NYSRPG:Attributes: Difference between revisions

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In nys, attributes are immutable traits inherent to the character and represent his/her potential.


==Possibilities==
There are many possible attributes for an RPG system:
*Strength (Arms/Legs)
*Health (Poison and Diseases)
*Agility (Dodge/Balance)
*Dexterity (Hand-eye Coordination)
*Influence (Intimidation, Bluff, Diplomacy, Leadership)
*Beauty
*Resistance (Marathon)
*Intelligence
*Memory
*Will
*Magery
*Charisma
*Alertness
*Senses
*Empathy
*Self-control
*Intuition
*ESP
==Choices==
As you can see, some of these can, and should be, condensed. For example:
*Health + Resistance = Vitality
*Intelligence + Memory = Intellect
*Alertness + Senses + (possibly)Empathy = Perception
*Will + Self-control = Will
While others are situational, and can be put aside:
*Magery and ESP (not every character has supernatural powers)
*Beauty (note that while everyone has a Beauty score, most of the time it doesn't matter)
The main goal when choosing a set of attributes is to provide one that's balanced, a character with "Vitality-13" has the same power of another with "Intellect-13". While it's impossible to fully describe a person with 10-20 numbers, this set should contain at least sufficient information to run a typical fantasy campaign.

Latest revision as of 04:13, 31 May 2015