Dungeons&D6:Attributes: Difference between revisions

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Attributes determine a character's natural ability.  Exceptional attributes grant bonuses to ability checks during the game.  An attribute of 15-18 adds a bonus of +1 to ability checks, while attributes of 3-6 subtract a penalty of -1 to ability checks.
Attributes determine a character's natural ability.  Exceptional attributes grant bonuses to ability checks during the game.  A favored attribute grants a +1 bonus, while an ill-favored attribute grants a -1 penalty.


The attributes are [[Dungeons&D6:Strength|Strength]], [[Dungeons&D6:Intelligence|Intelligence]], [[Dungeons&D6:Wisdom|Wisdom]], [[Dungeons&D6:Constitution|Constitution]], [[Dungeons&D6:Dexterity|Dexterity]], and [[Dungeons&D6:Charisma|Charisma]].
The attributes are [[Dungeons&D6:Strength|Strength]], [[Dungeons&D6:Intelligence|Intelligence]], [[Dungeons&D6:Wisdom|Wisdom]], [[Dungeons&D6:Constitution|Constitution]], [[Dungeons&D6:Dexterity|Dexterity]], and [[Dungeons&D6:Charisma|Charisma]].

Latest revision as of 15:52, 22 June 2016

Main Page

Attributes determine a character's natural ability. Exceptional attributes grant bonuses to ability checks during the game. A favored attribute grants a +1 bonus, while an ill-favored attribute grants a -1 penalty.

The attributes are Strength, Intelligence, Wisdom, Constitution, Dexterity, and Charisma.