TOTE:Malahaz: Difference between revisions
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<tr><th colspan=2>Enemy Name</th><th colspan=2>Type</th><th colspan=3>Rating</th></tr> | <tr><th colspan=2>Enemy Name</th><th colspan=2>Type</th><th colspan=3>Rating</th></tr> | ||
<tr><td colspan=2 align=center>'''Malahaz'''</td><td colspan=2 align=center>Group</td><td colspan=3 align=center>2</td></tr> | <tr><td colspan=2 align=center>'''Malahaz'''</td><td colspan=2 align=center>Group</td><td colspan=3 align=center>2</td></tr> | ||
<tr><th>Initiative</th><th>Block</th><th>Resist</th><th> | <tr><th>Initiative</th><th>Block</th><th>Resist</th><th>Resolve</th><th>Bearing</th><th colspan=2>Focus</th></tr> | ||
<tr><td align=center> | <tr><td align=center>4D</td><td align=center>8</td><td align=center>6</td><td align=center>3</td><td align=center>3</td><td align=center colspan=2>3</td></tr> | ||
<tr><th colspan=3 align=right>Damage Track:</th><td align=center colspan=4>[___] 5 [___] 4 [___] 3 [___] U</td></tr> | <tr><th colspan=3 align=right>Damage Track:</th><td align=center colspan=4>[___] 5 [___] 4 [___] 3 [___] U</td></tr> | ||
<tr><th>Weapon</th><th>To-Hit Test</th><th>Damage | <tr><th>Weapon</th><th>To-Hit Test</th><th>Damage</th><th>Crit</th><th>Effect</th><th>Special</th><th>Range</th></tr> | ||
<tr><td align=center>Talons</td><td align=center>Brawl | <tr><td align=center>Talons</td><td align=center>Brawl 1D (Talons +3)<td align=center>1</td><td align=center>S</td><td align=center>1D (+0)</td><td align=center>Swiftness (see below)</td><td>Melee</td></tr> | ||
<tr><th colspan=7>Special Abilities</th></tr> | <tr><th colspan=7>Special Abilities</th></tr> | ||
<tr><td colspan=7>'''Insubstantial''' - In strong light, Malahaz appear as a cold fog that follows their enemies. In this form they cannot be hurt, nor can they attack. Only in shadows or at night are they corporeal.</td></tr> | <tr><td colspan=7>'''Insubstantial''' - In strong light, Malahaz appear as a cold fog that follows their enemies. In this form they cannot be hurt, nor can they attack. Only in shadows or at night are they corporeal.</td></tr> | ||
<tr><td colspan=7>'''Swiftness''' - Spend a point of | <tr><td colspan=7>'''Swiftness''' - Spend a point of Focus when the Malahaz has done damage this round, it does an additional amount of damage equal to original amount. This does not count as a new attack.</td></tr> | ||
</table> | </table> |
Latest revision as of 01:15, 16 October 2015
Enemy Name | Type | Rating | ||||
---|---|---|---|---|---|---|
Malahaz | Group | 2 | ||||
Initiative | Block | Resist | Resolve | Bearing | Focus | |
4D | 8 | 6 | 3 | 3 | 3 | |
Damage Track: | [___] 5 [___] 4 [___] 3 [___] U | |||||
Weapon | To-Hit Test | Damage | Crit | Effect | Special | Range |
Talons | Brawl 1D (Talons +3) | 1 | S | 1D (+0) | Swiftness (see below) | Melee |
Special Abilities | ||||||
Insubstantial - In strong light, Malahaz appear as a cold fog that follows their enemies. In this form they cannot be hurt, nor can they attack. Only in shadows or at night are they corporeal. | ||||||
Swiftness - Spend a point of Focus when the Malahaz has done damage this round, it does an additional amount of damage equal to original amount. This does not count as a new attack. |