Difference between revisions of "Mano a Mano:Equipment Lists"
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When rules mention an item's modifiers, they refer to the modifiers on the equipment lists. | When rules mention an item's modifiers, they refer to the modifiers on the equipment lists. | ||
− | + | <table><tr><td>'''Blank Equipment List'''</td></tr><tr><td> | |
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− | < | ||
Item Name CP Mass Agi Reach Cvr Abs Pwr Shp Tgh Spec. | Item Name CP Mass Agi Reach Cvr Abs Pwr Shp Tgh Spec. | ||
lb / kg ft / cm | lb / kg ft / cm | ||
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</td></tr></table> | </td></tr></table> | ||
− | = | + | <table style="float:right"> |
− | + | <tr> | |
− | < | + | <td> |
+ | '''[[Mano a Mano:Detailed Single Item Description|Detailed Single Item Description]]''' | ||
+ | </td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td> | ||
Item:________________________ | Item:________________________ | ||
_____ CP (Character Points) | _____ CP (Character Points) | ||
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Procedure for operating guns | Procedure for operating guns | ||
(cocking, reloading, bursts) | (cocking, reloading, bursts) | ||
− | </td></tr></table> | + | </td> |
+ | </tr> | ||
+ | </table> | ||
*'''CP''' (Character Points) is the CP of this item. (See [[Mano a Mano:Making Equipment|Equipment/Making Equipment]].) | *'''CP''' (Character Points) is the CP of this item. (See [[Mano a Mano:Making Equipment|Equipment/Making Equipment]].) |
Revision as of 12:46, 17 August 2006
Equipment Lists
When rules mention an item's modifiers, they refer to the modifiers on the equipment lists.
Blank Equipment List |
Item Name CP Mass Agi Reach Cvr Abs Pwr Shp Tgh Spec. lb / kg ft / cm _________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____ _________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____ _________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____ _________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____ _________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____ _________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____ _________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____ _________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____ _________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____ _________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____ _________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____ _________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____ _________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____ _________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____ _________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____ _________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____ |
Item:________________________ _____ CP (Character Points) _____ Mas (Mass) ____ Weight _____ Agi (Agility) _____ Rch (Reach) ____ (ft/in) _____ Cvr (Cover) _____ Abs (Absorption) _____ Pwr (Power) _____ Shp (Sharpness) _____ Tgh (Toughness) _____ Spec. (Special modifier) Grp (Grapple) Atk (Attack) Con (Conceal) Par (Parry) Pul (Pull: to keep bow drawn) Cut (Cutting Resistance) Imp (Impaling Resistance) Blu (Bludgeoning Resistance) Combinations (A/G, C/I, I/B) Other:______________________ ______________________ Damage Type (impaling, etc.) Compound Pull? Stays Loaded? Procedure for operating guns (cocking, reloading, bursts) |
- CP (Character Points) is the CP of this item. (See Equipment/Making Equipment.)
- Mas (Mass) is the item's weight in pounds or mass in kg.
- Rch (Reach) is the weapon's reach (hand weapons) or effective range (missile weapons.)
- Agi (Agility) determines how easily a weapon can be aimed.
- Cvr (Cover) determines how likely the item will block an attack.
- Abs (Absorb) determines how much damage is absorbed by this item when it blocks an attack.
- Pwr (Power) is the weapon's damage modifier.
- Shp (Sharpness) determines how many damage points go into stun and lasting pools.
- Tgh (Toughness) determines how difficult the item is to break