Difference between revisions of "In Darkness Felda"

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[[In_Darkness_I_Bring_Fire | Return to Main]]
 
[[In_Darkness_I_Bring_Fire | Return to Main]]
  
<br>Name: Felda</br>
+
'''Name''': Felda<br>
Chapter: Space Wolves
+
'''Chapter''': Space Wolves<br>
Speciality: Assault  
+
'''Speciality''': Assault<br>
  
Fate Threshold: 3  
+
'''Fate Threshold''': 3<br>
Space Marine aptitudes: WS, BS, Fieldcraft
+
'''Space Marine aptitudes''': WS, BS, Fieldcraft<br>
Chapter aptitude: Perception
+
'''Chapter aptitude''': Perception<br>
Speciality aptitudes: Agility, Finesse, Strength, Offence  
+
'''Speciality aptitudes''': Agility, Finesse, Strength, Offence<br>
Wounds: 20
+
'''Wounds''': 20<br>
Renown: 30
+
'''Renown''': 30<br>
Insanity: 10
+
'''Insanity''': 10<br>
Corruption: 10
+
'''Corruption''': 10<br>
  
WS: 65 ***
+
'''Stats'''
BS: 30
 
S: 60/80 ** (Bonus 10/12)
 
T: 50 (Bonus 9)
 
Agi: 60 **
 
Int: 35
 
Per: 50 ** (Bonus 7)
 
WP: 35
 
Fel: 40
 
  
Skills:
+
'''WS''': 65 ***<br>
Acrobatics+10
+
'''BS''': 30<br>
Athletics
+
'''S''': 60/80 ** (Bonus 10/12)<br>
Awareness
+
'''T''': 50 (Bonus 9)<br>
Common Lore (Astartes, Imperium, War)
+
'''Agi''': 60 **<br>
Dodge+10
+
'''Int''': 35<br>
Forbidden Lore (Deathwatch, Xenos)
+
'''Per''': 50 ** (Bonus 7)<br>
Linguistics (Chapter Runes, Deathwatch Runes, High Gothic)
+
'''WP''': 35<br>
Intimidate, Navigate (Surface)
+
'''Fel''': 40<br>
Operate (Aeronautica+10, Surface, Voidship)
 
Parry
 
Scholastic Lore (Tactica Imperialis)
 
Stealth
 
Survival
 
  
Talents:
+
'''Skills''':<br>
  
Ambidextrous
+
Acrobatics+10<br>
Bulging Biceps
+
Athletics<br>
Catfall (Reduce all fall distances by agility bonus (6) +20 to Jump
+
Awareness<br>
Combat Master (Enemies get no bonus from ganging up)
+
Common Lore (Astartes, Imperium, War)<br>
Crushing Blow (Add half WS bonus (3) to melee damage)
+
Dodge+10<br>
Deathdealer (Melee) (Add per bonus (7) to critical melee damage)
+
Forbidden Lore (Deathwatch, Xenos)<br>
Deathwatch Training (RF triggered on damage rolls of 9 or 10)
+
Linguistics (Chapter Runes, Deathwatch Runes, High Gothic)<br>
Devastating assault (On successful all out attack, can make a second with same modifiers)
+
Intimidate, Navigate (Surface)<br>
Hammer Blow (All out attacks gain half S bonus (5) to penetration and Concussive 2)
+
Operate (Aeronautica+10, Surface, Voidship)<br>
Hatred (Thousand Sons) (+10 to WS, Willpower check needed to withdraw unless clearly outnumbered)
+
Parry<br>
Inescapable Attack (After making a successful attack test of the appropriate type as part of an All Out Attack, Called Shot, Charge, Standard Attack, or Stun action, the character imposes a penalty on all evasion attempts (Dodge or Parry tests) made against this attack equal to 10 times the total degrees of success scored on the attack test.)
+
Scholastic Lore (Tactica Imperialis)<br>
Jaded
+
Stealth<br>
Light Sleeper
+
Survival<br>
Nerves of Steel
 
Quick Draw
 
Resistance (Psychic Powers)
 
Swift Attack
 
True Grit
 
Two Weapon Master (No negatives for two weapon fighting)
 
Two Weapon Wielder (Melee)
 
Unarmed Warrior
 
Weapon Training (all)
 
  
Traits:
+
'''Talents''':<br>
  
Amphibious
+
Ambidextrous<br>
Astartes Implants
+
Bulging Biceps<br>
Fear (1) (From armour)
+
Catfall (Reduce all fall distances by agility bonus (6) +20 to Jump<br>
Unnatural Perception (+2)
+
Combat Master (Enemies get no bonus from ganging up)<br>
Unnatural Strength (+4)
+
Crushing Blow (Add half WS bonus (3) to melee damage)<br>
Unnatural Toughness (+4)
+
Deathdealer (Melee) (Add per bonus (7) to critical melee damage)<br>
Expert at Violence: Spend a Fate point to substitute her Weapon Skill (for melee) or Ballistic Skill (for ranged) bonus for the degrees of success scored on a successful attack test.
+
Deathwatch Training (RF triggered on damage rolls of 9 or 10)<br>
 +
Devastating assault (On successful all out attack, can make a second with same modifiers)<br>
 +
Hammer Blow (All out attacks gain half S bonus (6) to penetration and Concussive 2)<br>
 +
Hatred (Thousand Sons) (+10 to WS, Willpower check needed to withdraw unless clearly outnumbered)<br>
 +
Inescapable Attack (After making a successful attack test of the appropriate type as part of an All Out Attack, Called Shot, Charge, Standard Attack, or Stun action, the character imposes a penalty on all evasion attempts (Dodge or Parry tests) made against this attack equal to 10 times the total degrees of success scored on the attack test.)<br>
 +
Jaded<br>
 +
Light Sleeper<br>
 +
Nerves of Steel<br>
 +
Quick Draw<br>
 +
Resistance (Psychic Powers)<br>
 +
Swift Attack<br>
 +
True Grit<br>
 +
Two Weapon Master (No negatives for two weapon fighting)<br>
 +
Two Weapon Wielder (Melee)<br>
 +
Unarmed Warrior<br>
 +
Weapon Training (all)<br>
  
Gear:
+
'''Traits''':<br>
  
Power armour (10 body, 8 elsewhere, terror be thy friend)
+
Amphibious<br>
Bolt pistol (30m, S/2, 1d10+9X, Pen 4, Clip 8, Rld 1, 3 clips)
+
Astartes Implants<br>
Bolt gun (100m, S/3 1d10+9, Pen 4, Clip 24, Rld 1, tearing, 3 clips)
+
Fear (1) (From armour)<br>
Power axe (1d10+8, Pen 7, power field, unbalanced)
+
Unnatural Perception (+2)<br>
3 frag grenades (SBX3, 2d10X, Blast 3)
+
Unnatural Strength (+4)<br>
3 krak grenades (SBX3, 2d10+4X, Pen 6, Concussive 0)
+
Unnatural Toughness (+4)<br>
Combat knife (1d10R, Pen 2)
+
Expert at Violence: Spend a Fate point to substitute her Weapon Skill (for melee) or Ballistic Skill (for ranged) bonus for the degrees of success scored on a successful attack test.<br>
Chainsword (1d10+3R, Pen 3, Tearing, Balanced)
 
Jump pack (Doubles base movement. Can giver Flyer (12) for one minute)
 
3 incendiary grenades (SBX3, 1d10+4E, Blast 3, pass an agility test or you're on fire. Targeted area on fire for 1d5 rounds, 15 req)
 
  
Common attacks:
+
'''Gear''':<br>
  
Swift Attack with power axe (1d10+23, Pen 7, +7 to critical damage, maximum hits of 6 per hand, 12 total)
+
Power armour (10 body, 8 elsewhere, terror be thy friend)<br>
All out Attack with power axe (1d10+23, Pen 12, +7 to critical damage, Concussive 2, -10 per DoS for attack to be dodged/parried, maximum hits of 3, 1 per hand, plus extra from Devastating Assault)
+
Bolt pistol (30m, S/2, 1d10+9X, Pen 4, Clip 8, Rld 1, 3 clips)<br>
 +
Bolt gun (100m, S/3 1d10+9, Pen 4, Clip 24, Rld 1, tearing, 3 clips)<br>
 +
Power axe (1d10+8, Pen 7, power field, unbalanced)<br>
 +
3 frag grenades (SBX3, 2d10X, Blast 3)<br>
 +
3 krak grenades (SBX3, 2d10+4X, Pen 6, Concussive 0)<br>
 +
Combat knife (1d10R, Pen 2)<br>
 +
Chainsword (1d10+3R, Pen 3, Tearing, Balanced)<br>
 +
Jump pack (Doubles base movement. Can giver Flyer (12) for one minute)<br>
 +
3 incendiary grenades (SBX3, 1d10+4E, Blast 3, pass an agility test or you're on fire. Targeted area on fire for 1d5 rounds, 15 req)<br>
  
Experience!
+
'''Common attacks''':<br>
  
4950/5000
+
Swift Attack with power axe (1d10+23, Pen 7, +7 to critical damage, maximum hits of 6 per hand, 12 total)<br>
 +
All out Attack with power axe (1d10+23, Pen 13, +7 to critical damage, Concussive 2, -10 per DoS for attack to be dodged/parried, maximum hits of 3, 1 per hand, plus extra from Devastating Assault)<br>
  
Stats:
+
'''Experience''':<br>
  
WS+15: 850
+
4950/5000<br>
S+10: 350
 
Agi+10: 350
 
Per+10: 350
 
  
Skills:
+
'''Stats''':<br>
 +
 
 +
WS+15: 850<br>
 +
S+10: 350<br>
 +
Agi+10: 350<br>
 +
Per+10: 350<br>
 +
 
 +
'''Skills''':<br>
  
 
Operate (Voidship): 100
 
Operate (Voidship): 100
  
Talents:
+
'''Talents''': <br>
 +
 
 +
Combat Master: 450 <br>
 +
Devastating assault: 300<br>
 +
Crushing blow: 400<br>
 +
Deathdealer (Melee): 400<br>
 +
Hammer Blow: 400<br>
 +
Inescapable Attack: 300<br>
 +
Two Weapon Wielder (Melee): 300<br>
 +
Two Weapon Master: 400<br>
  
Combat Master: 450
+
[[Image:Felda.jpg]]
Devastating assault: 300
 
Crushing blow: 400
 
Deathdealer (Melee): 400
 
Hammer Blow: 400
 
Inescapable Attack: 300
 
Two Weapon Wielder (Melee): 300
 
Two Weapon Master: 400
 

Latest revision as of 00:46, 5 September 2015

Return to Main

Name: Felda
Chapter: Space Wolves
Speciality: Assault

Fate Threshold: 3
Space Marine aptitudes: WS, BS, Fieldcraft
Chapter aptitude: Perception
Speciality aptitudes: Agility, Finesse, Strength, Offence
Wounds: 20
Renown: 30
Insanity: 10
Corruption: 10

Stats

WS: 65 ***
BS: 30
S: 60/80 ** (Bonus 10/12)
T: 50 (Bonus 9)
Agi: 60 **
Int: 35
Per: 50 ** (Bonus 7)
WP: 35
Fel: 40

Skills:

Acrobatics+10
Athletics
Awareness
Common Lore (Astartes, Imperium, War)
Dodge+10
Forbidden Lore (Deathwatch, Xenos)
Linguistics (Chapter Runes, Deathwatch Runes, High Gothic)
Intimidate, Navigate (Surface)
Operate (Aeronautica+10, Surface, Voidship)
Parry
Scholastic Lore (Tactica Imperialis)
Stealth
Survival

Talents:

Ambidextrous
Bulging Biceps
Catfall (Reduce all fall distances by agility bonus (6) +20 to Jump
Combat Master (Enemies get no bonus from ganging up)
Crushing Blow (Add half WS bonus (3) to melee damage)
Deathdealer (Melee) (Add per bonus (7) to critical melee damage)
Deathwatch Training (RF triggered on damage rolls of 9 or 10)
Devastating assault (On successful all out attack, can make a second with same modifiers)
Hammer Blow (All out attacks gain half S bonus (6) to penetration and Concussive 2)
Hatred (Thousand Sons) (+10 to WS, Willpower check needed to withdraw unless clearly outnumbered)
Inescapable Attack (After making a successful attack test of the appropriate type as part of an All Out Attack, Called Shot, Charge, Standard Attack, or Stun action, the character imposes a penalty on all evasion attempts (Dodge or Parry tests) made against this attack equal to 10 times the total degrees of success scored on the attack test.)
Jaded
Light Sleeper
Nerves of Steel
Quick Draw
Resistance (Psychic Powers)
Swift Attack
True Grit
Two Weapon Master (No negatives for two weapon fighting)
Two Weapon Wielder (Melee)
Unarmed Warrior
Weapon Training (all)

Traits:

Amphibious
Astartes Implants
Fear (1) (From armour)
Unnatural Perception (+2)
Unnatural Strength (+4)
Unnatural Toughness (+4)
Expert at Violence: Spend a Fate point to substitute her Weapon Skill (for melee) or Ballistic Skill (for ranged) bonus for the degrees of success scored on a successful attack test.

Gear:

Power armour (10 body, 8 elsewhere, terror be thy friend)
Bolt pistol (30m, S/2, 1d10+9X, Pen 4, Clip 8, Rld 1, 3 clips)
Bolt gun (100m, S/3 1d10+9, Pen 4, Clip 24, Rld 1, tearing, 3 clips)
Power axe (1d10+8, Pen 7, power field, unbalanced)
3 frag grenades (SBX3, 2d10X, Blast 3)
3 krak grenades (SBX3, 2d10+4X, Pen 6, Concussive 0)
Combat knife (1d10R, Pen 2)
Chainsword (1d10+3R, Pen 3, Tearing, Balanced)
Jump pack (Doubles base movement. Can giver Flyer (12) for one minute)
3 incendiary grenades (SBX3, 1d10+4E, Blast 3, pass an agility test or you're on fire. Targeted area on fire for 1d5 rounds, 15 req)

Common attacks:

Swift Attack with power axe (1d10+23, Pen 7, +7 to critical damage, maximum hits of 6 per hand, 12 total)
All out Attack with power axe (1d10+23, Pen 13, +7 to critical damage, Concussive 2, -10 per DoS for attack to be dodged/parried, maximum hits of 3, 1 per hand, plus extra from Devastating Assault)

Experience:

4950/5000

Stats:

WS+15: 850
S+10: 350
Agi+10: 350
Per+10: 350

Skills:

Operate (Voidship): 100

Talents:

Combat Master: 450
Devastating assault: 300
Crushing blow: 400
Deathdealer (Melee): 400
Hammer Blow: 400
Inescapable Attack: 300
Two Weapon Wielder (Melee): 300
Two Weapon Master: 400

Felda.jpg