Happ: Difference between revisions

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A character in [[Dwimmermount: If Trouble Was Money]]
A character in [[Dwimmermount: If Trouble Was Money]]
== Rank ==
== Rank ==
*Human Fighter 2
*Human Fighter 3
*XP: 2,191/4,000
*XP: 4,501/8,000
*XP Bonus: 5%
*XP Bonus: 5%
*Alignment  
*Alignment  
Line 23: Line 23:


*Class Proficiencies
*Class Proficiencies
**+1 damage to melee and missile attacks
**+2 damage to melee and missile attacks
**Fighting Style - Weapon & Shield (+1 AC)
**Fighting Style - Weapon & Shield (+1 AC)
**TBD


== Combat ==
== Combat ==
*AC 6
*AC 6
*HP 6 (total permanently reduced by 3)
*HP 7 (total permanently reduced by 3)
*Movement Rate 60/20/60
*Movement Rate 60/20/60
*Initiative Modifier 0
*Initiative Modifier 0
*Attacks  
*Attacks  
**Primary Melee Attack: Morning Star, 9+ attack throw, 1d10+2 dmg
**Primary Melee Attack: Morning Star, 9+ attack throw, 1d10+3 dmg
**Primary Ranged Attack: Arbalest Crossbow, 10+ attack throw, 1d8+1 dmg
**Primary Ranged Attack: Arbalest Crossbow, 10+ attack throw, 1d8+2 dmg
**Secondary Ranged Attack: Sling, 10+ attack throw, 1d4+1 dmg
**Secondary Ranged Attack: Sling, 10+ attack throw, 1d4+2 dmg
*Saves:
*Saves:
**14 Petrification & Paralysis
**14 Petrification & Paralysis

Latest revision as of 20:28, 15 June 2015

A character in Dwimmermount: If Trouble Was Money

Rank[edit]

  • Human Fighter 3
  • XP: 4,501/8,000
  • XP Bonus: 5%
  • Alignment
  • Henchman of Savia

Attributes[edit]

  • 13 STR (+1 to hit, dmg in melee)
  • 09 INT
  • 06 WIS (+1 penalty to spell and magic item saves)
  • 09 DEX
  • 13 CON (+1 HP per HD)
  • 06 CHA (-1 reaction roll)

Skills[edit]

  • Languages
    • Common (spoken, written)
  • General Proficiencies
    • Animal Training
  • Class Proficiencies
    • +2 damage to melee and missile attacks
    • Fighting Style - Weapon & Shield (+1 AC)
    • TBD

Combat[edit]

  • AC 6
  • HP 7 (total permanently reduced by 3)
  • Movement Rate 60/20/60
  • Initiative Modifier 0
  • Attacks
    • Primary Melee Attack: Morning Star, 9+ attack throw, 1d10+3 dmg
    • Primary Ranged Attack: Arbalest Crossbow, 10+ attack throw, 1d8+2 dmg
    • Secondary Ranged Attack: Sling, 10+ attack throw, 1d4+2 dmg
  • Saves:
    • 14 Petrification & Paralysis
    • 13 Poison & Death
    • 15 Blast & Breath
    • 16 Staves & Wands (WIS penalty included)
    • 17 Spells (WIS penalty included)

Equipment[edit]

  • Plate Mail 6 stone
  • Morning Star 1 stone
  • Arbalest crossbow 1 stone
  • Bolts x20 1 item
  • Dagger 1 item
  • Belt, leather
    • Pouch
      • Tinderbox 1 item
  • Backpack (holds 4 stone) 1 item
    • One week standard rations 1 stone
    • Waterskin 1 item
    • Torches x5 1 item