GURPS Weapons 31: Difference between revisions
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==Grenade Launchers of World War III== | ==Grenade Launchers of World War III== | ||
[[ | |||
===Guns (Grenade Launcher)=== | |||
{| border="1" cellpadding="3" cellspacing="0" style="text-align:center" | |||
|'''TL'''||'''Weapon'''||'''Damage'''||'''Acc'''||'''Range'''||'''Weight'''||'''RoF'''||'''Shots'''||'''ST'''||'''Bulk'''||'''Rcl'''||'''Cost'''||'''LC'''||'''Notes''' | |||
|- | |||
|7||align="left"|Colt M203 (40x46mmSR)||4d(10) cr ex [2d]||2||150/4400||+3.5/0.5||1||1(4)||11†||-||2||500||1||'''[2, 4]''' | |||
|- | |||
|8||align="left"|FN Bullet-Thru™ HE Rifle Grenade||8d cr ex [3d]||1||100/300||+0.8||1||1(3)||10†||-||2||75||1||'''[2, 12]''' | |||
|- | |||
|8||align="left"|IMI BT/AT 52 Rifle Grenade||6d(10) cr ex||2||100/300||+1.1||1||1(3)||11†||-||2||75||1||'''[2, 12]''' | |||
|- | |||
|7||align="left"|KBP GP-30 (40mm VOG-25)||1d+2 cr ex [2d]||2||150/460||+3.3/0.56||1||1(4)||11†||-||2||250||1||'''[2, 3]''' | |||
|- | |||
|7||align="left"|Mecar 35mm HE-RFL-35 Rifle Grenade||8d cr ex [3d]||1||150/400||+2||1||1(3)||11†||-||2||50||1||'''[2, 13]''' | |||
|} | |||
'''Notes:''' | |||
#Malf is 16. | |||
#Minimum range 10 yards for Grenade Launchers, 30 yards for ATGM and 200 yards for SAM. | |||
#Can be attached to any AK, AKM, or AKMS type rifle. Use the rifle's bulk. | |||
#Can be attached to any TL7 or 8 assault rifle or carbine. Use the rifle's bulk. | |||
#Hazardous back-blast: 1d burn damage to anyone behind firer and within 15 yards (30 yards for ATGM). | |||
#Use Gunner (Machinegun) when mounted on tripod. | |||
#Damage is not halved at 1/2D range, but loses any armor divisor. | |||
#Homing (Hyperspectral Vision) attack (see p. B413), at missile's skill of 10. Firer rolls against Artillery (Guided Missile) to aim. On a success, the missile gets its Acc Bonus. "1/2D" range is speed (yards/second). Weight is for empty launcher/one missile. | |||
#Guided attack (see p. B412). Gunner uses Artillery (Guided Missile) to attack. "1/2D" range is speed in yards per second. Weight is for empty launcher/one missile. | |||
#Pop-up terminal guidance option, can be set to attack the top armor. | |||
#"1/2D" range is the minimum range. | |||
#Can be fired from any 5.56x45mm or 7.62x51mm rifle equipped with a flash suppressor. Normal ammunition may be used. Range shown is 5.56x45mm. If fired from a 7.62x51mm rifle, the range is 125/400. | |||
#Can be fired from any 5.56x45mm or 7.62x51mm rifle equipped with a flash suppressor. A special blank cartridge is required, included in the price of the rifle grenade. Use the rifle's bulk. | |||
[[GURPS Weapons|Back to main weapons page]] | [[GURPS Weapons|Back to main weapons page]] | ||
[[Category: GURPS]][[Category: Weapons]] |
Latest revision as of 02:58, 6 April 2016
Grenade Launchers of World War III[edit]
Guns (Grenade Launcher)[edit]
TL | Weapon | Damage | Acc | Range | Weight | RoF | Shots | ST | Bulk | Rcl | Cost | LC | Notes |
7 | Colt M203 (40x46mmSR) | 4d(10) cr ex [2d] | 2 | 150/4400 | +3.5/0.5 | 1 | 1(4) | 11† | - | 2 | 500 | 1 | [2, 4] |
8 | FN Bullet-Thru™ HE Rifle Grenade | 8d cr ex [3d] | 1 | 100/300 | +0.8 | 1 | 1(3) | 10† | - | 2 | 75 | 1 | [2, 12] |
8 | IMI BT/AT 52 Rifle Grenade | 6d(10) cr ex | 2 | 100/300 | +1.1 | 1 | 1(3) | 11† | - | 2 | 75 | 1 | [2, 12] |
7 | KBP GP-30 (40mm VOG-25) | 1d+2 cr ex [2d] | 2 | 150/460 | +3.3/0.56 | 1 | 1(4) | 11† | - | 2 | 250 | 1 | [2, 3] |
7 | Mecar 35mm HE-RFL-35 Rifle Grenade | 8d cr ex [3d] | 1 | 150/400 | +2 | 1 | 1(3) | 11† | - | 2 | 50 | 1 | [2, 13] |
Notes:
- Malf is 16.
- Minimum range 10 yards for Grenade Launchers, 30 yards for ATGM and 200 yards for SAM.
- Can be attached to any AK, AKM, or AKMS type rifle. Use the rifle's bulk.
- Can be attached to any TL7 or 8 assault rifle or carbine. Use the rifle's bulk.
- Hazardous back-blast: 1d burn damage to anyone behind firer and within 15 yards (30 yards for ATGM).
- Use Gunner (Machinegun) when mounted on tripod.
- Damage is not halved at 1/2D range, but loses any armor divisor.
- Homing (Hyperspectral Vision) attack (see p. B413), at missile's skill of 10. Firer rolls against Artillery (Guided Missile) to aim. On a success, the missile gets its Acc Bonus. "1/2D" range is speed (yards/second). Weight is for empty launcher/one missile.
- Guided attack (see p. B412). Gunner uses Artillery (Guided Missile) to attack. "1/2D" range is speed in yards per second. Weight is for empty launcher/one missile.
- Pop-up terminal guidance option, can be set to attack the top armor.
- "1/2D" range is the minimum range.
- Can be fired from any 5.56x45mm or 7.62x51mm rifle equipped with a flash suppressor. Normal ammunition may be used. Range shown is 5.56x45mm. If fired from a 7.62x51mm rifle, the range is 125/400.
- Can be fired from any 5.56x45mm or 7.62x51mm rifle equipped with a flash suppressor. A special blank cartridge is required, included in the price of the rifle grenade. Use the rifle's bulk.