TOTE:Character Creation: Difference between revisions
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== Choose culture == | == Choose culture == | ||
Choose which culture your character hails from. Currently you can choose to be [[TOTE:Hatakee|Hatakee]] | Choose which culture your character hails from. Currently you can choose to be [[TOTE:Hatakee|Hatakee]], [[TOTE:Yuhtil|Yuhtil]], [[TOTE:Othilian|Othilian]] or [[TOTE:Menotil|Menotil]]. | ||
== Choose Packages == | == Choose Packages == | ||
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==Choose Weapons and Defenses== | ==Choose Weapons and Defenses== | ||
* Choose up to three Weapons | * Choose up to three Weapons [[TOTE:Master Weapon Table|Master Weapons Table]] | ||
* Choose one Shield (optional) | * Choose one Shield (optional) [[TOTE:Master Defenses Table|Master Defenses Table]] | ||
* Choose up to two pieces of Armor | * Choose up to two pieces of Armor [[TOTE:Master Defenses Table|Master Defenses Table]] | ||
==Fill In Injury Track== | ==Fill In Injury Track== |
Latest revision as of 14:50, 26 November 2015
The steps for character creation are as follows:
Basics[edit]
All totems start at 1.
Choose culture[edit]
Choose which culture your character hails from. Currently you can choose to be Hatakee, Yuhtil, Othilian or Menotil.
Choose Packages[edit]
Select one Child package and one Background package. Packages are culture specific. Add up any bonuses. They are cumulative; If you get Bear +1 from your Child package and Bear +2 from your Background package, you will have Bear 4 (counting the initial 1 you start with by default)
Choose Skills[edit]
You now may assign skills with the following restrictions:
- Skills may be a maximum of 2 at character creation.
- The sum of skills in any row or column of the skill grid must add up to 4.
Choose Aspect (Optional)[edit]
Optionally, choose an aspect.
Choose Weapons and Defenses[edit]
- Choose up to three Weapons Master Weapons Table
- Choose one Shield (optional) Master Defenses Table
- Choose up to two pieces of Armor Master Defenses Table
Fill In Injury Track[edit]
Unless you have a special ability that says otherwise, fill in the first five spots on the Injury Track with 5, 4, 3, 2, 1.