Havan: Difference between revisions
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== Gifts == | == Gifts == | ||
*L1 Climbing (Class), Unquenchable Vitality (General) | *L1 Climbing (Class), Lethal Weaponry (Class), Unquenchable Vitality (General) | ||
*L3 Imperceptible (Class), Force of Destiny (General) | *L3 Imperceptible (Class), Force of Destiny (General) | ||
== Combat == | == Combat == | ||
*HP: | *HP: 23 | ||
*AC: 5 | *AC: 5 | ||
*Attack: Sword +1, +2 vs magic users 1d8; Dagger 1d4; Long Bow +2 to hit 1d6 Range 70/140/210 | *Attack: Sword +1, +2 vs magic users 1d8; Dagger 1d4; Long Bow +2 to hit 1d6 Range 70/140/210 | ||
Line 35: | Line 35: | ||
== Class Abilities == | == Class Abilities == | ||
*Backstab: Thieves gain a +4 to hit foes unnoticed. Additionally, they deal double-damage. | *Backstab: Thieves gain a +4 to hit foes unnoticed. Additionally, they deal double-damage. | ||
*Open Locks: 1- | *Open Locks: 1-3/6 | ||
*Find/Remove Traps: 1-3/6 (+1 bonus) | *Find/Remove Traps: 1-3/6 (+1 bonus) | ||
*Pick Pockets: 1-3/6 | *Pick Pockets: 1-3/6 | ||
Line 54: | Line 54: | ||
*Long Bow (40gp)/30 range 70/140/210 | *Long Bow (40gp)/30 range 70/140/210 | ||
*Quiver of 20 arrows (5gp) | *Quiver of 20 arrows (5gp) | ||
*Sword +1, +2 vs magic users (10gp)/60 | *Sword +1, +2 vs magic users (10gp)/60 | ||
*Backpack (5gp) hold 400 | *Backpack (5gp) hold 400 |
Latest revision as of 13:25, 24 March 2016
- Main Page; The Lost City
Havan[edit]
- Neutral Thief Level 4
- XP: 4800/9600 (+10%)
- Backstory: Havan comes from a small farming village and has left his parents and older brothers and sisters on the farm and struck out looking for adventure. He has aquiline features, dark hair and a slim build and wears a brown cape over his armour.
Attributes[edit]
- STR 9
- INT 14 +1 language Languages: Common, Serpentine
- WIS 10
- DEX 17 +2 to hit ranged attacks, -2AC, +1 to reaction
- CON 11
- CHA 16 +1 to reaction tests, max 6 retainers morale 9
Gifts[edit]
- L1 Climbing (Class), Lethal Weaponry (Class), Unquenchable Vitality (General)
- L3 Imperceptible (Class), Force of Destiny (General)
Combat[edit]
- HP: 23
- AC: 5
- Attack: Sword +1, +2 vs magic users 1d8; Dagger 1d4; Long Bow +2 to hit 1d6 Range 70/140/210
- Movement: 40/120/40
- Treasure-bearing movement: 20/60/20
- Saves:
- Death Ray or Poison
- Magic Wands
- Paralysation or Petrification
- Dragon Breath
- Rod, Stave, or Spell:
Class Abilities[edit]
- Backstab: Thieves gain a +4 to hit foes unnoticed. Additionally, they deal double-damage.
- Open Locks: 1-3/6
- Find/Remove Traps: 1-3/6 (+1 bonus)
- Pick Pockets: 1-3/6
- Move Silently: 1-3/6
- Climb Steep Surfaces: 1-5/6
- Hide in Shadows: 1-3/6 (+1 bonus)
- Hear Noise: 1-3/6
Equipment[edit]
- Encumbrance Total 399
- Weapons 110
- Armour 200
- Misc 80
- Money 9
- Leather armour +1 (20gp)/200
- 1 Daggers (3gp)/10
- 1 silver dagger (-)/10
- Long Bow (40gp)/30 range 70/140/210
- Quiver of 20 arrows (5gp)
- Sword +1, +2 vs magic users (10gp)/60
- Backpack (5gp) hold 400
- 3 large sacks (2gp)
- Thieves tools (25gp)
- Tinder box
- 50 ft rope (1gp)
- 12 iron spikes (1gp)
- small hammer (2gp)
- 3 stakes and mallet (3gp)
- Water Skin (1gp)
- Lantern (10gp)
- 4 flasks oil (2 gp)
- 1 bunch wolfsbane (10gp)
- Iron rations 2 week (15gp) days
- silver medallion with the fanged jaws and six tentacle/arms emblem on it
- dark grey hooded capes of a light but thick weave
- an ivory drinking horn
- Ring of thievery +1 to one class skill
- Gold letter opener (150gp value)
- Gold Pen set (250gp value)
- 2 sculptures(450gp value) weight 100cn each
- Map to treasure upriver from Myrrin
Money[edit]
- Gems - 2x10gp, 1x500gp
- PP
- GP 7 carried + 220gp at base
- SP
- CP