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| [[Category:NYSRPG]]
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| In [[NYSRPG:Main_Page|nys]], attributes are immutable traits inherent to the character and represent his/her potential.
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| ==Possibilities==
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| There are many possible attributes for an RPG system:
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| *Strength (Arms/Legs)
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| *Health (Poison and Diseases)
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| *Agility (Dodge/Balance)
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| *Dexterity (Hand-eye Coordination)
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| *Influence (Intimidation, Bluff, Diplomacy, Leadership)
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| *Beauty
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| *Resistance (Marathon)
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| *Intelligence
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| *Memory
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| *Will
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| *Magery
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| *Charisma
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| *Alertness
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| *Senses
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| *Empathy
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| *Self-control
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| *Intuition
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| *ESP
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| ==Simplifications==
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| As you can see, some of these can, and should be, condensed. For example:
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| *Health + Resistance = Vitality
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| *Intelligence + Memory = Intellect
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| *Alertness + Senses + (possibly)Empathy = Perception
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| *Will + Self-control = Will
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| While others are situational, and can be put aside:
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| *Magery and ESP (not every character has supernatural powers)
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| *Beauty (note that while everyone has a Beauty score, most of the time it doesn't matter)
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| ==Choices==
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| The main goal when choosing a set of attributes is to provide one that's balanced, a character with "Vitality-13" has the same power of another with "Intellect-13". While it's impossible to fully describe a person with 10-20 numbers, this set should contain at least sufficient information to run a typical fantasy campaign.
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| ===List Candidate===
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| *Strength
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| *Vitality
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| *Dexterity
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| *Perception
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| *Intellect
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| *Presence
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| ===Issues===
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| *Are jumping, running, and other leg exercises included in Strength? Should I put them under Vitality?
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| *Presence covers all forms of social interaction and also the character's willpower. Should I split it into Charisma and Resolution?
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| *Nys won't have an Agility attribute. Which "Agility abilities" should become Dexterity abilities, which should be Perception abilities?
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| *Hit Points come from Vitality alone? Or Strength+Vitality?
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| *Mana?
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