 5
- XP: 20,400/40,001
- Backstory: Little is known of Triath except he has a reputation for competence and is considered a bit of a mercenary. He cares little for anything except the accumulation of wealth and power. He is loyal to his fellow explorers so long as they demonstrate competence.
Attributes[edit]
- STR 14 (+1 to hit and dmg in melee)
- DEX 10
- CON 13 (+1 HP per die)
- INT 9
- WIS 9
- CHA 12 (retainer morale 7)
Special Abilities[edit]
Savant - Identify magic items - takes 1 hour and 100 gp. Must be done in town, and has a base 75% chance.
Combat[edit]
- HP: 16/16
- AC: 9/9
- Attack: THAC0 18, Dagger 1d4 dmg
- Movement: 90'
- Treasure-bearing movement:
- Saves:
- 13 Death Ray or Poison
- 13 Magic Wands
- 13 Paralysation or Petrification
- 16 Dragon Breath
- 14 Rod, Stave, or Spell:
Equipment (24.2 lbs)[edit]
- Continual Light coin on a leather neckstrap
- Silvered dagger (1 lb, in boot)
- Sling (on belt)
- Case, scroll (1 lb, on belt)
- Belt pouch x2
- Bullets x20 (10 lbs, pouch 1)
- Flint and steel (pouch 2)
- 42 gp (4.2 lbs, pouch 2)
- Backpack (8 lbs)
- Candles x10
- Mirror, steel
- Oil flask x4
- Ink vial
- Quill pen
- Sack, large x2
- Waterskin
- Trail rations x7
- Spellbook
- Torches x8
- Potion
Treasure[edit]
- 42 gp
- 250 gp on account in Helix
- 200 gp in the possession of Walteph
Magical Items[edit]
Potion of Flying
Scroll of Protection from Evil
Scroll of Magic Missile, Detect Magic
Spells[edit]
1st level
Hold Portal
Magic Missile (mem x2)
Protection from Evil
Shield
Sleep
Ventriloquism
2nd Level
ESP
Invisibility (mem)
Web (mem)
3rd Level
Hold Person (mem)
Sterling, War Horse[edit]
Encumbrance 54/200 lbs
- Saddle (25 lbs)
- Pick (10 lbs)
- Sledgehammer (10 lbs)
- Saddle bag x2 (9 lbs)
- Bedroll
- Blanket, winter