Difference between revisions of "Quentin Davos"
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− | + | Quentin Davos has spent years wandering a long, looping path from one small town to the next, plying a comfortable trade as a tinker, cook, and trader. He has gained a small reputation among the common folk as an interesting conversationalist, an honest trader, a stalwart drinker, and a vigorous participant in tavern brawls. | |
+ | |||
+ | Quentin is good-natured and unassming, with an easy smile and a tendency to try and avoid serious confrontation when he can. | ||
+ | |||
+ | He is tall and not terribly impressive to look upon, with thin arms and a large belly. He carries no visible weapons other than a worn staff of gnarled hardwood, and his clothing is the simple garb of a traveler. Perhaps the only thing of note on his person is his pack, which is festooned with a jangling collection of tools and implements that signal his arrival well in advance of his passage. | ||
+ | |||
+ | |||
+ | ==Stat Block== | ||
+ | |||
+ | |||
+ | {| {{table}} | ||
+ | | align="center" style="background:#f0f0f0;"|'''STR''' | ||
+ | | align="center" style="background:#f0f0f0;"|'''DEX''' | ||
+ | | align="center" style="background:#f0f0f0;"|'''CON''' | ||
+ | | align="center" style="background:#f0f0f0;"|'''INT''' | ||
+ | | align="center" style="background:#f0f0f0;"|'''WIS''' | ||
+ | | align="center" style="background:#f0f0f0;"|'''CHA''' | ||
+ | |- | ||
+ | |9|| 18|| 12|| 10|| 16|| 10 | ||
+ | |- | ||
+ | | align="center" style="background:#f0f0f0;"|'''-1''' | ||
+ | | align="center" style="background:#f0f0f0;"|'''+4''' | ||
+ | | align="center" style="background:#f0f0f0;"|'''+1''' | ||
+ | | align="center" style="background:#f0f0f0;"|'''+0''' | ||
+ | | align="center" style="background:#f0f0f0;"|'''+3''' | ||
+ | | align="center" style="background:#f0f0f0;"|'''+0''' | ||
+ | |} | ||
+ | |||
+ | *Class: Human Monk 4 | ||
+ | **Way of the Open Hand | ||
+ | *Alignment: Lawful Good | ||
+ | |||
+ | *Proficiency bonus: +2 | ||
+ | *Total Hit Points: 25 | ||
+ | *Passive Perception: 13 | ||
+ | *Armor Class: 17 | ||
+ | |||
+ | ==Proficiencies and Skills== | ||
+ | |||
+ | <div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> | ||
+ | |||
+ | *'''Acrobatics''' (Dex) +6 | ||
+ | *'''Animal Handling''' (Wis) +5 | ||
+ | *Arcana (Int) +0 | ||
+ | *Athletics (Str) -1 | ||
+ | *Deception (Cha) +0 | ||
+ | *History (Int) +0 | ||
+ | *'''Insight''' (Wis) +5 | ||
+ | *Intimidation (Cha) +0 | ||
+ | *Investigation (Int) +0 | ||
+ | *Medicine (Wis) +3 | ||
+ | *Nature (Int) +0 | ||
+ | *Perception (Wis) +3 | ||
+ | *Performance (Cha) +0 | ||
+ | *Persuasion (Cha) +0 | ||
+ | *Religion (Int) +0 | ||
+ | *Sleight of Hand (Dex) +4 | ||
+ | *'''Stealth''' (Dex) +6 | ||
+ | *'''Survival''' (Wis) +5 | ||
+ | |||
+ | </div> | ||
+ | |||
+ | |||
+ | |||
+ | *Saving Throws: Strength, Dexterity | ||
+ | *Languages: Imperial, Common | ||
+ | *Tools: Cooking Tools, Tinker's Tools, Vehicles (land) | ||
+ | *Training: Smithing Tools | ||
+ | **56/250 hours | ||
+ | *Weapons and Armor: Simple weapons, shortswords | ||
+ | |||
+ | ==Spells and Features== | ||
+ | |||
+ | *Martial Arts | ||
+ | *Ki pool (4 points) | ||
+ | **Flurry of Blows | ||
+ | ***Impose one of the following: | ||
+ | ****Succeed on a Dexterity save or be knocked prone | ||
+ | ****Succeed on a Strength save or be pushed up to 15 feet | ||
+ | ****Cannot take reactions until the end of my next turn | ||
+ | **Patient Defense | ||
+ | **Step of the Wind | ||
+ | *Deflect missiles | ||
+ | **Reduce incoming ranged damage by 1d10+8 | ||
+ | **Catch missile if damage reduced to 0 | ||
+ | **Spend 1 ki point to immediately attack with caught weapon | ||
+ | *Slow Fall | ||
+ | **Reduce falling damage by 20 | ||
+ | |||
+ | ==Weapons and Armor== | ||
+ | |||
+ | *Quarterstaff | ||
+ | **+6 to hit | ||
+ | **1d8+4 damage | ||
+ | |||
+ | *Glama Glaurung, Dragonheart Seeker (+1 spear) | ||
+ | **+7 to hit | ||
+ | **1d8+5 damage | ||
+ | ***+3d6 damage vs dragonkind | ||
+ | |||
+ | *Unarmed Strike | ||
+ | **+6 to hit | ||
+ | **1d4+4 damage | ||
+ | |||
+ | *Dart | ||
+ | **+6 to hit | ||
+ | **1d4+4 damage | ||
+ | **Range 20/60 | ||
+ | |||
+ | ==Possessions, Mundane== | ||
+ | |||
+ | Dungeoneer's pack | ||
+ | |||
+ | Tinker's Tools | ||
+ | |||
+ | Cooking tools | ||
+ | |||
+ | shovel, iron pot, belt pouch, tinderbox | ||
+ | |||
+ | Clothing, fine (one set) | ||
+ | |||
+ | ==Possessions, Treasure== | ||
+ | |||
+ | Gold: 152 | ||
+ | |||
+ | Silver: 8 | ||
+ | |||
+ | Two scrimshaw pieces. (1sp in rural areas, less in cities). | ||
+ | |||
+ | ==Possessions, Party Loot== | ||
+ | |||
+ | ==Possessions, Magical== | ||
+ | |||
+ | Glama Glaurung, Dragonheart Seeker | ||
--------------------- | --------------------- | ||
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Latest revision as of 09:17, 8 May 2015
Quentin Davos has spent years wandering a long, looping path from one small town to the next, plying a comfortable trade as a tinker, cook, and trader. He has gained a small reputation among the common folk as an interesting conversationalist, an honest trader, a stalwart drinker, and a vigorous participant in tavern brawls.
Quentin is good-natured and unassming, with an easy smile and a tendency to try and avoid serious confrontation when he can.
He is tall and not terribly impressive to look upon, with thin arms and a large belly. He carries no visible weapons other than a worn staff of gnarled hardwood, and his clothing is the simple garb of a traveler. Perhaps the only thing of note on his person is his pack, which is festooned with a jangling collection of tools and implements that signal his arrival well in advance of his passage.
Contents
Stat Block[edit]
STR | DEX | CON | INT | WIS | CHA |
9 | 18 | 12 | 10 | 16 | 10 |
-1 | +4 | +1 | +0 | +3 | +0 |
- Class: Human Monk 4
- Way of the Open Hand
- Alignment: Lawful Good
- Proficiency bonus: +2
- Total Hit Points: 25
- Passive Perception: 13
- Armor Class: 17
Proficiencies and Skills[edit]
- Acrobatics (Dex) +6
- Animal Handling (Wis) +5
- Arcana (Int) +0
- Athletics (Str) -1
- Deception (Cha) +0
- History (Int) +0
- Insight (Wis) +5
- Intimidation (Cha) +0
- Investigation (Int) +0
- Medicine (Wis) +3
- Nature (Int) +0
- Perception (Wis) +3
- Performance (Cha) +0
- Persuasion (Cha) +0
- Religion (Int) +0
- Sleight of Hand (Dex) +4
- Stealth (Dex) +6
- Survival (Wis) +5
- Saving Throws: Strength, Dexterity
- Languages: Imperial, Common
- Tools: Cooking Tools, Tinker's Tools, Vehicles (land)
- Training: Smithing Tools
- 56/250 hours
- Weapons and Armor: Simple weapons, shortswords
Spells and Features[edit]
- Martial Arts
- Ki pool (4 points)
- Flurry of Blows
- Impose one of the following:
- Succeed on a Dexterity save or be knocked prone
- Succeed on a Strength save or be pushed up to 15 feet
- Cannot take reactions until the end of my next turn
- Impose one of the following:
- Patient Defense
- Step of the Wind
- Flurry of Blows
- Deflect missiles
- Reduce incoming ranged damage by 1d10+8
- Catch missile if damage reduced to 0
- Spend 1 ki point to immediately attack with caught weapon
- Slow Fall
- Reduce falling damage by 20
Weapons and Armor[edit]
- Quarterstaff
- +6 to hit
- 1d8+4 damage
- Glama Glaurung, Dragonheart Seeker (+1 spear)
- +7 to hit
- 1d8+5 damage
- +3d6 damage vs dragonkind
- Unarmed Strike
- +6 to hit
- 1d4+4 damage
- Dart
- +6 to hit
- 1d4+4 damage
- Range 20/60
Possessions, Mundane[edit]
Dungeoneer's pack
Tinker's Tools
Cooking tools
shovel, iron pot, belt pouch, tinderbox
Clothing, fine (one set)
Possessions, Treasure[edit]
Gold: 152
Silver: 8
Two scrimshaw pieces. (1sp in rural areas, less in cities).
Possessions, Party Loot[edit]
Possessions, Magical[edit]
Glama Glaurung, Dragonheart Seeker