Aristophel: Difference between revisions
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- Main Page; [[ | - Main Page; [[The Lost City]] | ||
==Statistics== | ==Statistics== | ||
*Class: Wizard | *Class: Wizard | ||
*Level: | *Level: 3 (Conjurer) | ||
*Experience Points: | *Experience Points: 5345/ 10,000 (+10%) | ||
*Total Hit Points: | *Total Hit Points: 15 (Heal 1hp/hour) | ||
*Armor Class: | *Armor Class: 8 | ||
*Movement: 12" | *Movement: 12" | ||
*Fray Die: d6 | |||
==Attributes:== | ==Attributes:== | ||
*Strength ''' 7''' -1 melee, open doors, damage with thrown wpn | *Strength ''' 7''' -1 melee, open doors, damage with thrown wpn | ||
*Intelligence '''18''' +3 Languages: Common, | *Intelligence '''18''' +3 Languages: Common, Goblin, Fae, High Tongue | ||
*Wisdom '''10''' | *Wisdom '''10''' | ||
*Dexterity '''13''' +1 missiles and armor class, +1 individual initiative | *Dexterity '''13''' +1 missiles and armor class, +1 individual initiative | ||
*Constitution '''11''' | *Constitution '''11''' | ||
*Charisma '''13''' +1 reaction rolls, maximum 5 retainer with base 8 morale | *Charisma '''13''' +1 reaction rolls, maximum 5 retainer with base 8 morale | ||
==Spells== | |||
Level 1: | |||
Charm Person, Detect Magic, Read Magic, Sleep (Memorized) | |||
==Abilities== | |||
*[[Unquenchable Vitality]] | |||
*[[Elemental Mastery - Fire]] | |||
*[[Elemental Magic - Fire, Apprentice]] | |||
==Valuables== | ==Valuables== | ||
'''On Person:''' | '''On Person:''' | ||
42 PP / 3 gems (10 gp ea) / 1 gem (500) | |||
418 GP stashed at base | |||
==Equipment== | |||
'''Weapon:''' | |||
Silver Dagger | |||
*Magic Portal Ring | |||
*Clothing | |||
*Coin purse | |||
'''Backpack:''' | |||
*Spell Book | |||
*5 oil flasks | |||
*6 torches | |||
*1 week standard rations | |||
*1 week iron rations | |||
*2 wineskins | |||
*silver medallion with the fanged jaws and six tentacle/arms emblem on it, | |||
*dark grey hooded capes of a light but thick weave | |||
'''Encumbrance''': 112 | |||
Latest revision as of 17:23, 5 March 2016
- Main Page; The Lost City
Statistics[edit]
- Class: Wizard
- Level: 3 (Conjurer)
- Experience Points: 5345/ 10,000 (+10%)
- Total Hit Points: 15 (Heal 1hp/hour)
- Armor Class: 8
- Movement: 12"
- Fray Die: d6
Attributes:[edit]
- Strength 7 -1 melee, open doors, damage with thrown wpn
- Intelligence 18 +3 Languages: Common, Goblin, Fae, High Tongue
- Wisdom 10
- Dexterity 13 +1 missiles and armor class, +1 individual initiative
- Constitution 11
- Charisma 13 +1 reaction rolls, maximum 5 retainer with base 8 morale
Spells[edit]
Level 1: Charm Person, Detect Magic, Read Magic, Sleep (Memorized)
Abilities[edit]
Valuables[edit]
On Person: 42 PP / 3 gems (10 gp ea) / 1 gem (500) 418 GP stashed at base
Equipment[edit]
Weapon: Silver Dagger
- Magic Portal Ring
- Clothing
- Coin purse
Backpack:
- Spell Book
- 5 oil flasks
- 6 torches
- 1 week standard rations
- 1 week iron rations
- 2 wineskins
- silver medallion with the fanged jaws and six tentacle/arms emblem on it,
- dark grey hooded capes of a light but thick weave
Encumbrance: 112