Difference between revisions of "Arturo Galeheart"
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A character in the [[POA_PBP]] Princes of the Apocalypse campaign. | A character in the [[POA_PBP]] Princes of the Apocalypse campaign. | ||
− | == | + | == Arturo Galeheart == |
− | *Class: | + | *Class: Bard (College of Lore) 5 |
− | *Race: | + | *Race: Half-Elf |
− | *Alignment: Neutral | + | *Alignment: Chaotic Neutral |
− | *Background: | + | *Background: Sage |
*Proficiency Bonus: +3 | *Proficiency Bonus: +3 | ||
== Personality and History == | == Personality and History == | ||
− | + | Arturo is the unacknowledged bastard by-blow of an Elven king. He makes a living with his wits and his music. | |
− | *Personality: | + | *Personality: I would rather make a new friend than a new enemy. |
− | *Ideal: | + | *Ideal: What is beautiful points us beyond itself towards what is true. |
− | *Bond: I | + | *Bond: Somewhere out there, an epic ballad waits to be written about me, and I have to live a life worthy of it. |
− | *Flaw: I | + | *Flaw: I remember every insult I've received and nurse a grudge against everyone who's ever wronged me. |
== Attributes == | == Attributes == | ||
− | *STR | + | *STR 8 -1/+2 |
− | *DEX 14 | + | *DEX 14 +2/+5 |
− | *CON | + | *CON 13 +1/+4 |
− | *INT | + | *INT 13 +1/+4 |
− | *WIS | + | *WIS 14 +2/+5 |
− | *CHA | + | *CHA 18 +4/+7 |
== Saves == | == Saves == | ||
− | + | *STR -1 | |
− | *STR | + | *DEX +5 |
− | *DEX + | + | *CON +1 |
− | *CON + | ||
*INT +1 | *INT +1 | ||
− | *WIS + | + | *WIS +2 |
− | *CHA | + | *CHA +7 |
== Skills == | == Skills == | ||
− | + | Arcana | |
− | + | History | |
− | + | Deception (double proficiency, +10) | |
− | + | Intimidation | |
− | + | Performance (double proficiency, +10) | |
+ | Persuasion | ||
+ | Sleight of Hand | ||
+ | Stealth | ||
+ | Investigation | ||
+ | Insight | ||
+ | Perception | ||
+ | Medicine | ||
== Tools and Languages == | == Tools and Languages == | ||
− | + | *Thieves’ Tools | |
− | * | + | *Lute |
− | * | + | *Pan flute |
− | *Common, | + | *Horn |
+ | *Languages: Common, Elven, Sylvan, Undercommon, Draconic | ||
== Traits and Abilities == | == Traits and Abilities == | ||
*Racial Traits | *Racial Traits | ||
**Darkvision 60' | **Darkvision 60' | ||
− | ** | + | **Advantage on Saves v. Charm |
− | ** | + | **Can’t be put to sleep by magic |
+ | |||
*Class Traits | *Class Traits | ||
− | ** | + | **Researcher: If I don't know information, I know where to find it. |
− | ** | + | **Bardic Inspiration: 1d8 x 4, per short rest |
− | ** | + | **+1 to nonproficient checks |
− | ** | + | **Add 1d6 to healing after a short rest, if the creature is healing HP |
− | ** | + | **Two skills gain double proficiency bonus |
− | * | + | *College of Lore: |
− | ** | + | **Cutting Words (hostile inspiration w/in 60 feet) |
− | * | + | |
− | ** | + | *Feats |
+ | **Skilled | ||
+ | |||
== Combat == | == Combat == | ||
− | *HP: | + | *HP: 33 |
− | *Hit Dice: 5/5 ( | + | *Hit Dice: 5/5 (1d8+1) |
− | *AC: | + | *AC: 14 |
*Initiative: +2 | *Initiative: +2 | ||
− | *Movement: | + | *Movement: 30 |
− | *Attack: | + | *Attack: Rapier +5, 1d8+2 |
== Equipment and Treasure == | == Equipment and Treasure == | ||
+ | *Gear: | ||
+ | **Backpack | ||
+ | **Finely Made Cloak with a multitude of inner pockets | ||
+ | **Ink, Quill, Pocketknife, A letter from a deceased druid, written in a cipher I can't break | ||
+ | **Bedroll, 5 candles, 5 days rations, waterskin, disguise kit, signet ring | ||
+ | **Healer's Kit, Chalk (several colors), 50' silk rope | ||
+ | *Weapons & Armor: | ||
+ | **Rapier | ||
+ | **Studded Leather | ||
+ | *Tools: | ||
+ | **Lute | ||
+ | **Horn | ||
+ | **Thieve's Tools | ||
+ | *Cash on Hand | ||
+ | **Belt pouch with 10gp | ||
+ | *Logistics | ||
+ | **Riding horse, with tack & saddle, saddlebags. | ||
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== Spellcasting == | == Spellcasting == | ||
− | *Spell attack: + | + | *Spell attack: +6 |
− | *Spell DC: | + | *Spell DC: 14 |
− | *1st level ( | + | |
− | ** Sleep | + | *Cantrips: |
− | ** | + | **Prestidigitation |
− | ** | + | **Mending |
− | *2nd level ( | + | **Dancing Lights |
− | ** | + | |
− | ** | + | *1st level (4/day) |
+ | **Sleep -- knock 5d8 hit points of creatures unconscious (PHB pg 123) | ||
+ | **Cure Wounds -- Cure 1d8+Cha HP to touched target, +1d8 with higher-level slots. Pg 230. | ||
+ | **Unseen Servant | ||
+ | **Identify, Pg. 252. | ||
+ | **Tasha's Hideous Laughter | ||
+ | *2nd level (3/day) | ||
+ | **Crown of Madness, pg. 229 | ||
+ | **Zone of Truth | ||
+ | *3rd level (2/day) | ||
+ | **Fear |
Revision as of 08:54, 25 April 2015
A character in the POA_PBP Princes of the Apocalypse campaign.
Contents
Arturo Galeheart
- Class: Bard (College of Lore) 5
- Race: Half-Elf
- Alignment: Chaotic Neutral
- Background: Sage
- Proficiency Bonus: +3
Personality and History
Arturo is the unacknowledged bastard by-blow of an Elven king. He makes a living with his wits and his music.
- Personality: I would rather make a new friend than a new enemy.
- Ideal: What is beautiful points us beyond itself towards what is true.
- Bond: Somewhere out there, an epic ballad waits to be written about me, and I have to live a life worthy of it.
- Flaw: I remember every insult I've received and nurse a grudge against everyone who's ever wronged me.
Attributes
- STR 8 -1/+2
- DEX 14 +2/+5
- CON 13 +1/+4
- INT 13 +1/+4
- WIS 14 +2/+5
- CHA 18 +4/+7
Saves
- STR -1
- DEX +5
- CON +1
- INT +1
- WIS +2
- CHA +7
Skills
Arcana History Deception (double proficiency, +10) Intimidation Performance (double proficiency, +10) Persuasion Sleight of Hand Stealth Investigation Insight Perception Medicine
Tools and Languages
- Thieves’ Tools
- Lute
- Pan flute
- Horn
- Languages: Common, Elven, Sylvan, Undercommon, Draconic
Traits and Abilities
- Racial Traits
- Darkvision 60'
- Advantage on Saves v. Charm
- Can’t be put to sleep by magic
- Class Traits
- Researcher: If I don't know information, I know where to find it.
- Bardic Inspiration: 1d8 x 4, per short rest
- +1 to nonproficient checks
- Add 1d6 to healing after a short rest, if the creature is healing HP
- Two skills gain double proficiency bonus
- College of Lore:
- Cutting Words (hostile inspiration w/in 60 feet)
- Feats
- Skilled
Combat
- HP: 33
- Hit Dice: 5/5 (1d8+1)
- AC: 14
- Initiative: +2
- Movement: 30
- Attack: Rapier +5, 1d8+2
Equipment and Treasure
- Gear:
- Backpack
- Finely Made Cloak with a multitude of inner pockets
- Ink, Quill, Pocketknife, A letter from a deceased druid, written in a cipher I can't break
- Bedroll, 5 candles, 5 days rations, waterskin, disguise kit, signet ring
- Healer's Kit, Chalk (several colors), 50' silk rope
- Weapons & Armor:
- Rapier
- Studded Leather
- Tools:
- Lute
- Horn
- Thieve's Tools
- Cash on Hand
- Belt pouch with 10gp
- Logistics
- Riding horse, with tack & saddle, saddlebags.
Spellcasting
- Spell attack: +6
- Spell DC: 14
- Cantrips:
- Prestidigitation
- Mending
- Dancing Lights
- 1st level (4/day)
- Sleep -- knock 5d8 hit points of creatures unconscious (PHB pg 123)
- Cure Wounds -- Cure 1d8+Cha HP to touched target, +1d8 with higher-level slots. Pg 230.
- Unseen Servant
- Identify, Pg. 252.
- Tasha's Hideous Laughter
- 2nd level (3/day)
- Crown of Madness, pg. 229
- Zone of Truth
- 3rd level (2/day)
- Fear