Khemed the Janessar: Difference between revisions
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=Description= | [[FRHaterz:Main Page]] | ||
=Stats= | |||
===Description=== | |||
Name: Khemed the Janessar | |||
*Class: Ranger 1 | *Class: Ranger 1 | ||
*Race: Human (Calimshite) | |||
*Favored Deity: Ilmater | *Favored Deity: Ilmater | ||
* | *Alignment: Chaotic Good | ||
* | *XP: 0 | ||
"Jibriliz. I can't believe I'm still in Jibriliz." | |||
Height: 5' 9" | |||
Weight: 175 lbs | |||
(Rolled as per Players Handbook) | |||
Description: Khemed is a dusky skinned human male with black hair worn shoulder length and a short beard and mustache. He has several scars, most on his arms and torso, but a few small nicks are visible by his cheek and nose. He dresses either in the garb of the palace guard or in dusty studded leather armor with no undershirt, belt, bloused trousers and sandals. He has a scabbard for his scimitar at his belt, a smaller sheath for his dagger at his right hip, and may carry three throwing axes on a looped leather strap that dangles from his belt. | |||
= | ===Attributes=== | ||
Str 13 (+1), Dex 15 (+2), Con 14 (+2), Int 11 (+0), Wis 12 (+1), Cha 12 (+1) | |||
===Saving Throws=== | |||
Fort +4 (+2 Base, +2 Con) | |||
Ref +2 (+0 Base, +2 Dex) | |||
Will +1 (+0 Base, +1 Wis); | |||
= | ===Combat=== | ||
Total Hit Points: 12 | |||
Current Hit Points: 12 | |||
Initiative: +6 (+2 Dex, +4 Improved Initiative) | |||
Speed: 30 ft. (when not fully loaded) | |||
AC: 15 (10 +3 armor +2 Dex) | |||
Touch AC: 12 | |||
Flatfooted AC: 13 | |||
BAB: +1 | |||
Attacks | |||
Scimitar +2, 1d6+1 (18-20/x2) | |||
Dagger +2 (+2 Thrown), 1d4+1 (19-20/x2), Range Increment 10 ft. | |||
Shortbow +3, 1d6 (x3), Range Increment 60 ft. | |||
=Feats= | =Feats= | ||
Dodge | Dodge | ||
Improved Initiative | Improved Initiative | ||
Track | |||
Favored Enemy ( | =Abilities= | ||
Favored Enemy (Giants) | |||
Two-Weapon Fighting | |||
=Skills= | |||
Climb +5 (+4 Rank, +1 Str) Jump +5 (+4 Rank, +1 Str) Knowledge (nature) +4 (+4 Rank) Spot +5 (+4 Rank, +1 Wis) Wilderness Lore +5 (+4 Rank, +1 Wis) | |||
===Languages Spoken=== | |||
Alzhedo, Common | |||
=Equipment= | =Equipment= |
Latest revision as of 16:26, 21 August 2006
Stats[edit]
Description[edit]
Name: Khemed the Janessar
- Class: Ranger 1
- Race: Human (Calimshite)
- Favored Deity: Ilmater
- Alignment: Chaotic Good
- XP: 0
"Jibriliz. I can't believe I'm still in Jibriliz."
Height: 5' 9" Weight: 175 lbs
(Rolled as per Players Handbook)
Description: Khemed is a dusky skinned human male with black hair worn shoulder length and a short beard and mustache. He has several scars, most on his arms and torso, but a few small nicks are visible by his cheek and nose. He dresses either in the garb of the palace guard or in dusty studded leather armor with no undershirt, belt, bloused trousers and sandals. He has a scabbard for his scimitar at his belt, a smaller sheath for his dagger at his right hip, and may carry three throwing axes on a looped leather strap that dangles from his belt.
Attributes[edit]
Str 13 (+1), Dex 15 (+2), Con 14 (+2), Int 11 (+0), Wis 12 (+1), Cha 12 (+1)
Saving Throws[edit]
Fort +4 (+2 Base, +2 Con) Ref +2 (+0 Base, +2 Dex) Will +1 (+0 Base, +1 Wis);
Combat[edit]
Total Hit Points: 12 Current Hit Points: 12 Initiative: +6 (+2 Dex, +4 Improved Initiative) Speed: 30 ft. (when not fully loaded) AC: 15 (10 +3 armor +2 Dex) Touch AC: 12 Flatfooted AC: 13 BAB: +1
Attacks Scimitar +2, 1d6+1 (18-20/x2) Dagger +2 (+2 Thrown), 1d4+1 (19-20/x2), Range Increment 10 ft. Shortbow +3, 1d6 (x3), Range Increment 60 ft.
Feats[edit]
Dodge
Improved Initiative
Track
Abilities[edit]
Favored Enemy (Giants)
Two-Weapon Fighting
Skills[edit]
Climb +5 (+4 Rank, +1 Str) Jump +5 (+4 Rank, +1 Str) Knowledge (nature) +4 (+4 Rank) Spot +5 (+4 Rank, +1 Wis) Wilderness Lore +5 (+4 Rank, +1 Wis)
Languages Spoken[edit]
Alzhedo, Common
Equipment[edit]
Scimitar (15 gp) Dagger (2 gp) 3 Throwing Axes (24 gp) Shortbow (30 gp) 20 Arrows (1 gp) Studded Leather Armor (25 gp) Backpack (2 gp) Flint and Steel (1 gp) Grappling Hook (1 gp) Belt Pouch (1 gp) 50 ft. Silk Rope (10 gp) Shovel (2 gp) Torch (1 cp) Waterskin (1 gp) Whetstone (2 cp) Traveler's Outfit (1 gp) Potion of Cure Light Wounds (50 gp) Palace Guard Clothing (0 gp) 2 gp, 97 cp