Savia the Savant: Difference between revisions
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(One intermediate revision by the same user not shown) | |||
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**Healing | **Healing | ||
**Knowledge: Termaxian Lore | **Knowledge: Termaxian Lore | ||
**TBD | |||
*Class Proficiencies | *Class Proficiencies | ||
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*[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=18944696#post18944696 183 XP] | *[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=18944696#post18944696 183 XP] | ||
*[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=19089770#post19089770 2,000 XP] | *[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=19089770#post19089770 2,000 XP] | ||
*http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=19105125#post19105125 2,400 XP, 3,590 GP] | *[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=19105125#post19105125 2,400 XP, 3,590 GP] | ||
==Expenses== | ==Expenses== | ||
Spent 1,200 gp on two apartments in Muntburg | Spent 1,200 gp on two apartments in Muntburg |
Latest revision as of 20:23, 15 June 2015
A character in Dwimmermount: If Trouble Was Money
Rank[edit]
- Human Wonderworker 4
- XP: 14,932/25,000
- Lawful
Attributes[edit]
- 12 STR
- 12 INT
- 14 WIS (+1 SV for spells, magic items)
- 14 DEX (+1 missile attack, AC, initiative)
- 13 CON (+1 HP per HD)
- 13 CHA (+1 reaction, 6 max henches, +2 hench morale [see Class Powers below])
Skills[edit]
- Languages
- Common spoken, written, read
- General Proficiencies
- Adventuring
- Healing
- Knowledge: Termaxian Lore
- TBD
- Class Proficiencies
- Martial Training (Bows/Crossbows)
- Class Powers
- Ageless (Lifespan three times longer than normal Men)
- +2 bonus to saves, already included below
- Immune to ghoul paralysis
- Immune to all forms of disease
- Lay on Hands (heal 2 HP per level, once per day)
- May hire one extra hench and all hench morale +1
- Other Powers
- Detect Magic once per day
Combat[edit]
- AC: 3
- HP: 14
- Movement Rate 120/40/120
- Initiative Modifier +1
- Attacks
- Primary Melee Attack: Dagger 10+; 1d4
- Primary Ranged Attack: Crossbow 9+; 1d8
- Saves:
- 11 Petrification & Paralysis
- 11 Poison & Death
- 13 Blast & Breath
- 08 Staves & Wands (WIS bonus included)
- 09 Spells (WIS bonus included)
Spells[edit]
- First Level: 2 arcane spells (repertoire in bold), 2 divine spells per day
- Magic Missile
- Protection from Evil
- Sleep
- Second Level: 2 arcane spells, 1 divine spell per day
- Web
Magic Items[edit]
- Helm of Magic Sight
- Wand of Fear (6 charges)
Equipment[edit]
- Boots, leather (high)
- Dwimmersilk outfit
- Helmet 1 stone
- Holy Symbol 1 item
- Belt, leather
- Purse (holds 1/2 stone)
- Dagger 1 item
- Arbalest crossbow 1 stone
- Bolts x20 1 item
- Backpack (holds 4 stone) 1 item
- Comfrey x2 2 items
- One week standard rations x0 1 stone
- Waterskin 1 item
- Military oil x0 0 items
- Tinderbox 1 item
- Chest with good lock (-2 to pick)
Money and Treasure[edit]
- 7,612 gp
- 6 sp
- A piece of turquoise (25 gp)
- Citrine (100 gp)
Experience and Treasure[edit]
Expenses[edit]
Spent 1,200 gp on two apartments in Muntburg