Difference between revisions of "Graham Parker"

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(Skills)
(Psychic Powers)
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**Astronautics 0  
 
**Astronautics 0  
 
**Postech 1
 
**Postech 1
 
== Psychic Powers ==
 
*If you aren't playing a psychic, just delete this section. Otherwise, make it look how you want
 
  
 
== Equipment ==
 
== Equipment ==

Revision as of 11:44, 16 June 2015

A character in the Stars Without Number: Back in Black campaign.

Graham Parker

  • Level 8 (Expert)
  • XP: 128320/YYY
  • Age:39
  • Homeworld: Reef, Elway-9 Colony
  • Languages: English, Mandarin, Hindustani, Spanish, Russian, Arabic, Japanese, French, Afrikaans
  • Background & Description: Former Navy Com-Tech and First Responder who got a decent retirement package after a classified op. He drifted for a few years, until finally deciding to go freelance--normal jobs were too boring, and fringe exploration was close enough to his old line of work to keep the doldrums away. He put his resume out on the net, and Danger’s crew had the best offer.

Attributes

  • Strength: 10
  • Dexterity: 14 (+1)
  • Constitution: 7 (-1)
  • Intelligence: 14 (+1)
  • Wisdom: 10
  • Charisma: 14 (+1)

Combat Block

  • Movement Rate:
  • Hit Points:
  • System Strain: 3/7
  • Armor Class:
    • Under Armor: AC:
    • Power Armor: AC: 1
  • Attacks
    • (Attack 1): Laser Rifle: 1D10
    • (Attack 2): Laser Pistol:
    • (Attack 3): Monoblade:
  • Saves
    • Physical: 14
    • Mental 13
    • Evasion 10
    • Tech 9
    • Luck 12

Cybernetics

  • (Pressure Sheath)
    • SS: (1)
    • Description: (Just copypasta what it does from the book)
  • (Ghost Talker)
    • SS: (1)
    • Description: (Just copypasta what it does from the book)
  • (Eelskin Capacitor)
    • SS: (1)
    • Description: (Just copypasta what it does from the book)

Skills

  • Athletics 1
  • Bureaucracy 0
  • Combat
    • Energy 1
    • Primative 0
  • Computer 3
  • Culture
    • Nyx 0
    • Spacer 0
  • Exo-suit 1
  • Language 0
  • Perception 1
  • Persuade 1
  • Security 2
  • Stealth 0
  • Tech/
    • Astronautics 0
    • Postech 1

Equipment

(You guys are starting to be rich, powerful people, and are starting to accumulate a whole bunch of shit. Therefore, this section and the next are going to be kind of complicated)

(Loadout 1. You can name these different loadouts whatever you want, just tell me in the IC thread which one you are using.)

  • READIED
    • Armor:
    • Weapons:
    • Consumables: (Glowbugs, reloads, etc)
    • Gear: (Dataslabs, skill kits, etc)
  • STOWED
    • Weapons:
    • Consumables:
    • Gear:

(Loadout 2. Copypasta this to have as many loadouts as you want to make)

  • READIED
    • Armor:
    • Weapons:
    • Consumables: (Glowbugs, reloads, etc)
    • Gear: (Dataslabs, skill kits, etc)
  • STOWED
    • Weapons:
    • Consumables:
    • Gear:

Assets

(This section is about material that you might or might not ever load into your Equipment. It may or may not always apply. Categories are examples only, do what makes sense for your character, excepting that I do want to know where your money is.)


Finances

  • Credits:
    • Credit Chips Carried: (If you're willing to have high denominations, you can carry a lot of money on your person)
    • Electronic Credits Carried: (This is an amount carried on your compad. It's not EASY to steal, but it's traceable unlike chips)
    • Stowed: (I assume you guys have little safes in your cabins on the ship)
    • (Deposit A): (You might want to keep your funds in a bank or something back in the State, just in case)
    • (Deposit B):

Holdings

  • (If your character personally owns chunks of a planet or business or something, list it here)

Materiel

  • (If you have some other big thing, list it here)

Vehicles

  • (Custom cars, mecha, whatever)