Fushigi (Pokemon Harmony): Difference between revisions
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== Moves Known (with STAB and Stats) == | == Moves Known (with STAB and Stats) == | ||
*Struggle Attack (not a Move, STAB never applies) | *'''''Struggle Attack''''' (not a Move, STAB never applies) | ||
**'''Type:''' Normal | **'''Type:''' Normal | ||
**'''Frequency:''' At-Will | **'''Frequency:''' At-Will |
Latest revision as of 19:31, 4 February 2016
Current Status[edit]
Trainer: David Kirby
Hit Points: 29/42
Injuries: Paralyzed
Combat Stages: None
Level: 8
EXP: 73
Tutor Points: 2
Skills[edit]
Athletics 3d6+2
Acrobatics 2d6
Combat 2d6
Stealth 2d6
Perception 2d6
Focus 2d6+1
Poke Edges[edit]
None
Stats[edit]
Nature: Modest (+Special Attack/-Attack)
Stat | Base | Added | Total |
---|---|---|---|
HP | 5 | 3 | 8 |
Attack | 3 | 3 | 6 |
Defense | 5 | 4 | 9 |
Special Attack | 9 | 2 | 11 |
Special Defense | 7 | 4 | 11 |
Speed | 5 | 2 | 7 |
Capabilities and Derived Stats[edit]
Physical Evasion 1
Special Evasion 2
Speed Evasion 1
Power 2
Overland 5
Swim 3
High Jump 0
Long Jump 2
Naturewalk (Forest, Grassland)
Underdog
Abilities[edit]
Confidence
Scene – Standard Action
Target: All allies within 5 meters
Effect: Choose a Combat Stat. All allies within 5 meters
of the user gain +1 CS in the Chosen Stat
Moves Known (with STAB and Stats)[edit]
- Struggle Attack (not a Move, STAB never applies)
- Type: Normal
- Frequency: At-Will
- AC: 4
- Damage Base 4: 1d8+12 / 18
- Class: Phsyical
- Range: Melee, 1 Target
- Move: Growl
- Type: Normal
- Frequency: At-Will
- AC: 2
- Class: Status
- Range: Burst 1, Friendly, Sonic, Social
- Effect: Growl lowers all Legal Targets Attack 1 Combat Stage.
- Move: Tackle
- Type: Normal
- Frequency: At-Will
- AC: 2
- Damage Base 5: 1d8+14/18
- Class: Physical
- Range: Melee, 1 Target, Dash, Push
- Effect: The target is pushed 2 Meters
- Move: Leech Seed
- Type: Grass
- Frequency: Daily x2
- AC: 4
- Class: Status
- Range: 6, 1 Target
- Effect: At the beginning of each of the target's turns, Leech Seed's target loses a Tick of Hit Points. Leech Seed's used then gains Hit Points equal to the amount the target lost. Leech Seed lasts until the target faints or is returned to a Poke Ball. Grass Types & targets immune to Grass Attacks are immune to Leech Seed.