Difference between revisions of "Alastar Nine-Fingers"

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(Created page with "A character in Dwimmermount: If Trouble Was Money == Rank == *Race Class Level *XP: XX/YY *Alignment (note that being chaotic in ACKS is '''bad''', stick to neutral or law...")
 
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A character in [[Dwimmermount: If Trouble Was Money]]
 
A character in [[Dwimmermount: If Trouble Was Money]]
 
== Rank ==
 
== Rank ==
*Race Class Level
+
*Human Thief 1
*XP: XX/YY
+
*XP: 650/1250
*Alignment (note that being chaotic in ACKS is '''bad''', stick to neutral or lawful please.)
+
*Neutral
*List whether the character is a full PC or henchman, if the latter list chain of command to a PC.
 
*List any titles or holdings
 
  
 
== Attributes ==
 
== Attributes ==
*STR
+
*STR 9
*INT
+
*INT 11
*WIS
+
*WIS 12
*DEX
+
*DEX 13 (+1)
*CON
+
*CON 14 (+1)
*CHA
+
*CHA 9
  
 
== Skills ==
 
== Skills ==
 
*Languages
 
*Languages
**  
+
**Common
**
 
**
 
 
*General Proficiencies
 
*General Proficiencies
**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
+
**Mapping
**
+
**Tracking
 
**
 
**
 
*Class Proficiencies
 
*Class Proficiencies
**
+
**Alertness
 
**
 
**
 
**
 
**
  
 
== Combat ==
 
== Combat ==
*AC
+
*AC 3
*HP (just list the max here, list current HP on the front page.)
+
*HP 5
 
*Movement Rate
 
*Movement Rate
*Initiative Modifier
+
*Initiative Modifier +1
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
+
*Attacks  
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
+
**Primary Melee Attack: Sword 10+, 1d8 damage.  
**Secondary Melee Attack:
+
**Primary Ranged Attack: Shortbow 9+, 1d6 damage.
**Primary Ranged Attack:
 
 
*Saves:
 
*Saves:
**Petrification & Paralysis
+
**Petrification & Paralysis 13
**Poison & Death
+
**Poison & Death 13
**Blast & Breath
+
**Blast & Breath 16
**Staves & Wands
+
**Staves & Wands 14
**Spells
+
**Spells 15
  
== Spells ==
+
== Thief Abilities ==
*First Level: Spells Per Day
+
*Open Locks 18+
**A first level spell in your repertoire
+
*F/R Traps 18+
**Another first-level spell in your repertoire
+
*Pick Pockets 17+
**Etc
+
*Hide in Shadows 19+
*Second Level: Spells Per Day
+
*Move Silently 17+
**One
+
*Climb Walls 6+
**Two
+
*Hear Noise 14+
**You-know-what-to-do
+
*Backstab x2
  
 
== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
+
*Total: 4 stone + 2 things
**Then list
+
**Armor: Leather Armor
**Those things
+
**Weapons: Sword, Shortbow & Quiver (20)
**Individually
+
**Gear: Backpack, 1 weeks standard rations (3gp), Bundle of torches (6), Waterskin, Coin Pouch, Tinderbox, Thieve's Tools, large sack, Rope, Hammer, Iron Spikes (12)
 +
**Money: 27gp

Revision as of 15:56, 12 April 2015

A character in Dwimmermount: If Trouble Was Money

Rank

  • Human Thief 1
  • XP: 650/1250
  • Neutral

Attributes

  • STR 9
  • INT 11
  • WIS 12
  • DEX 13 (+1)
  • CON 14 (+1)
  • CHA 9

Skills

  • Languages
    • Common
  • General Proficiencies
    • Mapping
    • Tracking
  • Class Proficiencies
    • Alertness

Combat

  • AC 3
  • HP 5
  • Movement Rate
  • Initiative Modifier +1
  • Attacks
    • Primary Melee Attack: Sword 10+, 1d8 damage.
    • Primary Ranged Attack: Shortbow 9+, 1d6 damage.
  • Saves:
    • Petrification & Paralysis 13
    • Poison & Death 13
    • Blast & Breath 16
    • Staves & Wands 14
    • Spells 15

Thief Abilities

  • Open Locks 18+
  • F/R Traps 18+
  • Pick Pockets 17+
  • Hide in Shadows 19+
  • Move Silently 17+
  • Climb Walls 6+
  • Hear Noise 14+
  • Backstab x2

Equipment

  • Total: 4 stone + 2 things
    • Armor: Leather Armor
    • Weapons: Sword, Shortbow & Quiver (20)
    • Gear: Backpack, 1 weeks standard rations (3gp), Bundle of torches (6), Waterskin, Coin Pouch, Tinderbox, Thieve's Tools, large sack, Rope, Hammer, Iron Spikes (12)
    • Money: 27gp