Difference between revisions of "Alastar Nine-Fingers"
The Wyzard (talk | contribs) (Created page with "A character in Dwimmermount: If Trouble Was Money == Rank == *Race Class Level *XP: XX/YY *Alignment (note that being chaotic in ACKS is '''bad''', stick to neutral or law...") |
The Wyzard (talk | contribs) |
||
Line 1: | Line 1: | ||
A character in [[Dwimmermount: If Trouble Was Money]] | A character in [[Dwimmermount: If Trouble Was Money]] | ||
== Rank == | == Rank == | ||
− | * | + | *Human Thief 1 |
− | *XP: | + | *XP: 650/1250 |
− | * | + | *Neutral |
− | |||
− | |||
== Attributes == | == Attributes == | ||
− | *STR | + | *STR 9 |
− | *INT | + | *INT 11 |
− | *WIS | + | *WIS 12 |
− | *DEX | + | *DEX 13 (+1) |
− | *CON | + | *CON 14 (+1) |
− | *CHA | + | *CHA 9 |
== Skills == | == Skills == | ||
*Languages | *Languages | ||
− | ** | + | **Common |
− | |||
− | |||
*General Proficiencies | *General Proficiencies | ||
− | ** | + | **Mapping |
− | ** | + | **Tracking |
** | ** | ||
*Class Proficiencies | *Class Proficiencies | ||
− | ** | + | **Alertness |
** | ** | ||
** | ** | ||
== Combat == | == Combat == | ||
− | *AC | + | *AC 3 |
− | *HP | + | *HP 5 |
*Movement Rate | *Movement Rate | ||
− | *Initiative Modifier | + | *Initiative Modifier +1 |
− | *Attacks | + | *Attacks |
− | **Primary Melee Attack: | + | **Primary Melee Attack: Sword 10+, 1d8 damage. |
− | + | **Primary Ranged Attack: Shortbow 9+, 1d6 damage. | |
− | **Primary Ranged Attack: | ||
*Saves: | *Saves: | ||
− | **Petrification & Paralysis | + | **Petrification & Paralysis 13 |
− | **Poison & Death | + | **Poison & Death 13 |
− | **Blast & Breath | + | **Blast & Breath 16 |
− | **Staves & Wands | + | **Staves & Wands 14 |
− | **Spells | + | **Spells 15 |
− | == | + | == Thief Abilities == |
− | * | + | *Open Locks 18+ |
− | ** | + | *F/R Traps 18+ |
− | * | + | *Pick Pockets 17+ |
− | * | + | *Hide in Shadows 19+ |
− | * | + | *Move Silently 17+ |
− | * | + | *Climb Walls 6+ |
− | * | + | *Hear Noise 14+ |
− | + | *Backstab x2 | |
== Equipment == | == Equipment == | ||
− | * | + | *Total: 4 stone + 2 things |
− | ** | + | **Armor: Leather Armor |
− | ** | + | **Weapons: Sword, Shortbow & Quiver (20) |
− | ** | + | **Gear: Backpack, 1 weeks standard rations (3gp), Bundle of torches (6), Waterskin, Coin Pouch, Tinderbox, Thieve's Tools, large sack, Rope, Hammer, Iron Spikes (12) |
+ | **Money: 27gp |
Revision as of 15:56, 12 April 2015
A character in Dwimmermount: If Trouble Was Money
Rank
- Human Thief 1
- XP: 650/1250
- Neutral
Attributes
- STR 9
- INT 11
- WIS 12
- DEX 13 (+1)
- CON 14 (+1)
- CHA 9
Skills
- Languages
- Common
- General Proficiencies
- Mapping
- Tracking
- Class Proficiencies
- Alertness
Combat
- AC 3
- HP 5
- Movement Rate
- Initiative Modifier +1
- Attacks
- Primary Melee Attack: Sword 10+, 1d8 damage.
- Primary Ranged Attack: Shortbow 9+, 1d6 damage.
- Saves:
- Petrification & Paralysis 13
- Poison & Death 13
- Blast & Breath 16
- Staves & Wands 14
- Spells 15
Thief Abilities
- Open Locks 18+
- F/R Traps 18+
- Pick Pockets 17+
- Hide in Shadows 19+
- Move Silently 17+
- Climb Walls 6+
- Hear Noise 14+
- Backstab x2
Equipment
- Total: 4 stone + 2 things
- Armor: Leather Armor
- Weapons: Sword, Shortbow & Quiver (20)
- Gear: Backpack, 1 weeks standard rations (3gp), Bundle of torches (6), Waterskin, Coin Pouch, Tinderbox, Thieve's Tools, large sack, Rope, Hammer, Iron Spikes (12)
- Money: 27gp