Difference between revisions of "The Iron Court"
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! Power | ! Power | ||
! 4 | ! 4 | ||
− | |||
! Action Die | ! Action Die | ||
! 1d12 | ! 1d12 | ||
+ | |- | ||
+ | ! Cohesion | ||
+ | ! 4 | ||
+ | ! Features | ||
+ | ! style="text-align: left;" | | ||
+ | * The ruling-class of Nezdohva consists of inhuman Automaton boyars. | ||
+ | * The autocossaks are a fearsome fighting force of combat automata. | ||
+ | * The artificers of Nezdohva are as skilled as any in Arcem. | ||
+ | * A recent treaty with the Bright Republic has increased their firepower. | ||
|} | |} | ||
Latest revision as of 10:11, 20 March 2016
Faction Stats[edit]
Power | 4 | Action Die | 1d12 |
---|---|---|---|
Cohesion | 4 | Features |
|
- Action Die: 1d12
- Cohesion: 4
- Features:
- The ruling-class of Nezdohva consists of inhuman Automaton boyars.
- The autocossaks are a fearsome fighting force of combat automata.
- The artificers of Nezdohva are as skilled as any in Arcem.
- A recent treaty with the Bright Republic has increased their firepower.
- Trouble 3
- Problems:
- Internal strife weakens the nation's strength 1
- Monsters from the South are a constant nuisance 1
- The human populace is unhappy under automaton rule 1
- Interest
- None yet
- Dominion 4