Quentin Davos: Difference between revisions

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*Class: Human Monk 2
*Class: Human Monk 4
**Way of the Open Hand
*Alignment: Lawful Good
*Alignment: Lawful Good


*Proficiency bonus: +2
*Proficiency bonus: +2
*Total Hit Points: 17
*Total Hit Points: 25
*Passive Perception: 13
*Passive Perception: 13
*Armor Class: 16
*Armor Class: 17


==Proficiencies and Skills==
==Proficiencies and Skills==
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<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">


*'''Acrobatics''' (Dex) +5
*'''Acrobatics''' (Dex) +6
*'''Animal Handling''' (Wis) +5
*'''Animal Handling''' (Wis) +5
*Arcana (Int) +0
*Arcana (Int) +0
Line 54: Line 55:
*Persuasion (Cha) +0
*Persuasion (Cha) +0
*Religion (Int) +0
*Religion (Int) +0
*Sleight of Hand (Dex) +3
*Sleight of Hand (Dex) +4
*'''Stealth''' (Dex) +5
*'''Stealth''' (Dex) +6
*'''Survival''' (Wis) +5
*'''Survival''' (Wis) +5


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*Languages: Imperial, Common
*Languages: Imperial, Common
*Tools: Cooking Tools, Tinker's Tools, Vehicles (land)
*Tools: Cooking Tools, Tinker's Tools, Vehicles (land)
*Training: Smithing Tools
**56/250 hours
*Weapons and Armor: Simple weapons, shortswords
*Weapons and Armor: Simple weapons, shortswords


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*Martial Arts
*Martial Arts
*Ki pool (2 points)
*Ki pool (4 points)
**Flurry of Blows
**Flurry of Blows
***Impose one of the following:
****Succeed on a Dexterity save or be knocked prone
****Succeed on a Strength save or be pushed up to 15 feet
****Cannot take reactions until the end of my next turn
**Patient Defense
**Patient Defense
**Step of the Wind
**Step of the Wind
*Deflect missiles
**Reduce incoming ranged damage by 1d10+8
**Catch missile if damage reduced to 0
**Spend 1 ki point to immediately attack with caught weapon
*Slow Fall
**Reduce falling damage by 20


==Weapons and Armor==
==Weapons and Armor==


*Quarterstaff
*Quarterstaff
**+5 to hit
**+6 to hit
**1d8+3 damage
**1d8+4 damage
 
*Glama Glaurung, Dragonheart Seeker (+1 spear)
**+7 to hit
**1d8+5 damage
***+3d6 damage vs dragonkind


*Unarmed Strike
*Unarmed Strike
**+5 to hit
**+6 to hit
**1d4+3 damage
**1d4+4 damage


*Dart
*Dart
**+5 to hit
**+6 to hit
**1d4+3 damage
**1d4+4 damage
**Range 20/60
**Range 20/60


==Possessions, Mundane==
==Possessions, Mundane==


Dungeoneer's pack, Tinker's Tools, Cooking tools, shovel, iron pot, belt pouch.
Dungeoneer's pack
 
==Possessions, Treasure==
 
Gold: 9


Two scrimshaw pieces. (1sp in rural areas, less in cities).
Tinker's Tools


==Possessions, Party Loot==
Cooking tools


Chain Shirt. Needs minor repairs. (50 gp)
shovel, iron pot, belt pouch, tinderbox


Leather armor, minus breastplate. Good condition.
Clothing, fine (one set)


Axe, fighting knife (dagger), dagger. Good condition.
==Possessions, Treasure==


Silver ring with garnet. Needs polishing and resetting. (5sp)
Gold: 152


Pewter Charm. (1cp)
Silver: 8


Tinderbox.
Two scrimshaw pieces. (1sp in rural areas, less in cities).


==Possessions, Party Loot==


==Possessions, Magical==
==Possessions, Magical==


Glama Glaurung, Dragonheart Seeker


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[[http://wiki.rpg.net/index.php/D%26D_5E_Between_Shadow_And_Flame:Main_Page Main Page]]
[[http://wiki.rpg.net/index.php/D%26D_5E_Between_Shadow_And_Flame:Main_Page Main Page]]

Latest revision as of 16:17, 8 May 2015

Quentin Davos has spent years wandering a long, looping path from one small town to the next, plying a comfortable trade as a tinker, cook, and trader. He has gained a small reputation among the common folk as an interesting conversationalist, an honest trader, a stalwart drinker, and a vigorous participant in tavern brawls.

Quentin is good-natured and unassming, with an easy smile and a tendency to try and avoid serious confrontation when he can.

He is tall and not terribly impressive to look upon, with thin arms and a large belly. He carries no visible weapons other than a worn staff of gnarled hardwood, and his clothing is the simple garb of a traveler. Perhaps the only thing of note on his person is his pack, which is festooned with a jangling collection of tools and implements that signal his arrival well in advance of his passage.


Stat Block[edit]

STR DEX CON INT WIS CHA
9 18 12 10 16 10
-1 +4 +1 +0 +3 +0
  • Class: Human Monk 4
    • Way of the Open Hand
  • Alignment: Lawful Good
  • Proficiency bonus: +2
  • Total Hit Points: 25
  • Passive Perception: 13
  • Armor Class: 17

Proficiencies and Skills[edit]

  • Acrobatics (Dex) +6
  • Animal Handling (Wis) +5
  • Arcana (Int) +0
  • Athletics (Str) -1
  • Deception (Cha) +0
  • History (Int) +0
  • Insight (Wis) +5
  • Intimidation (Cha) +0
  • Investigation (Int) +0
  • Medicine (Wis) +3
  • Nature (Int) +0
  • Perception (Wis) +3
  • Performance (Cha) +0
  • Persuasion (Cha) +0
  • Religion (Int) +0
  • Sleight of Hand (Dex) +4
  • Stealth (Dex) +6
  • Survival (Wis) +5


  • Saving Throws: Strength, Dexterity
  • Languages: Imperial, Common
  • Tools: Cooking Tools, Tinker's Tools, Vehicles (land)
  • Training: Smithing Tools
    • 56/250 hours
  • Weapons and Armor: Simple weapons, shortswords

Spells and Features[edit]

  • Martial Arts
  • Ki pool (4 points)
    • Flurry of Blows
      • Impose one of the following:
        • Succeed on a Dexterity save or be knocked prone
        • Succeed on a Strength save or be pushed up to 15 feet
        • Cannot take reactions until the end of my next turn
    • Patient Defense
    • Step of the Wind
  • Deflect missiles
    • Reduce incoming ranged damage by 1d10+8
    • Catch missile if damage reduced to 0
    • Spend 1 ki point to immediately attack with caught weapon
  • Slow Fall
    • Reduce falling damage by 20

Weapons and Armor[edit]

  • Quarterstaff
    • +6 to hit
    • 1d8+4 damage
  • Glama Glaurung, Dragonheart Seeker (+1 spear)
    • +7 to hit
    • 1d8+5 damage
      • +3d6 damage vs dragonkind
  • Unarmed Strike
    • +6 to hit
    • 1d4+4 damage
  • Dart
    • +6 to hit
    • 1d4+4 damage
    • Range 20/60

Possessions, Mundane[edit]

Dungeoneer's pack

Tinker's Tools

Cooking tools

shovel, iron pot, belt pouch, tinderbox

Clothing, fine (one set)

Possessions, Treasure[edit]

Gold: 152

Silver: 8

Two scrimshaw pieces. (1sp in rural areas, less in cities).

Possessions, Party Loot[edit]

Possessions, Magical[edit]

Glama Glaurung, Dragonheart Seeker


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