Difference between revisions of "The Iron Court"

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(Faction Stats)
 
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Power: 4
+
==Faction Stats==
Action Die: 1d12
+
{| class="wikitable"
Cohesion: 4
+
! Power
Features:
+
! 4
 +
! Action Die
 +
! 1d12
 +
|-
 +
! Cohesion
 +
! 4
 +
! Features
 +
! style="text-align: left;" |
 
* The ruling-class of Nezdohva consists of inhuman Automaton boyars.
 
* The ruling-class of Nezdohva consists of inhuman Automaton boyars.
 
* The autocossaks are a fearsome fighting force of combat automata.  
 
* The autocossaks are a fearsome fighting force of combat automata.  
 
* The artificers of Nezdohva are as skilled as any in Arcem.
 
* The artificers of Nezdohva are as skilled as any in Arcem.
*
+
* A recent treaty with the Bright Republic has increased their firepower.
 +
|}
 +
 
 +
* Action Die: 1d12
 +
* Cohesion: 4
 +
* Features:
 +
** The ruling-class of Nezdohva consists of inhuman Automaton boyars.
 +
** The autocossaks are a fearsome fighting force of combat automata.
 +
** The artificers of Nezdohva are as skilled as any in Arcem.
 +
** A recent treaty with the Bright Republic has increased their firepower.
 +
* Trouble 3
 +
* Problems:
 +
** Internal strife weakens the nation's strength 1
 +
** Monsters from the South are a constant nuisance 1
 +
** The human populace is unhappy under automaton rule 1
 +
* Interest
 +
** None yet
 +
* Dominion 4

Latest revision as of 10:11, 20 March 2016

Faction Stats[edit]

Power 4 Action Die 1d12
Cohesion 4 Features
  • The ruling-class of Nezdohva consists of inhuman Automaton boyars.
  • The autocossaks are a fearsome fighting force of combat automata.
  • The artificers of Nezdohva are as skilled as any in Arcem.
  • A recent treaty with the Bright Republic has increased their firepower.
  • Action Die: 1d12
  • Cohesion: 4
  • Features:
    • The ruling-class of Nezdohva consists of inhuman Automaton boyars.
    • The autocossaks are a fearsome fighting force of combat automata.
    • The artificers of Nezdohva are as skilled as any in Arcem.
    • A recent treaty with the Bright Republic has increased their firepower.
  • Trouble 3
  • Problems:
    • Internal strife weakens the nation's strength 1
    • Monsters from the South are a constant nuisance 1
    • The human populace is unhappy under automaton rule 1
  • Interest
    • None yet
  • Dominion 4