The World Tree/Valea: Difference between revisions
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==Summary== | ==Summary== | ||
'''Valea''' is the beginning location of the [[The_World_Tree/Prologue|Prologue]] within the [[The_World_Tree|The World Tree]] campaign. '''Valea''' is home to the [[The_World_Tree/The_Salty_Dog]] tavern and a few sea ports for trading. | '''Valea''' is the beginning location of the [[The_World_Tree/Prologue|Prologue]] within the [[The_World_Tree|The World Tree]] campaign. '''Valea''' is home to the [[The_World_Tree/The_Salty_Dog|Salty Dog]] tavern and a few sea ports for trading. | ||
==City Data and Demographics== | ==City Data and Demographics== | ||
Structural Information | Structural Information | ||
Size: relatively small | *Size: relatively small | ||
Layout: well spaced and divided. The port, tavern, and residences are well separated. | *Layout: well spaced and divided. The port, tavern, and residences are well separated. | ||
Attractions: rich sea culture and port market | *Attractions: rich sea culture and port market | ||
Famous For: The Salty Dog and rare spices imported from Kusha. | *Famous For: The Salty Dog and rare spices imported from Kusha. | ||
Buildings: white washed stone and thatch rooftops. | *Buildings: white washed stone and thatch rooftops. | ||
Population Statistics | Population Statistics | ||
Guards: scarce | *Guards: scarce | ||
Locals: immigrants and migrant workers | *Locals: immigrants and migrant workers | ||
Crime: average | *Crime: average | ||
Major Races: human, elves, and dwarves | *Major Races: human, elves, and dwarves | ||
Minor Races: halflings and half-elves | *Minor Races: halflings and half-elves | ||
Government: sheriff and town guard | *Government: sheriff and town guard | ||
Major Influence: rich merchants | *Major Influence: rich merchants | ||
Corruption: above average | *Corruption: above average | ||
Religious Influence: nonexistant | *Religious Influence: nonexistant | ||
Economic Considerations | Economic Considerations | ||
Economy: below average and declining | *Economy: below average and declining | ||
Economic Base: import/exports | *Economic Base: import/exports | ||
Main Animal: sheep | *Main Animal: sheep | ||
==Noteable Locals== | ==Noteable Locals== | ||
*[[The_World_Tree/Glorik_Mastbreaker|Glorik Mastbreaker]]: Hired sailor of the Haunted Windchime, Glorik works as a trader for the Western Ethir Trading company as a grunt, but also works for the Scarlet Eye as smuggler and fence. | *[[The_World_Tree/Glorik_Mastbreaker|Glorik Mastbreaker]]: Hired sailor of the Haunted Windchime, Glorik works as a trader for the Western Ethir Trading company as a grunt, but also works for the Scarlet Eye as smuggler and fence. |
Latest revision as of 05:34, 4 June 2015
Summary[edit]
Valea is the beginning location of the Prologue within the The World Tree campaign. Valea is home to the Salty Dog tavern and a few sea ports for trading.
City Data and Demographics[edit]
Structural Information
- Size: relatively small
- Layout: well spaced and divided. The port, tavern, and residences are well separated.
- Attractions: rich sea culture and port market
- Famous For: The Salty Dog and rare spices imported from Kusha.
- Buildings: white washed stone and thatch rooftops.
Population Statistics
- Guards: scarce
- Locals: immigrants and migrant workers
- Crime: average
- Major Races: human, elves, and dwarves
- Minor Races: halflings and half-elves
- Government: sheriff and town guard
- Major Influence: rich merchants
- Corruption: above average
- Religious Influence: nonexistant
Economic Considerations
- Economy: below average and declining
- Economic Base: import/exports
- Main Animal: sheep
Noteable Locals[edit]
- Glorik Mastbreaker: Hired sailor of the Haunted Windchime, Glorik works as a trader for the Western Ethir Trading company as a grunt, but also works for the Scarlet Eye as smuggler and fence.