Difference between revisions of "Kess Oddwhiskers the Ratling Grenadier"
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==Abilities== | ==Abilities== | ||
− | '''Strength''' | + | '''Strength''' 11/+0<br> |
'''Dexterity''' 16/+3<br> | '''Dexterity''' 16/+3<br> | ||
− | '''Constitution''' | + | '''Constitution''' 12/+1<br> |
'''Intelligence''' 20/+5<br> | '''Intelligence''' 20/+5<br> | ||
'''Wisdom''' 12/+1 <br> | '''Wisdom''' 12/+1 <br> |
Revision as of 18:57, 29 March 2015
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Contents
Personal Data
Name: Kess Oddwhisker
Gender: Female
Race: Ratling
Class/Level: 1
Alignment: NG
Description/Background:
A small ratling with brown fur and oddly folded whiskers, Kess was left to die by her family, and taken in and raised by a human alchemist. Since it's hard to make a living selling potions to humans when you're a rather small rat, Kess took to adventuring to seek her fortune in the world.
Abilities
Strength 11/+0
Dexterity 16/+3
Constitution 12/+1
Intelligence 20/+5
Wisdom 12/+1
Charisma 7/-2
Combat
Senses: Darkvision 60', Perception +7
Init: +3
HP: 9
AC: 17
CMB: -2
CMD: 11
Fort: +3
Ref: +5
Will: +2
Skills
Craft (Alchemy) Ranks 1+ Ability Modifier 5+ Class Skill 3+ Misc Bonus 3(+12)
Use Magical Device Ranks 1+ Ability Modifier 5+ Class Skill 3+ Misc Bonus 2 (+11)
Perception Ranks 1+ Ability Modifier 1+ Class Skill 3+ Misc Bonus 2(+7)
Disable Device Ranks 1+ Ability Modifier 3+ Class Skill 3 (total modifier +7)
Knowledge (Nature) Ranks 1+ Ability Modifier 5+ Class Skill 3 (total modifier +9)
Knowledge (Arcana) Ranks 1+ Ability Modifier 5+ Class Skill 3 (total modifier +9)
Stealth Ranks 1+ Ability Modifier 3+ Misc Bonus 4(total modifier +8)
Spellcraft Ranks 1+ Ability Modifier 5+ Class Skill 3 (total modifier +9)
Sense Motive Ranks 1+ Ability Modifier 1 (total modifier +2)
Feats
Alchemy: Throw Anything
Level 1: Point Blank Shot
Traits
Pragmatic Activator: Int becomes the stat for use Magical Device
Adopted: Adopted by Humans; take a Human trait (See below)
Carefully Hidden: +1 to Will save, +2 to Saves vs Divination
Class Features
Alchemy (+ Lv (1) to Craft (Alchemy) checks, use Craft (Alchemy) to identify potions, Extracts 3 L1)
Bombs (Throw 6 Bombs/day. 20' range, touch attack, 1d6+5 Fire damage, 6 Fire Splash damage, DC 15 save vs. Splash for half damage)
Mutagen (1 does at a time, 1 hour to brew, Standard Action to activate, lasts 10 minutes. Gives +2 Natural Armor AC bonus, and +4 Alchemy bonus to Str, Dex or Con, but -2 to Int, Wis or Cha.)
Throw Anything (Gain Throw Anything Feat)
Weapon Proficiency (Gain one Martial Proficiency (Longbow))
Racial Features
Attribute Modifiers (+2 Dex/Int, -2 Str)
Small (+1 AC, +1 Attacks, -1 CMB, -1 CMD, +4 Stealth)
Slow (Movement 20')
Tinker (+2 to Craft (Alchemy), Use Magical Device, Perception)
Rodent Empathy (+4 to Handle Animals to influence rodents)
Cornered Fury (When at half HP or less, if no ally is within 30', +2 to melee attacks and AC)
Darkvision (60' Darkvision)
Formula List
Save DC: 16 (+5 Int +1 Spell Level)
Level 1 (3 Extracts/day)
- Cure Light Wounds
- Targeted Bomb Admixture
- True Strike
- Reduce Person
- Endure Elements
- Heightened Awareness
- Adhesive Spittle
Gear
<Gear Name> (cost, weight)
17 gp
Alchemist's Kit (21.5#), Explorer's Outfit (4#), Studded Leather Armor (10#), Dagger (.5#), Longbow (1.5#), 20 arrows (1.5#), 6 Acid flasks (6#)