Difference between revisions of "Nothing to See in Iowa"
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+ | **Heathcliff: Three nights at the Walkright Inn in Bedford, reimbursement for mileage in personal vehicle, per diem | ||
+ | |||
+ | **Emmett: Two-night stays at the Skylark Motel in Bedford on four separate occasions, rental car from Des Moines airport, replacement battery and USB wireless adapter for laptop from Computer City in Bedford, per diem | ||
+ | |||
+ | **Rush: Three separate two-night stays and four week-long stays at the Skylark Motel in Bedford, long-distance calls (to his office, and to his home phone) charged to his room | ||
+ | |||
+ | **Badagian: Nothing charged to expense account | ||
* | * | ||
* | * |
Revision as of 21:06, 28 August 2015
Nothing to See in Iowa
- Wiki for NoMessiah's Delta Green game "Nothing to See in Iowa".
Player Characters
- Sean Parker Agent ZECHARIAH - BLM Special Agent. Played by WTND.
- James Durbit Agent PETERS - CIA Special Activities Division. Played by Harrowed.
- Delores Angston Phillips Agent THAISA - INSCOM Intelligence Analyst (Colonel, ret.). Played by NCC2010.
- Ricardo Martinez Agent ORLANDO - USPS Postal Inspector. Played by tutunaku.
- Jessie Pearce Agent DAVID - USAMRIID Field Investigator (Captain). Played by Kathel
- Henry Marshall Agent YORK - FBI Forensic Scientist. Played by Doleco
Bedford, Iowa
NPC's
- [[]]
- [[]]
- [[]]
- [[]]
Clues
- Expenses
- Heathcliff: Three nights at the Walkright Inn in Bedford, reimbursement for mileage in personal vehicle, per diem
- Emmett: Two-night stays at the Skylark Motel in Bedford on four separate occasions, rental car from Des Moines airport, replacement battery and USB wireless adapter for laptop from Computer City in Bedford, per diem
- Rush: Three separate two-night stays and four week-long stays at the Skylark Motel in Bedford, long-distance calls (to his office, and to his home phone) charged to his room
- Badagian: Nothing charged to expense account
Weapons
Weapon | Damage | RoF | Mag | Mal Fun | Range |
---|---|---|---|---|---|
Glock 22 | 1d10 | 2 | 15 | 98 | 15 |
M1911A1 .45 | 1d10+2 | 1 | 7 | 99 | 15 |
H&K MP5 | 1d10 | 2 or burst | 15/30 | 98 | 20 |
Colt M4 carbine | 2d6 | 1 or 3 | 20/30 | 98 | 110 |
Remington 870: Buck | 4d6/2d6/1d6 | 1 | 7+1 | 00 | 10/20/50 |
Remington 870: slug | 1d10+6 | - | - | - | - |