Difference between revisions of "TOTE:Character Creation"

From RPGnet
Jump to: navigation, search
(Created page with "== Child Packages == === Hakatee === '''BEAR 2 COYOTE 1 HAWK 3 STAG 2 TURTLE 1'''<br> MOVE: Direction Sense +1<br> SURVIVE: Fire Making +1<br> KNOW: Andinoc (Language) +1<br>...")
 
(Choose culture)
 
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
== Child Packages ==
+
The steps for character creation are as follows:
  
=== Hakatee ===
+
== Basics ==
'''BEAR 2 COYOTE 1 HAWK 3 STAG 2 TURTLE 1'''<br>
+
All totems start at 1.
MOVE: Direction Sense +1<br>
 
SURVIVE: Fire Making +1<br>
 
KNOW: Andinoc (Language) +1<br>
 
GUIDE: Forest +1<br>
 
STRIKE: Knife +1<br>
 
SHOOT: Bow +1<br>
 
  
'''BEAR 2 COYOTE 2 HAWK 2 STAG 2 TURTLE 1'''<br>
+
== Choose culture ==
MOVE: Direction Sense +1<br>
+
Choose which culture your character hails from.  Currently you can choose to be [[TOTE:Hatakee|Hatakee]], [[TOTE:Yuhtil|Yuhtil]], [[TOTE:Othilian|Othilian]] or [[TOTE:Menotil|Menotil]].
SURVIVE: Fire Making +1<br>
 
JOURNEY: Travel Routes +1<br>
 
KNOW: Andinoc (Language) +1<br>
 
KNOW: Plants +1<br>
 
STRIKE: Knife +1<br>
 
  
== Background Packages ==
+
== Choose Packages ==
 +
Select one Child package and one Background package.  Packages are culture specific.  Add up any bonuses.  They are cumulative;  If you get Bear +1 from your Child package and Bear +2 from your Background package, you will have Bear 4 (counting the initial 1 you start with by default)
  
=== Hakatee ===
+
== Choose Skills ==
 +
You now may assign skills with the following restrictions:
 +
* Skills may be a maximum of 2 at character creation.
 +
* The sum of skills in any row or column of the skill grid must add up to 4.
  
====Hunter====
+
== Choose Aspect (Optional) ==
BEAR: +1 HAWK: +1 STAG: +2<br>
+
Optionally, choose an aspect.
CRAFT: Hunting Lodge +1<br>
 
SNEAK: Concealment +1<br>
 
HUNT: Stalking +1<br>
 
JOURNEY: Tracking +1<br>
 
SHOOT: Bow +1<br>
 
STRIKE: Knife +1 or SHOOT: Sling +1<br>
 
  
====Fisher====
+
==Choose Weapons and Defenses==
BEAR: +1 COYOTE: +2 HAWK: +1<br>
+
* Choose up to three Weapons [[TOTE:Master Weapon Table|Master Weapons Table]]
CRAFT: Canoe +1<br>
+
* Choose one Shield (optional) [[TOTE:Master Defenses Table|Master Defenses Table]]
SNEAK: Trap +1<br>
+
* Choose up to two pieces of Armor [[TOTE:Master Defenses Table|Master Defenses Table]]
MOVE: Search +1<br>
 
STRIKE: Net +1<br>
 
CRAFT: Weaving +1<br>
 
STRIKE: Spear +1<br>
 
  
====Trader====
+
==Fill In Injury Track==
COYOTE: +2 STAG: +1 TURTLE: +1<br>
+
Unless you have a special ability that says otherwise, fill in the first five spots on the Injury Track with 5, 4, 3, 2, 1.
PERSUADE: Value of Goods +1<br>
 
KNOW: Earth Resources +1 or KNOW: (Any Language)<br>
 
KNOW: Plants +1<br>
 
SURVIVE: Medicine +1<br>
 
MOVE: Search +1<br>
 
STRIKE: Knife +1<br>
 
 
 
====Artisan====
 
COYOTE: +1 HAWK: +1 TURTLE: +2<br>
 
CRAFT: Bonecarving or CRAFT: Flintknapping<br>
 
CRAFT: Clothes or CRAFT: Longhouse<br>
 
CRAFT: Pottery or CRAFT: Weaving<br>
 
BARGAIN: Trading +1<br>
 
PERSUADE: Value of Goods +1<br>
 
STRIKE: Knife +1<br>
 
 
 
====Keeper of the Dead====
 
COYOTE: +1 STAG: +2 TURTLE: +1<br>
 
CRAFT: Pottery +1<br>
 
KNOW: Effigy Locations +1<br>
 
STRIKE: Knife +1<br>
 
SURVIVE: Medicine +1<br>
 
 
 
SPECIAL ABILITY: Ancestor Effigy Magic<br>
 
 
 
====Shaman====
 
BEAR: +1 STAG: +1 TURTLE: +2<br>
 
CRAFT: Magic Lodge +1<br>
 
JOURNEY: Tracking +1<br>
 
STRIKE: KNIFE +1<br>
 
KNOW: Magic Lore +1<br>
 
 
 
SPECIAL ABILITY: Woodland Magic<br>
 
 
 
== Special Abilities ==
 
 
 
'''Ancestor Effigy Magic''' - You know the rites, traditions and skills associated with the Keeping of the Dead. When you must travel, you take some of the most ancient and wise ancestors with you. Once per scene, you may consult with the ancestors... declare a specialization in the KNOW skill that you don't already have; for the remainder of the scene you are treated as having a +2 specialization.
 
 
 
'''Woodland Magic''' - You are a shaman of the hunt, well versed in the ways of the forest. Once per scene you may reroll the Paragon die, if you are in a wooded environment and making a relevant skill test. Tests in combat do count as relevant for the purposes of this ability.
 
 
 
== Weapons ==
 
 
 
=== Hatakee ===
 
<table><tr><th>Weapon</th><th>Damage Test</th><th>Base Damage</th><th>Crit</th><th>Special</th><th>Range</th><th>Enc</th></tr>
 
<tr><td>Stone-tipped Throwing Spear</td><td>3(+0)</td><td>1</td><td>P</td><td>(1 slot)</td><td>Close</td><td>1</td></tr>
 
<tr><td>Stone-tipped Fighting Spear</td><td>3(+0)</td><td>2</td><td>P</td><td>(1 slot)</td><td>Melee</td><td>2</td></tr>
 
<tr><td>War Club</td><td>2(+2)</td><td>1</td><td>B</td><td>(1 slot)</td><td>Melee</td><td>1</td></tr>
 
<tr><td>Wooden Staff</td><td>3(+2)</td><td>1</td><td>B</td><td>(1 slot)</td><td>Melee</td><td>2</td></tr>
 
<tr><td>Stone Knife</td><td>2(+0)</td><td>1</td><td>P</td><td>(1 slot)</td><td>Melee</td><td>0*</td></tr>
 
<tr><td>Iron Dagger</td><td>2(+2)</td><td>1</td><td>P</td><td>- none -</td><td>Melee</td><td>0*</td></tr>
 
<tr><td>Bow - Bone Tip</td><td>4(+0)</td><td>1</td><td>P</td><td>(1 slot)</td><td>Far</td><td>2</td></tr>
 
<tr><td>Sling - Stones</td><td>3(+0)</td><td>1</td><td>B</td><td>(1 slot)</td><td>Far</td><td>1</td></tr>
 
<tr><td>Net</td><td>2(+0)</td><td>0</td><td>B</td><td>Restraining</td><td>Melee</td><td>2</td></tr></table>
 
 
 
Special Ability - Restraining: Whenever you make a successful to-hit roll, test for Weapon Effect. If successful, treat the target as if it had been [B]Bashed[/B]. On a Critical, the Bash is automatic with no need to roll for Weapon Effect. 
 
 
 
Additionally, there is one piece of special equipment that you can start with, if you wish.
 
<table><tr><td>Atatl - Spear Thrower</td><td>adds (+1)</td><td>-</td><td>-</td><td>- none -</td><td>Far</td><td>1</td></tr></table>
 
 
 
works only with throwing spears and upgrades them to a static +1 on the damage effect test and a Far range.
 
 
 
* 0 Enc means first one is free. If you take two or more, each one past the first counts as 1.
 
 
 
== Defense ==
 
 
 
=== Hatakee ===
 
<table><tr><th>Shield</th><th>Rating</th><th>Enc</th><th>.</th><th>Armor</th><th>Rating</th><th>Enc</th></tr>
 
<tr><td>Hide Buckler</td><td>1</td><td>1</td><td>.</td><td>Hide Cuirass</td><td>1</td><td>1</td></tr>
 
<tr><td>Hide Shield</td><td>2</td><td>2</td><td>.</td><td>Hardened Leather</td><td>2</td><td>2</td></tr>
 
<tr><td>Wicker Tower Shield</td><td>4</td><td>4</td><td>.</td><td>Rod Armor</td><td>3</td><td>3</td></tr></table>
 
  
 
[[Category:Tales of the Torn Earth]]
 
[[Category:Tales of the Torn Earth]]

Latest revision as of 07:50, 26 November 2015

The steps for character creation are as follows:

Basics[edit]

All totems start at 1.

Choose culture[edit]

Choose which culture your character hails from. Currently you can choose to be Hatakee, Yuhtil, Othilian or Menotil.

Choose Packages[edit]

Select one Child package and one Background package. Packages are culture specific. Add up any bonuses. They are cumulative; If you get Bear +1 from your Child package and Bear +2 from your Background package, you will have Bear 4 (counting the initial 1 you start with by default)

Choose Skills[edit]

You now may assign skills with the following restrictions:

  • Skills may be a maximum of 2 at character creation.
  • The sum of skills in any row or column of the skill grid must add up to 4.

Choose Aspect (Optional)[edit]

Optionally, choose an aspect.

Choose Weapons and Defenses[edit]

Fill In Injury Track[edit]

Unless you have a special ability that says otherwise, fill in the first five spots on the Injury Track with 5, 4, 3, 2, 1.