Shirou: Difference between revisions
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A character in [[Dwimmermount: If Trouble Was Money]] | A character in [[Dwimmermount: If Trouble Was Money]] | ||
== Rank == | == Rank == | ||
*Human Assassin | *Human Assassin 3 | ||
*XP: | *XP: 4,723/6,800 | ||
*Alignment | *Alignment | ||
*Henchman of Savia | *Henchman of Savia | ||
Line 19: | Line 19: | ||
*General Proficiencies | *General Proficiencies | ||
**Animal Husbandry | |||
*Class Proficiencies | *Class Proficiencies | ||
**Weapon Focus (swords and daggers) | **Weapon Focus (swords and daggers) | ||
**Sniping (can ambush or backstab with ranged weapons, at short range) | |||
*Class Skills | *Class Skills | ||
**Move Silently | **Move Silently 15+ | ||
**Hide in Shadows | **Hide in Shadows 17+ | ||
**Backstab (+4 to attack, double damage if target is unaware) | **Backstab (+4 to attack, double damage if target is unaware) | ||
== Combat == | == Combat == | ||
*AC 2 | *AC 2 | ||
*HP | *HP 10 | ||
*Movement Rate 120/40/120 | *Movement Rate 120/40/120 | ||
*Initiative Modifier 0 | *Initiative Modifier 0 | ||
*Attacks | *Attacks | ||
**Primary Melee Attack: | **Primary Melee Attack: Mace 8+; 1d6+3 | ||
**Secondary Melee Attack: Dagger | **Secondary Melee Attack: Dagger 8+; 1d4+3 | ||
**Primary Ranged Attack: Crossbow 9+; 1d8+ | **Primary Ranged Attack: Crossbow 9+; 1d8+2 | ||
*Saves: | *Saves: | ||
** | **14 Petrification & Paralysis | ||
** | **13 Poison & Death | ||
** | **15 Blast & Breath | ||
** | **15 Staves & Wands | ||
** | **16 Spells | ||
== Equipment == | == Equipment == | ||
* | *Mace 1 item | ||
* | *Dwimmersilk outfit | ||
*Belt | *Belt | ||
*Dagger 1 item | *Dagger 1 item | ||
Line 52: | Line 55: | ||
*Backpack 1 item | *Backpack 1 item | ||
**Waterskin 1 item | **Waterskin 1 item | ||
**1 wk rations 1 | **1 wk rations 1 stone | ||
*Two-handed sword 1 stone (left at Farm) | |||
==Money and Treasure== | |||
*500 gp in gold (from Asceline) | |||
*Gems x4 (500 gp each, from Asceline) |
Latest revision as of 17:00, 15 June 2015
A character in Dwimmermount: If Trouble Was Money
Rank[edit]
- Human Assassin 3
- XP: 4,723/6,800
- Alignment
- Henchman of Savia
Attributes[edit]
- 15 STR (+1 to hit and dmg in melee)
- 10 INT
- 12 WIS
- 11 DEX
- 06 CON (-1 HP per HD)
- 13 CHA (+1 reaction)
Skills[edit]
- Languages
- Common (spoken, read)
- General Proficiencies
- Animal Husbandry
- Class Proficiencies
- Weapon Focus (swords and daggers)
- Sniping (can ambush or backstab with ranged weapons, at short range)
- Class Skills
- Move Silently 15+
- Hide in Shadows 17+
- Backstab (+4 to attack, double damage if target is unaware)
Combat[edit]
- AC 2
- HP 10
- Movement Rate 120/40/120
- Initiative Modifier 0
- Attacks
- Primary Melee Attack: Mace 8+; 1d6+3
- Secondary Melee Attack: Dagger 8+; 1d4+3
- Primary Ranged Attack: Crossbow 9+; 1d8+2
- Saves:
- 14 Petrification & Paralysis
- 13 Poison & Death
- 15 Blast & Breath
- 15 Staves & Wands
- 16 Spells
Equipment[edit]
- Mace 1 item
- Dwimmersilk outfit
- Belt
- Dagger 1 item
- Arbalest crossbow 1 stone
- Bolts x20 1 item
- Backpack 1 item
- Waterskin 1 item
- 1 wk rations 1 stone
- Two-handed sword 1 stone (left at Farm)
Money and Treasure[edit]
- 500 gp in gold (from Asceline)
- Gems x4 (500 gp each, from Asceline)