Difference between revisions of "Fushigi (Pokemon Harmony)"

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(Current Status)
(Moves Known (with STAB and Stats))
 
(15 intermediate revisions by 5 users not shown)
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'''Trainer:''' [[David Kirby (Pokemon Harmony)|David Kirby]]
 
'''Trainer:''' [[David Kirby (Pokemon Harmony)|David Kirby]]
<br />'''Hit Points:''' 36/36
+
<br />'''Hit Points:''' 29/42
<br />'''Injuries:''' None
+
<br />'''Injuries:''' Paralyzed
 
<br />'''Combat Stages:''' None
 
<br />'''Combat Stages:''' None
  
<br />'''Level:''' 5
+
<br />'''Level:''' 8
<br />'''EXP:''' 40
+
<br />'''EXP:''' 73
 
<br />'''Tutor Points:''' 2
 
<br />'''Tutor Points:''' 2
  
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|'''HP'''
 
|'''HP'''
 
|5
 
|5
|2
+
|3
|7
+
|8
 
|-
 
|-
 
|'''Attack'''
 
|'''Attack'''
|5
+
|3
|2
+
|3
|5
+
|6
 
|-
 
|-
 
|'''Defense'''
 
|'''Defense'''
 
|5
 
|5
|3
+
|4
|8
+
|9
 
|-
 
|-
 
|'''Special Attack'''
 
|'''Special Attack'''
|7
+
|9
 
|2
 
|2
 
|11
 
|11
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of the user gain +1 CS in the Chosen Stat
 
of the user gain +1 CS in the Chosen Stat
  
== Moves Known (with STAB and Stats ==
+
== Moves Known (with STAB and Stats) ==
 +
 
 +
*'''''Struggle Attack''''' (not a Move, STAB never applies)
 +
**'''Type:''' Normal
 +
**'''Frequency:''' At-Will
 +
**'''AC:''' 4
 +
**'''Damage Base 4:''' 1d8+12 / 18
 +
**'''Class:''' Phsyical
 +
**'''Range:''' Melee, 1 Target
  
Struggle Attack (not a Move, STAB never applies)
+
*'''Move:''' Growl
<br />'''Type:''' Normal
+
**'''Type:''' Normal
<br />'''Frequency:''' At-Will
+
**'''Frequency:''' At-Will
<br />'''AC:''' 4
+
**'''AC:''' 2
<br />'''Damage Base 4:''' 1d8+15 / 20
+
**'''Class:''' Status
<br />'''Class:''' Special
+
**'''Range:''' Burst 1, Friendly, Sonic, Social
<br />'''Range:''' 3, 1 Target
+
**'''Effect:''' Growl lowers all Legal Targets Attack 1 Combat Stage.
  
 +
*'''Move:''' Tackle
 +
**'''Type:''' Normal
 +
**'''Frequency:''' At-Will
 +
**'''AC:''' 2
 +
**'''Damage Base 5:''' 1d8+14/18
 +
**'''Class:''' Physical
 +
**'''Range:''' Melee, 1 Target, Dash, Push
 +
**'''Effect:''' The target is pushed 2 Meters
  
<br />'''Move:''' Growl
+
*'''Move:''' Leech Seed
<br />'''Type:''' Normal
+
**'''Type:''' Grass
<br />'''Frequency:''' At-Will
+
**'''Frequency:''' Daily x2
<br />'''AC:''' 2
+
**'''AC:''' 4
<br />'''Class:''' Status
+
**'''Class:''' Status
<br />'''Range:''' Burst 1, Friendly, Sonic, Social
+
**'''Range:''' 6, 1 Target
<br />'''Effect:''' Growl lowers all Legal Targets Attack 1 Combat
+
**'''Effect:''' At the beginning of each of the target's turns, Leech Seed's target loses a Tick of Hit Points.  Leech Seed's used then gains Hit Points equal to the amount the target lost.  Leech Seed lasts until the target faints or is returned to a Poke Ball.  Grass Types & targets immune to Grass Attacks are immune to Leech Seed.
Stage.
 
  
Move: Tackle
+
<br />[[Pokemon_Harmony:Main_Page|Back to Main Page]]
<br />'''Type:''' Normal
 
<br />'''Frequency:''' At-Will
 
<br />'''AC:''' 2
 
<br />'''Damage Base 5:''' 1d8+8/15
 
<br />'''Class:''' Physical
 
<br />'''Range:''' Melee, 1 Target, Dash, Push
 
<br />'''Effect:''' Th3 target is pushed 2 Meters
 

Latest revision as of 12:31, 4 February 2016

Current Status[edit]

Trainer: David Kirby
Hit Points: 29/42
Injuries: Paralyzed
Combat Stages: None


Level: 8
EXP: 73
Tutor Points: 2

Skills[edit]

Athletics 3d6+2
Acrobatics 2d6
Combat 2d6
Stealth 2d6
Perception 2d6
Focus 2d6+1

Poke Edges[edit]

None

Stats[edit]

Nature: Modest (+Special Attack/-Attack)

Stat Base Added Total
HP 5 3 8
Attack 3 3 6
Defense 5 4 9
Special Attack 9 2 11
Special Defense 7 4 11
Speed 5 2 7

Capabilities and Derived Stats[edit]

Physical Evasion 1
Special Evasion 2
Speed Evasion 1
Power 2
Overland 5
Swim 3
High Jump 0
Long Jump 2
Naturewalk (Forest, Grassland)
Underdog

Abilities[edit]

Confidence
Scene – Standard Action
Target: All allies within 5 meters
Effect: Choose a Combat Stat. All allies within 5 meters of the user gain +1 CS in the Chosen Stat

Moves Known (with STAB and Stats)[edit]

  • Struggle Attack (not a Move, STAB never applies)
    • Type: Normal
    • Frequency: At-Will
    • AC: 4
    • Damage Base 4: 1d8+12 / 18
    • Class: Phsyical
    • Range: Melee, 1 Target
  • Move: Growl
    • Type: Normal
    • Frequency: At-Will
    • AC: 2
    • Class: Status
    • Range: Burst 1, Friendly, Sonic, Social
    • Effect: Growl lowers all Legal Targets Attack 1 Combat Stage.
  • Move: Tackle
    • Type: Normal
    • Frequency: At-Will
    • AC: 2
    • Damage Base 5: 1d8+14/18
    • Class: Physical
    • Range: Melee, 1 Target, Dash, Push
    • Effect: The target is pushed 2 Meters
  • Move: Leech Seed
    • Type: Grass
    • Frequency: Daily x2
    • AC: 4
    • Class: Status
    • Range: 6, 1 Target
    • Effect: At the beginning of each of the target's turns, Leech Seed's target loses a Tick of Hit Points. Leech Seed's used then gains Hit Points equal to the amount the target lost. Leech Seed lasts until the target faints or is returned to a Poke Ball. Grass Types & targets immune to Grass Attacks are immune to Leech Seed.


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