Difference between revisions of "Arturo Galeheart"

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A character in the [[POA_PBP]] Princes of the Apocalypse campaign.
 
A character in the [[POA_PBP]] Princes of the Apocalypse campaign.
  
== Bob the Fighter ==
+
== Arturo Galeheart ==
*Class: Fighter (Champion) 5
+
*Class: Bard (College of Lore) 5
*Race: Dwarf (Mountain)
+
*Race: Half-Elf
*Alignment: Neutral
+
*Alignment: Chaotic Neutral
*Background: Soldier
+
*Background: Sage
 
*Proficiency Bonus: +3
 
*Proficiency Bonus: +3
  
 
== Personality and History ==
 
== Personality and History ==
  
Bob wandered out of the wilderness with a battleaxe and a bad attitude. Plus, he totally knows Todd's guy from when he was in the army.
+
Arturo is the unacknowledged bastard by-blow of an Elven king. He makes a living with his wits and his music.
  
*Personality: miserly curmudgeon
+
*Personality: I would rather make a new friend than a new enemy.
*Ideal: there is no civilization without order
+
*Ideal: What is beautiful points us beyond itself towards what is true.
*Bond: I will do whatever it takes to protect my clan
+
*Bond: Somewhere out there, an epic ballad waits to be written about me, and I have to live a life worthy of it.
*Flaw: I have no patience for cowardice or inaction
+
*Flaw: I remember every insult I've received and nurse a grudge against everyone who's ever wronged me.
  
 
== Attributes ==
 
== Attributes ==
  
*STR 18 (+4)
+
*STR 8 -1/+2
*DEX 14 (+2)
+
*DEX 14 +2/+5
*CON 16 (+3)
+
*CON 13 +1/+4
*INT 12 (+1)
+
*INT 13 +1/+4
*WIS 10 (+0)
+
*WIS 14 +2/+5
*CHA 8  (-1)
+
*CHA 18 +4/+7
  
 
== Saves ==
 
== Saves ==
(* = proficiency)
+
*STR -1
*STR +7*
+
*DEX +5
*DEX +2
+
*CON +1
*CON +6*
 
 
*INT +1
 
*INT +1
*WIS +0
+
*WIS +2
*CHA -1
+
*CHA +7
  
 
== Skills ==
 
== Skills ==
 
+
Arcana
*Athletics +7
+
History
*Intimidation +2
+
Deception (double proficiency, +10)
*Perception +3
+
Intimidation
*Survival +3
+
Performance (double proficiency, +10)
 +
Persuasion
 +
Sleight of Hand
 +
Stealth
 +
Investigation
 +
Insight
 +
Perception  
 +
Medicine
  
 
== Tools and Languages ==
 
== Tools and Languages ==
 
+
*Thieves’ Tools
*Brewers Tools
+
*Lute
*Smithing Tools
+
*Pan flute
*Common, Dwarven, Elven
+
*Horn
 +
*Languages: Common, Elven, Sylvan, Undercommon, Draconic
  
 
== Traits and Abilities ==
 
== Traits and Abilities ==
 
*Racial Traits
 
*Racial Traits
 
**Darkvision 60'
 
**Darkvision 60'
**Racial Proficiency: axes, hammers, medium armor
+
**Advantage on Saves v. Charm
**Dwarven Stonecutting (advantage on checks dealing with stonework)
+
**Can’t be put to sleep by magic
 +
 
 
*Class Traits
 
*Class Traits
**Class Proficiency: all weapons, all armor
+
**Researcher: If I don't know information, I know where to find it.
**Fighting Style: Defensive (+1 AC)
+
**Bardic Inspiration: 1d8 x 4, per short rest
**Second Wind (once per short rest, recover 1d10+5 hit points as a bonus action)
+
**+1 to nonproficient checks
**Action Surge (once per short rest, take an additional Action on your turn)
+
**Add 1d6 to healing after a short rest, if the creature is healing HP
**Improved Critical (score critical hits on a natural 19 or 20)
+
**Two skills gain double proficiency bonus
**Improved Attribute (+1 STR, +1 CON)
+
*College of Lore:
**Extra Attack (when taking the Attack action, make two attacks)
+
**Cutting Words (hostile inspiration w/in 60 feet)
*Background Traits
+
 
** Rank: has a rank in a military organization, can give orders to lower ranking members of same
+
*Feats
 +
**Skilled
 +
 
  
 
== Combat ==
 
== Combat ==
  
*HP: 49/49
+
*HP: 33
*Hit Dice: 5/5 (1d10+3)
+
*Hit Dice: 5/5 (1d8+1)
*AC: 20 (Breastplate 5 + Shield 2 + Dex 2 + Fighting Style 1)
+
*AC: 14
 
*Initiative: +2
 
*Initiative: +2
*Movement: 25'
+
*Movement: 30
*Attack: Battleaxe, +7 to hit, 1d8+4 slashing
+
*Attack: Rapier +5, 1d8+2
  
 
== Equipment and Treasure ==
 
== Equipment and Treasure ==
 +
*Gear:
 +
**Backpack
 +
**Finely Made Cloak with a multitude of inner pockets
 +
**Ink, Quill, Pocketknife, A letter from a deceased druid, written in a cipher I can't break
 +
**Bedroll, 5 candles, 5 days rations, waterskin, disguise kit, signet ring
 +
**Healer's Kit, Chalk (several colors), 50' silk rope
 +
*Weapons & Armor:
 +
**Rapier
 +
**Studded Leather
 +
*Tools:
 +
**Lute
 +
**Horn
 +
**Thieve's Tools
 +
*Cash on Hand
 +
**Belt pouch with 10gp
 +
*Logistics
 +
**Riding horse, with tack & saddle, saddlebags.
  
* Breastplate
 
* Wooden Shield
 
* Battle Axe
 
* Backpack
 
** 10 days rations
 
** Waterskin
 
** Lantern + 4 flasks oil
 
** Hammer and 10 spikes
 
* 100 gp
 
  
 
== Spellcasting ==
 
== Spellcasting ==
*Spell attack: +X
+
*Spell attack: +6
*Spell DC: X
+
*Spell DC: 14
*1st level (X slots / day)
+
 
** Sleep (prepared) -- knock 5d8 hit points of creatures unconscious (PHB pg 123)
+
*Cantrips:
** Magic Missile (prepared) -- 3d6+3 force damage, automatically hits (PHB pg 456)
+
**Prestidigitation
** Shield -- reaction: +5 AC for the round (PHB pg 123)
+
**Mending
*2nd level (Y slots / day)
+
**Dancing Lights
** Web (prepared) -- 20' AE, Dex save or restrained, Str check to break free, flammable (PHB pg 123)
+
 
** Hold Person -- concentration, Wis save or helpless, target saves again at end of each turn (PHB pg 123)
+
*1st level (4/day)
 +
**Sleep -- knock 5d8 hit points of creatures unconscious (PHB pg 123)
 +
**Cure Wounds -- Cure 1d8+Cha HP to touched target, +1d8 with higher-level slots. Pg 230.
 +
**Unseen Servant
 +
**Identify, Pg. 252.
 +
**Tasha's Hideous Laughter
 +
*2nd level (3/day)
 +
**Crown of Madness, pg. 229
 +
**Zone of Truth
 +
*3rd level (2/day)
 +
**Fear

Revision as of 08:54, 25 April 2015

A character in the POA_PBP Princes of the Apocalypse campaign.

Arturo Galeheart

  • Class: Bard (College of Lore) 5
  • Race: Half-Elf
  • Alignment: Chaotic Neutral
  • Background: Sage
  • Proficiency Bonus: +3

Personality and History

Arturo is the unacknowledged bastard by-blow of an Elven king. He makes a living with his wits and his music.

  • Personality: I would rather make a new friend than a new enemy.
  • Ideal: What is beautiful points us beyond itself towards what is true.
  • Bond: Somewhere out there, an epic ballad waits to be written about me, and I have to live a life worthy of it.
  • Flaw: I remember every insult I've received and nurse a grudge against everyone who's ever wronged me.

Attributes

  • STR 8 -1/+2
  • DEX 14 +2/+5
  • CON 13 +1/+4
  • INT 13 +1/+4
  • WIS 14 +2/+5
  • CHA 18 +4/+7

Saves

  • STR -1
  • DEX +5
  • CON +1
  • INT +1
  • WIS +2
  • CHA +7

Skills

Arcana History Deception (double proficiency, +10) Intimidation Performance (double proficiency, +10) Persuasion Sleight of Hand Stealth Investigation Insight Perception Medicine

Tools and Languages

  • Thieves’ Tools
  • Lute
  • Pan flute
  • Horn
  • Languages: Common, Elven, Sylvan, Undercommon, Draconic

Traits and Abilities

  • Racial Traits
    • Darkvision 60'
    • Advantage on Saves v. Charm
    • Can’t be put to sleep by magic
  • Class Traits
    • Researcher: If I don't know information, I know where to find it.
    • Bardic Inspiration: 1d8 x 4, per short rest
    • +1 to nonproficient checks
    • Add 1d6 to healing after a short rest, if the creature is healing HP
    • Two skills gain double proficiency bonus
  • College of Lore:
    • Cutting Words (hostile inspiration w/in 60 feet)
  • Feats
    • Skilled


Combat

  • HP: 33
  • Hit Dice: 5/5 (1d8+1)
  • AC: 14
  • Initiative: +2
  • Movement: 30
  • Attack: Rapier +5, 1d8+2

Equipment and Treasure

  • Gear:
    • Backpack
    • Finely Made Cloak with a multitude of inner pockets
    • Ink, Quill, Pocketknife, A letter from a deceased druid, written in a cipher I can't break
    • Bedroll, 5 candles, 5 days rations, waterskin, disguise kit, signet ring
    • Healer's Kit, Chalk (several colors), 50' silk rope
  • Weapons & Armor:
    • Rapier
    • Studded Leather
  • Tools:
    • Lute
    • Horn
    • Thieve's Tools
  • Cash on Hand
    • Belt pouch with 10gp
  • Logistics
    • Riding horse, with tack & saddle, saddlebags.


Spellcasting

  • Spell attack: +6
  • Spell DC: 14
  • Cantrips:
    • Prestidigitation
    • Mending
    • Dancing Lights
  • 1st level (4/day)
    • Sleep -- knock 5d8 hit points of creatures unconscious (PHB pg 123)
    • Cure Wounds -- Cure 1d8+Cha HP to touched target, +1d8 with higher-level slots. Pg 230.
    • Unseen Servant
    • Identify, Pg. 252.
    • Tasha's Hideous Laughter
  • 2nd level (3/day)
    • Crown of Madness, pg. 229
    • Zone of Truth
  • 3rd level (2/day)
    • Fear